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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-31 07:12:52 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:37 +0200
commit3a024b302622068f4842715a7f0b31652898a606 (patch)
treed49557bf93c1a201c535db48c203b3331e4cec91 /src/shader_recompiler/backend/glsl
parentglsl: SHFL fix and prefer shift operations over divide in glsl shader (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp10
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp3
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp6
3 files changed, 14 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 8de33b582..2a5ec7414 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -126,6 +126,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
void EmitContext::SetupExtensions(std::string&) {
// TODO: track this usage
header += "#extension GL_ARB_sparse_texture2 : enable\n";
+ header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
+ header += "#extension GL_NV_viewport_array2 : enable\n";
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
@@ -243,9 +245,13 @@ void EmitContext::SetupImages(Bindings& bindings) {
}
texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
for (const auto& desc : info.texture_buffer_descriptors) {
- throw NotImplementedException("TextureType::Buffer");
-
texture_buffer_bindings.push_back(bindings.texture);
+ const auto sampler_type{SamplerType(TextureType::Buffer, false)};
+ const auto indices{bindings.texture + desc.count};
+ for (u32 index = bindings.texture; index < indices; ++index) {
+ header += fmt::format("layout(binding={}) uniform {} tex{};", bindings.texture,
+ sampler_type, index);
+ }
bindings.texture += desc.count;
}
texture_bindings.reserve(info.texture_descriptors.size());
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 8d2abdd94..5f58e781e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -186,6 +186,9 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
case IR::Attribute::PositionW:
ctx.Add("gl_Position.{}={};", swizzle, value);
break;
+ case IR::Attribute::ViewportIndex:
+ ctx.Add("gl_ViewportIndex=floatBitsToInt({});", value);
+ break;
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index eb427d8b5..f339f4ade 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -71,7 +71,7 @@ std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
// LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
- return "";
+ return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))";
}
const IR::Opcode opcode{values[0]->GetOpcode()};
if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
@@ -340,8 +340,8 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
*sparse_inst, texture, CastToIntVec(coords, info), lod,
CastToIntVec(offset, info), texel);
} else {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},{},{}));", *sparse_inst,
- texture, CastToIntVec(coords, info), lod, texel);
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
+ *sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
}
}