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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-04 01:53:00 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:30 +0200 |
commit | bed090807afd3364ed6ef18a031a0ffd95a1b89b (patch) | |
tree | 50035e78e75e7237e4cafcf181eb0b3a2f172912 /src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp | |
parent | shader: Optimize NVN Fallthrough (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp index 239e2ecab..78b1e1ba7 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" +#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" namespace Shader::Backend::SPIRV { namespace { |