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authorbunnei <bunneidev@gmail.com>2021-07-25 20:39:04 +0200
committerGitHub <noreply@github.com>2021-07-25 20:39:04 +0200
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/frontend/ir/attribute.h
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend/ir/attribute.h')
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diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
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+++ b/src/shader_recompiler/frontend/ir/attribute.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <fmt/format.h>
+
+#include "common/common_types.h"
+
+namespace Shader::IR {
+
+enum class Attribute : u64 {
+ PrimitiveId = 24,
+ Layer = 25,
+ ViewportIndex = 26,
+ PointSize = 27,
+ PositionX = 28,
+ PositionY = 29,
+ PositionZ = 30,
+ PositionW = 31,
+ Generic0X = 32,
+ Generic0Y = 33,
+ Generic0Z = 34,
+ Generic0W = 35,
+ Generic1X = 36,
+ Generic1Y = 37,
+ Generic1Z = 38,
+ Generic1W = 39,
+ Generic2X = 40,
+ Generic2Y = 41,
+ Generic2Z = 42,
+ Generic2W = 43,
+ Generic3X = 44,
+ Generic3Y = 45,
+ Generic3Z = 46,
+ Generic3W = 47,
+ Generic4X = 48,
+ Generic4Y = 49,
+ Generic4Z = 50,
+ Generic4W = 51,
+ Generic5X = 52,
+ Generic5Y = 53,
+ Generic5Z = 54,
+ Generic5W = 55,
+ Generic6X = 56,
+ Generic6Y = 57,
+ Generic6Z = 58,
+ Generic6W = 59,
+ Generic7X = 60,
+ Generic7Y = 61,
+ Generic7Z = 62,
+ Generic7W = 63,
+ Generic8X = 64,
+ Generic8Y = 65,
+ Generic8Z = 66,
+ Generic8W = 67,
+ Generic9X = 68,
+ Generic9Y = 69,
+ Generic9Z = 70,
+ Generic9W = 71,
+ Generic10X = 72,
+ Generic10Y = 73,
+ Generic10Z = 74,
+ Generic10W = 75,
+ Generic11X = 76,
+ Generic11Y = 77,
+ Generic11Z = 78,
+ Generic11W = 79,
+ Generic12X = 80,
+ Generic12Y = 81,
+ Generic12Z = 82,
+ Generic12W = 83,
+ Generic13X = 84,
+ Generic13Y = 85,
+ Generic13Z = 86,
+ Generic13W = 87,
+ Generic14X = 88,
+ Generic14Y = 89,
+ Generic14Z = 90,
+ Generic14W = 91,
+ Generic15X = 92,
+ Generic15Y = 93,
+ Generic15Z = 94,
+ Generic15W = 95,
+ Generic16X = 96,
+ Generic16Y = 97,
+ Generic16Z = 98,
+ Generic16W = 99,
+ Generic17X = 100,
+ Generic17Y = 101,
+ Generic17Z = 102,
+ Generic17W = 103,
+ Generic18X = 104,
+ Generic18Y = 105,
+ Generic18Z = 106,
+ Generic18W = 107,
+ Generic19X = 108,
+ Generic19Y = 109,
+ Generic19Z = 110,
+ Generic19W = 111,
+ Generic20X = 112,
+ Generic20Y = 113,
+ Generic20Z = 114,
+ Generic20W = 115,
+ Generic21X = 116,
+ Generic21Y = 117,
+ Generic21Z = 118,
+ Generic21W = 119,
+ Generic22X = 120,
+ Generic22Y = 121,
+ Generic22Z = 122,
+ Generic22W = 123,
+ Generic23X = 124,
+ Generic23Y = 125,
+ Generic23Z = 126,
+ Generic23W = 127,
+ Generic24X = 128,
+ Generic24Y = 129,
+ Generic24Z = 130,
+ Generic24W = 131,
+ Generic25X = 132,
+ Generic25Y = 133,
+ Generic25Z = 134,
+ Generic25W = 135,
+ Generic26X = 136,
+ Generic26Y = 137,
+ Generic26Z = 138,
+ Generic26W = 139,
+ Generic27X = 140,
+ Generic27Y = 141,
+ Generic27Z = 142,
+ Generic27W = 143,
+ Generic28X = 144,
+ Generic28Y = 145,
+ Generic28Z = 146,
+ Generic28W = 147,
+ Generic29X = 148,
+ Generic29Y = 149,
+ Generic29Z = 150,
+ Generic29W = 151,
+ Generic30X = 152,
+ Generic30Y = 153,
+ Generic30Z = 154,
+ Generic30W = 155,
+ Generic31X = 156,
+ Generic31Y = 157,
+ Generic31Z = 158,
+ Generic31W = 159,
+ ColorFrontDiffuseR = 160,
+ ColorFrontDiffuseG = 161,
+ ColorFrontDiffuseB = 162,
+ ColorFrontDiffuseA = 163,
+ ColorFrontSpecularR = 164,
+ ColorFrontSpecularG = 165,
+ ColorFrontSpecularB = 166,
+ ColorFrontSpecularA = 167,
+ ColorBackDiffuseR = 168,
+ ColorBackDiffuseG = 169,
+ ColorBackDiffuseB = 170,
+ ColorBackDiffuseA = 171,
+ ColorBackSpecularR = 172,
+ ColorBackSpecularG = 173,
+ ColorBackSpecularB = 174,
+ ColorBackSpecularA = 175,
+ ClipDistance0 = 176,
+ ClipDistance1 = 177,
+ ClipDistance2 = 178,
+ ClipDistance3 = 179,
+ ClipDistance4 = 180,
+ ClipDistance5 = 181,
+ ClipDistance6 = 182,
+ ClipDistance7 = 183,
+ PointSpriteS = 184,
+ PointSpriteT = 185,
+ FogCoordinate = 186,
+ TessellationEvaluationPointU = 188,
+ TessellationEvaluationPointV = 189,
+ InstanceId = 190,
+ VertexId = 191,
+ FixedFncTexture0S = 192,
+ FixedFncTexture0T = 193,
+ FixedFncTexture0R = 194,
+ FixedFncTexture0Q = 195,
+ FixedFncTexture1S = 196,
+ FixedFncTexture1T = 197,
+ FixedFncTexture1R = 198,
+ FixedFncTexture1Q = 199,
+ FixedFncTexture2S = 200,
+ FixedFncTexture2T = 201,
+ FixedFncTexture2R = 202,
+ FixedFncTexture2Q = 203,
+ FixedFncTexture3S = 204,
+ FixedFncTexture3T = 205,
+ FixedFncTexture3R = 206,
+ FixedFncTexture3Q = 207,
+ FixedFncTexture4S = 208,
+ FixedFncTexture4T = 209,
+ FixedFncTexture4R = 210,
+ FixedFncTexture4Q = 211,
+ FixedFncTexture5S = 212,
+ FixedFncTexture5T = 213,
+ FixedFncTexture5R = 214,
+ FixedFncTexture5Q = 215,
+ FixedFncTexture6S = 216,
+ FixedFncTexture6T = 217,
+ FixedFncTexture6R = 218,
+ FixedFncTexture6Q = 219,
+ FixedFncTexture7S = 220,
+ FixedFncTexture7T = 221,
+ FixedFncTexture7R = 222,
+ FixedFncTexture7Q = 223,
+ FixedFncTexture8S = 224,
+ FixedFncTexture8T = 225,
+ FixedFncTexture8R = 226,
+ FixedFncTexture8Q = 227,
+ FixedFncTexture9S = 228,
+ FixedFncTexture9T = 229,
+ FixedFncTexture9R = 230,
+ FixedFncTexture9Q = 231,
+ ViewportMask = 232,
+ FrontFace = 255,
+};
+
+constexpr size_t NUM_GENERICS = 32;
+
+[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
+
+[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
+
+[[nodiscard]] u32 GenericAttributeElement(Attribute attribute);
+
+[[nodiscard]] std::string NameOf(Attribute attribute);
+
+[[nodiscard]] constexpr IR::Attribute operator+(IR::Attribute attribute, size_t value) noexcept {
+ return static_cast<IR::Attribute>(static_cast<size_t>(attribute) + value);
+}
+
+} // namespace Shader::IR
+
+template <>
+struct fmt::formatter<Shader::IR::Attribute> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::IR::Attribute& attribute, FormatContext& ctx) {
+ return fmt::format_to(ctx.out(), "{}", Shader::IR::NameOf(attribute));
+ }
+};