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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-06 06:38:22 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:21 +0200 |
commit | da8096e6e35af250dcc56a1af76b8a211df63a90 (patch) | |
tree | 5bac3a389afddd1ba23a9fb2ea410c077c28f3b8 /src/shader_recompiler/frontend/ir/opcodes.inc | |
parent | shader: Add pools and rename files (diff) | |
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Diffstat (limited to 'src/shader_recompiler/frontend/ir/opcodes.inc')
-rw-r--r-- | src/shader_recompiler/frontend/ir/opcodes.inc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 6eb105d92..82b04f37c 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -3,9 +3,9 @@ // Refer to the license.txt file included. // opcode name, return type, arg1 type, arg2 type, arg3 type, arg4 type, ... +OPCODE(Phi, Opaque, ) OPCODE(Void, Void, ) OPCODE(Identity, Opaque, Opaque, ) -OPCODE(Phi, Opaque, /*todo*/ ) // Control flow OPCODE(Branch, Void, Label, ) |