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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-09 06:45:39 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:26 +0200
commit7cb2ab358517d95ebcd35c94c72b9e91762906c3 (patch)
tree3f75959e255026665a4dde406cb8c4cc34fb45a0 /src/shader_recompiler/frontend/maxwell
parentshader: Fix Windows build issues (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend/maxwell')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp8
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp280
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp19
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp12
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp19
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp3
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp18
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp18
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp18
10 files changed, 338 insertions, 59 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index c23901052..327941223 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -281,18 +281,10 @@ void TranslatorVisitor::SUATOM_cas(u64) {
ThrowNotImplemented(Opcode::SUATOM_cas);
}
-void TranslatorVisitor::SULD(u64) {
- ThrowNotImplemented(Opcode::SULD);
-}
-
void TranslatorVisitor::SURED(u64) {
ThrowNotImplemented(Opcode::SURED);
}
-void TranslatorVisitor::SUST(u64) {
- ThrowNotImplemented(Opcode::SUST);
-}
-
void TranslatorVisitor::SYNC(u64) {
ThrowNotImplemented(Opcode::SYNC);
}
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp
new file mode 100644
index 000000000..9a2d16a6e
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp
@@ -0,0 +1,280 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+#include <bit>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Type : u64 {
+ _1D,
+ BUFFER_1D,
+ ARRAY_1D,
+ _2D,
+ ARRAY_2D,
+ _3D,
+};
+
+constexpr unsigned R = 1 << 0;
+constexpr unsigned G = 1 << 1;
+constexpr unsigned B = 1 << 2;
+constexpr unsigned A = 1 << 3;
+
+constexpr std::array MASK{
+ 0U, //
+ R, //
+ G, //
+ R | G, //
+ B, //
+ R | B, //
+ G | B, //
+ R | G | B, //
+ A, //
+ R | A, //
+ G | A, //
+ R | G | A, //
+ B | A, //
+ R | B | A, //
+ G | B | A, //
+ R | G | B | A, //
+};
+
+enum class Size : u64 {
+ U8,
+ S8,
+ U16,
+ S16,
+ B32,
+ B64,
+ B128,
+};
+
+enum class Clamp : u64 {
+ IGN,
+ Default,
+ TRAP,
+};
+
+enum class LoadCache : u64 {
+ Default,
+ CG,
+ CI,
+ CV,
+};
+
+enum class StoreCache : u64 {
+ Default,
+ CG,
+ CS,
+ WT,
+};
+
+ImageFormat Format(Size size) {
+ switch (size) {
+ case Size::U8:
+ return ImageFormat::R8_UINT;
+ case Size::S8:
+ return ImageFormat::R8_SINT;
+ case Size::U16:
+ return ImageFormat::R16_UINT;
+ case Size::S16:
+ return ImageFormat::R16_SINT;
+ case Size::B32:
+ return ImageFormat::R32_UINT;
+ case Size::B64:
+ return ImageFormat::R32G32_UINT;
+ case Size::B128:
+ return ImageFormat::R32G32B32A32_UINT;
+ }
+ throw NotImplementedException("Invalid size {}", size);
+}
+
+int SizeInRegs(Size size) {
+ switch (size) {
+ case Size::U8:
+ case Size::S8:
+ case Size::U16:
+ case Size::S16:
+ case Size::B32:
+ return 1;
+ case Size::B64:
+ return 2;
+ case Size::B128:
+ return 4;
+ }
+ throw NotImplementedException("Invalid size {}", size);
+}
+
+TextureType GetType(Type type) {
+ switch (type) {
+ case Type::_1D:
+ return TextureType::Color1D;
+ case Type::BUFFER_1D:
+ return TextureType::Buffer;
+ case Type::ARRAY_1D:
+ return TextureType::ColorArray1D;
+ case Type::_2D:
+ return TextureType::Color2D;
+ case Type::ARRAY_2D:
+ return TextureType::ColorArray2D;
+ case Type::_3D:
+ return TextureType::Color3D;
+ }
+ throw NotImplementedException("Invalid type {}", type);
+}
+
+IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, Type type) {
+ const auto array{[&](int index) {
+ return v.ir.BitFieldExtract(v.X(reg + index), v.ir.Imm32(0), v.ir.Imm32(16));
+ }};
+ switch (type) {
+ case Type::_1D:
+ case Type::BUFFER_1D:
+ return v.X(reg);
+ case Type::ARRAY_1D:
+ return v.ir.CompositeConstruct(v.X(reg), array(1));
+ case Type::_2D:
+ return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1));
+ case Type::ARRAY_2D:
+ return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), array(2));
+ case Type::_3D:
+ return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 3));
+ }
+ throw NotImplementedException("Invalid type {}", type);
+}
+
+unsigned SwizzleMask(u64 swizzle) {
+ if (swizzle == 0 || swizzle >= MASK.size()) {
+ throw NotImplementedException("Invalid swizzle {}", swizzle);
+ }
+ return MASK[swizzle];
+}
+
+IR::Value MakeColor(IR::IREmitter& ir, IR::Reg reg, int num_regs) {
+ std::array<IR::U32, 4> colors;
+ for (int i = 0; i < num_regs; ++i) {
+ colors[i] = ir.GetReg(reg + i);
+ }
+ for (int i = num_regs; i < 4; ++i) {
+ colors[i] = ir.Imm32(0);
+ }
+ return ir.CompositeConstruct(colors[0], colors[1], colors[2], colors[3]);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::SULD(u64 insn) {
+ union {
+ u64 raw;
+ BitField<51, 1, u64> is_bound;
+ BitField<52, 1, u64> d;
+ BitField<23, 1, u64> ba;
+ BitField<33, 3, Type> type;
+ BitField<24, 2, LoadCache> cache;
+ BitField<20, 3, Size> size; // .D
+ BitField<20, 4, u64> swizzle; // .P
+ BitField<49, 2, Clamp> clamp;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> coord_reg;
+ BitField<36, 13, u64> bound_offset; // is_bound
+ BitField<39, 8, IR::Reg> bindless_reg; // !is_bound
+ } const suld{insn};
+
+ if (suld.clamp != Clamp::IGN) {
+ throw NotImplementedException("Clamp {}", suld.clamp.Value());
+ }
+ if (suld.cache != LoadCache::Default) {
+ throw NotImplementedException("Cache {}", suld.cache.Value());
+ }
+ const bool is_typed{suld.d != 0};
+ if (is_typed && suld.ba != 0) {
+ throw NotImplementedException("BA");
+ }
+
+ const ImageFormat format{is_typed ? Format(suld.size) : ImageFormat::Typeless};
+ const TextureType type{GetType(suld.type)};
+ const IR::Value coords{MakeCoords(*this, suld.coord_reg, suld.type)};
+ const IR::U32 handle{suld.is_bound != 0 ? ir.Imm32(static_cast<u32>(suld.bound_offset * 4))
+ : X(suld.bindless_reg)};
+ IR::TextureInstInfo info{};
+ info.type.Assign(type);
+ info.image_format.Assign(format);
+
+ const IR::Value result{ir.ImageRead(handle, coords, info)};
+ IR::Reg dest_reg{suld.dest_reg};
+ if (is_typed) {
+ const int num_regs{SizeInRegs(suld.size)};
+ for (int i = 0; i < num_regs; ++i) {
+ X(dest_reg + i, IR::U32{ir.CompositeExtract(result, i)});
+ }
+ } else {
+ const unsigned mask{SwizzleMask(suld.swizzle)};
+ const int bits{std::popcount(mask)};
+ if (!IR::IsAligned(dest_reg, bits == 3 ? 4 : bits)) {
+ throw NotImplementedException("Unaligned destination register");
+ }
+ for (unsigned component = 0; component < 4; ++component) {
+ if (((mask >> component) & 1) == 0) {
+ continue;
+ }
+ X(dest_reg, IR::U32{ir.CompositeExtract(result, component)});
+ ++dest_reg;
+ }
+ }
+}
+
+void TranslatorVisitor::SUST(u64 insn) {
+ union {
+ u64 raw;
+ BitField<51, 1, u64> is_bound;
+ BitField<52, 1, u64> d;
+ BitField<23, 1, u64> ba;
+ BitField<33, 3, Type> type;
+ BitField<24, 2, StoreCache> cache;
+ BitField<20, 3, Size> size; // .D
+ BitField<20, 4, u64> swizzle; // .P
+ BitField<49, 2, Clamp> clamp;
+ BitField<0, 8, IR::Reg> data_reg;
+ BitField<8, 8, IR::Reg> coord_reg;
+ BitField<36, 13, u64> bound_offset; // is_bound
+ BitField<39, 8, IR::Reg> bindless_reg; // !is_bound
+ } const sust{insn};
+
+ if (sust.clamp != Clamp::IGN) {
+ throw NotImplementedException("Clamp {}", sust.clamp.Value());
+ }
+ if (sust.cache != StoreCache::Default) {
+ throw NotImplementedException("Cache {}", sust.cache.Value());
+ }
+ const bool is_typed{sust.d != 0};
+ if (is_typed && sust.ba != 0) {
+ throw NotImplementedException("BA");
+ }
+ const ImageFormat format{is_typed ? Format(sust.size) : ImageFormat::Typeless};
+ const TextureType type{GetType(sust.type)};
+ const IR::Value coords{MakeCoords(*this, sust.coord_reg, sust.type)};
+ const IR::U32 handle{sust.is_bound != 0 ? ir.Imm32(static_cast<u32>(sust.bound_offset * 4))
+ : X(sust.bindless_reg)};
+ IR::TextureInstInfo info{};
+ info.type.Assign(type);
+ info.image_format.Assign(format);
+
+ IR::Value color;
+ if (is_typed) {
+ color = MakeColor(ir, sust.data_reg, SizeInRegs(sust.size));
+ } else {
+ const unsigned mask{SwizzleMask(sust.swizzle)};
+ if (mask != 0xf) {
+ throw NotImplementedException("Non-full mask");
+ }
+ color = MakeColor(ir, sust.data_reg, 4);
+ }
+ ir.ImageWrite(handle, coords, color, info);
+}
+
+} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
index 95d416586..9671d115e 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
@@ -33,24 +33,24 @@ enum class TextureType : u64 {
ARRAY_CUBE,
};
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
switch (type) {
case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+ return Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+ return Shader::TextureType::ColorArray1D;
case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+ return Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+ return Shader::TextureType::ColorArray2D;
case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+ return Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+ return Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+ return Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
@@ -169,7 +169,8 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
dref = v.F(meta_reg++);
}
IR::TextureInstInfo info{};
- info.type.Assign(GetType(tex.type, tex.dc != 0));
+ info.type.Assign(GetType(tex.type));
+ info.is_depth.Assign(tex.dc != 0 ? 1 : 0);
info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0);
info.has_lod_clamp.Assign(lc ? 1 : 0);
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
index fe2c7db85..3500a4559 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
@@ -95,18 +95,21 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
{}, info);
case 4: // 2D.DC
CheckAlignment(reg_a, 2);
- info.type.Assign(TextureType::Shadow2D);
+ info.type.Assign(TextureType::Color2D);
+ info.is_depth.Assign(1);
return v.ir.ImageSampleDrefImplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
{}, {}, {}, info);
case 5: // 2D.LL.DC
CheckAlignment(reg_a, 2);
CheckAlignment(reg_b, 2);
- info.type.Assign(TextureType::Shadow2D);
+ info.type.Assign(TextureType::Color2D);
+ info.is_depth.Assign(1);
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1),
v.F(reg_b + 1), v.F(reg_b), {}, {}, info);
case 6: // 2D.LZ.DC
CheckAlignment(reg_a, 2);
- info.type.Assign(TextureType::Shadow2D);
+ info.type.Assign(TextureType::Color2D);
+ info.is_depth.Assign(1);
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
zero, {}, {}, info);
case 7: // ARRAY_2D
@@ -124,7 +127,8 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
case 9: // ARRAY_2D.LZ.DC
CheckAlignment(reg_a, 2);
CheckAlignment(reg_b, 2);
- info.type.Assign(TextureType::ShadowArray2D);
+ info.type.Assign(TextureType::ColorArray2D);
+ info.is_depth.Assign(1);
return v.ir.ImageSampleDrefExplicitLod(
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
v.F(reg_b + 1), zero, {}, {}, info);
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
index b2f9cda46..218cbc1a8 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
@@ -37,24 +37,24 @@ enum class ComponentType : u64 {
A = 3,
};
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
switch (type) {
case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+ return Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+ return Shader::TextureType::ColorArray1D;
case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+ return Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+ return Shader::TextureType::ColorArray2D;
case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+ return Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+ return Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+ return Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
@@ -163,7 +163,8 @@ void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetTy
dref = v.F(meta_reg++);
}
IR::TextureInstInfo info{};
- info.type.Assign(GetType(tld4.type, tld4.dc != 0));
+ info.type.Assign(GetType(tld4.type));
+ info.is_depth.Assign(tld4.dc != 0 ? 1 : 0);
info.gather_component.Assign(static_cast<u32>(component_type));
const IR::Value sample{[&] {
if (tld4.dc == 0) {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
index 2ba9c1018..34efa2d50 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
@@ -59,7 +59,8 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
info.relaxed_precision.Assign(1);
}
info.gather_component.Assign(static_cast<u32>(tld4s.component_type.Value()));
- info.type.Assign(tld4s.dc != 0 ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D);
+ info.type.Assign(Shader::TextureType::Color2D);
+ info.is_depth.Assign(tld4s.dc != 0 ? 1 : 0);
IR::Value coords;
if (tld4s.aoffi != 0) {
CheckAlignment(reg_a, 2);
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
index c66468a48..c3fe3ffda 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
@@ -23,24 +23,24 @@ enum class TextureType : u64 {
ARRAY_CUBE,
};
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
switch (type) {
case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+ return Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+ return Shader::TextureType::ColorArray1D;
case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+ return Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+ return Shader::TextureType::ColorArray2D;
case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+ return Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+ return Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+ return Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
@@ -152,7 +152,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
}
IR::TextureInstInfo info{};
- info.type.Assign(GetType(txd.type, false));
+ info.type.Assign(GetType(txd.type));
info.num_derivates.Assign(num_derivates);
info.has_lod_clamp.Assign(has_lod_clamp ? 1 : 0);
const IR::Value sample{v.ir.ImageGradient(handle, coords, derivates, offset, lod_clamp, info)};
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp
index 987b7ec34..983058303 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp
@@ -23,24 +23,24 @@ enum class TextureType : u64 {
ARRAY_CUBE,
};
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
switch (type) {
case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+ return Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+ return Shader::TextureType::ColorArray1D;
case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+ return Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+ return Shader::TextureType::ColorArray2D;
case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+ return Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+ return Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+ return Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
@@ -137,7 +137,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
throw NotImplementedException("TLD.CL - CLAMP is not implmented");
}
IR::TextureInstInfo info{};
- info.type.Assign(GetType(tld.type, false));
+ info.type.Assign(GetType(tld.type));
const IR::Value sample{v.ir.ImageFetch(handle, coords, offset, lod, multisample, info)};
IR::Reg dest_reg{tld.dest_reg};
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp
index 0863bdfcd..5dd7e31b2 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp
@@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <utility>
+#include <array>
#include "common/bit_field.h"
#include "common/common_types.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
index b6efc04f0..2277d24ff 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
@@ -23,24 +23,24 @@ enum class TextureType : u64 {
ARRAY_CUBE,
};
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
switch (type) {
case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+ return Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+ return Shader::TextureType::ColorArray1D;
case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+ return Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+ return Shader::TextureType::ColorArray2D;
case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+ return Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+ return Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+ return Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
@@ -97,7 +97,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
handle = v.ir.Imm32(static_cast<u32>(tmml.cbuf_offset.Value() * 4));
}
IR::TextureInstInfo info{};
- info.type.Assign(GetType(tmml.type, false));
+ info.type.Assign(GetType(tmml.type));
const IR::Value sample{v.ir.ImageQueryLod(handle, coords, info)};
IR::Reg dest_reg{tmml.dest_reg};