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authorFernandoS27 <fsahmkow27@gmail.com>2021-03-27 01:45:20 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:25 +0200
commit2c276ec6ebff55fb97262ccb50d1ab6a04b3c06a (patch)
treeb64953421a84bf93c35f18b60ec7d29833ed0231 /src/shader_recompiler/frontend
parentshader: Implement TLD (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp4
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp252
2 files changed, 252 insertions, 4 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index 60d61ec6e..7e1ad63e1 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -313,10 +313,6 @@ void TranslatorVisitor::SYNC(u64) {
ThrowNotImplemented(Opcode::SYNC);
}
-void TranslatorVisitor::TLDS(u64) {
- ThrowNotImplemented(Opcode::TLDS);
-}
-
void TranslatorVisitor::TMML(u64) {
ThrowNotImplemented(Opcode::TMML);
}
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp
new file mode 100644
index 000000000..3e6ebd911
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp
@@ -0,0 +1,252 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <utility>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Precision : u64 {
+ F16,
+ F32,
+};
+
+constexpr unsigned R = 1;
+constexpr unsigned G = 2;
+constexpr unsigned B = 4;
+constexpr unsigned A = 8;
+
+constexpr std::array RG_LUT{
+ R, //
+ G, //
+ B, //
+ A, //
+ R | G, //
+ R | A, //
+ G | A, //
+ B | A, //
+};
+
+constexpr std::array RGBA_LUT{
+ R | G | B, //
+ R | G | A, //
+ R | B | A, //
+ G | B | A, //
+ R | G | B | A, //
+};
+
+union Encoding {
+ u64 raw;
+ BitField<59, 1, Precision> precision;
+ BitField<54, 1, u64> aoffi;
+ BitField<53, 1, u64> lod;
+ BitField<55, 1, u64> ms;
+ BitField<49, 1, u64> nodep;
+ BitField<28, 8, IR::Reg> dest_reg_b;
+ BitField<0, 8, IR::Reg> dest_reg_a;
+ BitField<8, 8, IR::Reg> src_reg_a;
+ BitField<20, 8, IR::Reg> src_reg_b;
+ BitField<36, 13, u64> cbuf_offset;
+ BitField<50, 3, u64> swizzle;
+ BitField<53, 4, u64> encoding;
+};
+
+void CheckAlignment(IR::Reg reg, int alignment) {
+ if (!IR::IsAligned(reg, alignment)) {
+ throw NotImplementedException("Unaligned source register {}", reg);
+ }
+}
+
+IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) {
+ const IR::U32 value{v.X(reg)};
+ return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true));
+}
+
+IR::Value Sample(TranslatorVisitor& v, u64 insn) {
+ const Encoding tlds{insn};
+ const IR::U32 handle{v.ir.Imm32(static_cast<u32>(tlds.cbuf_offset * 4))};
+ const IR::Reg reg_a{tlds.src_reg_a};
+ const IR::Reg reg_b{tlds.src_reg_b};
+ IR::Value coords;
+ IR::U32 lod;
+ IR::Value offsets;
+ IR::U32 multisample;
+ Shader::TextureType texture_type;
+ switch (tlds.encoding) {
+ case 0: {
+ texture_type = Shader::TextureType::Color1D;
+ coords = v.X(reg_a);
+ break;
+ }
+ case 1: {
+ texture_type = Shader::TextureType::Color1D;
+ coords = v.X(reg_a);
+ lod = v.X(reg_b);
+ break;
+ }
+ case 2: {
+ texture_type = Shader::TextureType::Color2D;
+ coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_b));
+ break;
+ }
+ case 4: {
+ CheckAlignment(reg_a, 2);
+ texture_type = Shader::TextureType::Color2D;
+ coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
+ offsets = MakeOffset(v, reg_b);
+ break;
+ }
+ case 5: {
+ CheckAlignment(reg_a, 2);
+ texture_type = Shader::TextureType::Color2D;
+ coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
+ lod = v.X(reg_b);
+ break;
+ }
+ case 6: {
+ CheckAlignment(reg_a, 2);
+ texture_type = Shader::TextureType::Color2D;
+ coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
+ multisample = v.X(reg_b);
+ break;
+ }
+ case 7: {
+ CheckAlignment(reg_a, 2);
+ texture_type = Shader::TextureType::Color3D;
+ coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1), v.X(reg_b));
+ break;
+ }
+ case 8: {
+ CheckAlignment(reg_b, 2);
+ texture_type = Shader::TextureType::ColorArray2D;
+ IR::U32 array = v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16));
+ coords = v.ir.CompositeConstruct(v.X(reg_b), v.X(reg_b + 1), array);
+ break;
+ }
+ case 12: {
+ CheckAlignment(reg_a, 2);
+ CheckAlignment(reg_b, 2);
+ texture_type = Shader::TextureType::Color2D;
+ coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
+ lod = v.X(reg_b);
+ offsets = MakeOffset(v, reg_b + 1);
+ break;
+ }
+ default: {
+ throw NotImplementedException("Illegal encoding {}", tlds.encoding.Value());
+ break;
+ }
+ }
+ IR::TextureInstInfo info{};
+ if (tlds.precision == Precision::F16) {
+ info.relaxed_precision.Assign(1);
+ }
+ info.type.Assign(texture_type);
+ return v.ir.ImageFetch(handle, coords, offsets, lod, multisample, info);
+}
+
+unsigned Swizzle(u64 insn) {
+ const Encoding tlds{insn};
+ const size_t encoding{tlds.swizzle};
+ if (tlds.dest_reg_b == IR::Reg::RZ) {
+ if (encoding >= RG_LUT.size()) {
+ throw NotImplementedException("Illegal RG encoding {}", encoding);
+ }
+ return RG_LUT[encoding];
+ } else {
+ if (encoding >= RGBA_LUT.size()) {
+ throw NotImplementedException("Illegal RGBA encoding {}", encoding);
+ }
+ return RGBA_LUT[encoding];
+ }
+}
+
+IR::F32 Extract(TranslatorVisitor& v, const IR::Value& sample, unsigned component) {
+ return IR::F32{v.ir.CompositeExtract(sample, component)};
+}
+
+IR::Reg RegStoreComponent32(u64 insn, unsigned index) {
+ const Encoding tlds{insn};
+ switch (index) {
+ case 0:
+ return tlds.dest_reg_a;
+ case 1:
+ CheckAlignment(tlds.dest_reg_a, 2);
+ return tlds.dest_reg_a + 1;
+ case 2:
+ return tlds.dest_reg_b;
+ case 3:
+ CheckAlignment(tlds.dest_reg_b, 2);
+ return tlds.dest_reg_b + 1;
+ }
+ throw LogicError("Invalid store index {}", index);
+}
+
+void Store32(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
+ const unsigned swizzle{Swizzle(insn)};
+ unsigned store_index{0};
+ for (unsigned component = 0; component < 4; ++component) {
+ if (((swizzle >> component) & 1) == 0) {
+ continue;
+ }
+ const IR::Reg dest{RegStoreComponent32(insn, store_index)};
+ v.F(dest, Extract(v, sample, component));
+ ++store_index;
+ }
+}
+
+IR::U32 Pack(TranslatorVisitor& v, const IR::F32& lhs, const IR::F32& rhs) {
+ return v.ir.PackHalf2x16(v.ir.CompositeConstruct(lhs, rhs));
+}
+
+void Store16(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
+ const unsigned swizzle{Swizzle(insn)};
+ unsigned store_index{0};
+ std::array<IR::F32, 4> swizzled;
+ for (unsigned component = 0; component < 4; ++component) {
+ if (((swizzle >> component) & 1) == 0) {
+ continue;
+ }
+ swizzled[store_index] = Extract(v, sample, component);
+ ++store_index;
+ }
+ const IR::F32 zero{v.ir.Imm32(0.0f)};
+ const Encoding tlds{insn};
+ switch (store_index) {
+ case 1:
+ v.X(tlds.dest_reg_a, Pack(v, swizzled[0], zero));
+ break;
+ case 2:
+ case 3:
+ case 4:
+ v.X(tlds.dest_reg_a, Pack(v, swizzled[0], swizzled[1]));
+ switch (store_index) {
+ case 2:
+ break;
+ case 3:
+ v.X(tlds.dest_reg_b, Pack(v, swizzled[2], zero));
+ break;
+ case 4:
+ v.X(tlds.dest_reg_b, Pack(v, swizzled[2], swizzled[3]));
+ break;
+ }
+ break;
+ }
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::TLDS(u64 insn) {
+ const IR::Value sample{Sample(*this, insn)};
+ if (Encoding{insn}.precision == Precision::F32) {
+ Store32(*this, insn, sample);
+ } else {
+ Store16(*this, insn, sample);
+ }
+}
+} // namespace Shader::Maxwell