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author | FernandoS27 <fsahmkow27@gmail.com> | 2021-03-27 01:45:20 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:25 +0200 |
commit | 2c276ec6ebff55fb97262ccb50d1ab6a04b3c06a (patch) | |
tree | b64953421a84bf93c35f18b60ec7d29833ed0231 /src/shader_recompiler/frontend | |
parent | shader: Implement TLD (diff) | |
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Diffstat (limited to 'src/shader_recompiler/frontend')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp | 4 | ||||
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp | 252 |
2 files changed, 252 insertions, 4 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp index 60d61ec6e..7e1ad63e1 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp @@ -313,10 +313,6 @@ void TranslatorVisitor::SYNC(u64) { ThrowNotImplemented(Opcode::SYNC); } -void TranslatorVisitor::TLDS(u64) { - ThrowNotImplemented(Opcode::TLDS); -} - void TranslatorVisitor::TMML(u64) { ThrowNotImplemented(Opcode::TMML); } diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp new file mode 100644 index 000000000..3e6ebd911 --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp @@ -0,0 +1,252 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <utility> + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" + +namespace Shader::Maxwell { +namespace { +enum class Precision : u64 { + F16, + F32, +}; + +constexpr unsigned R = 1; +constexpr unsigned G = 2; +constexpr unsigned B = 4; +constexpr unsigned A = 8; + +constexpr std::array RG_LUT{ + R, // + G, // + B, // + A, // + R | G, // + R | A, // + G | A, // + B | A, // +}; + +constexpr std::array RGBA_LUT{ + R | G | B, // + R | G | A, // + R | B | A, // + G | B | A, // + R | G | B | A, // +}; + +union Encoding { + u64 raw; + BitField<59, 1, Precision> precision; + BitField<54, 1, u64> aoffi; + BitField<53, 1, u64> lod; + BitField<55, 1, u64> ms; + BitField<49, 1, u64> nodep; + BitField<28, 8, IR::Reg> dest_reg_b; + BitField<0, 8, IR::Reg> dest_reg_a; + BitField<8, 8, IR::Reg> src_reg_a; + BitField<20, 8, IR::Reg> src_reg_b; + BitField<36, 13, u64> cbuf_offset; + BitField<50, 3, u64> swizzle; + BitField<53, 4, u64> encoding; +}; + +void CheckAlignment(IR::Reg reg, int alignment) { + if (!IR::IsAligned(reg, alignment)) { + throw NotImplementedException("Unaligned source register {}", reg); + } +} + +IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) { + const IR::U32 value{v.X(reg)}; + return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true)); +} + +IR::Value Sample(TranslatorVisitor& v, u64 insn) { + const Encoding tlds{insn}; + const IR::U32 handle{v.ir.Imm32(static_cast<u32>(tlds.cbuf_offset * 4))}; + const IR::Reg reg_a{tlds.src_reg_a}; + const IR::Reg reg_b{tlds.src_reg_b}; + IR::Value coords; + IR::U32 lod; + IR::Value offsets; + IR::U32 multisample; + Shader::TextureType texture_type; + switch (tlds.encoding) { + case 0: { + texture_type = Shader::TextureType::Color1D; + coords = v.X(reg_a); + break; + } + case 1: { + texture_type = Shader::TextureType::Color1D; + coords = v.X(reg_a); + lod = v.X(reg_b); + break; + } + case 2: { + texture_type = Shader::TextureType::Color2D; + coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_b)); + break; + } + case 4: { + CheckAlignment(reg_a, 2); + texture_type = Shader::TextureType::Color2D; + coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1)); + offsets = MakeOffset(v, reg_b); + break; + } + case 5: { + CheckAlignment(reg_a, 2); + texture_type = Shader::TextureType::Color2D; + coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1)); + lod = v.X(reg_b); + break; + } + case 6: { + CheckAlignment(reg_a, 2); + texture_type = Shader::TextureType::Color2D; + coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1)); + multisample = v.X(reg_b); + break; + } + case 7: { + CheckAlignment(reg_a, 2); + texture_type = Shader::TextureType::Color3D; + coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1), v.X(reg_b)); + break; + } + case 8: { + CheckAlignment(reg_b, 2); + texture_type = Shader::TextureType::ColorArray2D; + IR::U32 array = v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16)); + coords = v.ir.CompositeConstruct(v.X(reg_b), v.X(reg_b + 1), array); + break; + } + case 12: { + CheckAlignment(reg_a, 2); + CheckAlignment(reg_b, 2); + texture_type = Shader::TextureType::Color2D; + coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1)); + lod = v.X(reg_b); + offsets = MakeOffset(v, reg_b + 1); + break; + } + default: { + throw NotImplementedException("Illegal encoding {}", tlds.encoding.Value()); + break; + } + } + IR::TextureInstInfo info{}; + if (tlds.precision == Precision::F16) { + info.relaxed_precision.Assign(1); + } + info.type.Assign(texture_type); + return v.ir.ImageFetch(handle, coords, offsets, lod, multisample, info); +} + +unsigned Swizzle(u64 insn) { + const Encoding tlds{insn}; + const size_t encoding{tlds.swizzle}; + if (tlds.dest_reg_b == IR::Reg::RZ) { + if (encoding >= RG_LUT.size()) { + throw NotImplementedException("Illegal RG encoding {}", encoding); + } + return RG_LUT[encoding]; + } else { + if (encoding >= RGBA_LUT.size()) { + throw NotImplementedException("Illegal RGBA encoding {}", encoding); + } + return RGBA_LUT[encoding]; + } +} + +IR::F32 Extract(TranslatorVisitor& v, const IR::Value& sample, unsigned component) { + return IR::F32{v.ir.CompositeExtract(sample, component)}; +} + +IR::Reg RegStoreComponent32(u64 insn, unsigned index) { + const Encoding tlds{insn}; + switch (index) { + case 0: + return tlds.dest_reg_a; + case 1: + CheckAlignment(tlds.dest_reg_a, 2); + return tlds.dest_reg_a + 1; + case 2: + return tlds.dest_reg_b; + case 3: + CheckAlignment(tlds.dest_reg_b, 2); + return tlds.dest_reg_b + 1; + } + throw LogicError("Invalid store index {}", index); +} + +void Store32(TranslatorVisitor& v, u64 insn, const IR::Value& sample) { + const unsigned swizzle{Swizzle(insn)}; + unsigned store_index{0}; + for (unsigned component = 0; component < 4; ++component) { + if (((swizzle >> component) & 1) == 0) { + continue; + } + const IR::Reg dest{RegStoreComponent32(insn, store_index)}; + v.F(dest, Extract(v, sample, component)); + ++store_index; + } +} + +IR::U32 Pack(TranslatorVisitor& v, const IR::F32& lhs, const IR::F32& rhs) { + return v.ir.PackHalf2x16(v.ir.CompositeConstruct(lhs, rhs)); +} + +void Store16(TranslatorVisitor& v, u64 insn, const IR::Value& sample) { + const unsigned swizzle{Swizzle(insn)}; + unsigned store_index{0}; + std::array<IR::F32, 4> swizzled; + for (unsigned component = 0; component < 4; ++component) { + if (((swizzle >> component) & 1) == 0) { + continue; + } + swizzled[store_index] = Extract(v, sample, component); + ++store_index; + } + const IR::F32 zero{v.ir.Imm32(0.0f)}; + const Encoding tlds{insn}; + switch (store_index) { + case 1: + v.X(tlds.dest_reg_a, Pack(v, swizzled[0], zero)); + break; + case 2: + case 3: + case 4: + v.X(tlds.dest_reg_a, Pack(v, swizzled[0], swizzled[1])); + switch (store_index) { + case 2: + break; + case 3: + v.X(tlds.dest_reg_b, Pack(v, swizzled[2], zero)); + break; + case 4: + v.X(tlds.dest_reg_b, Pack(v, swizzled[2], swizzled[3])); + break; + } + break; + } +} +} // Anonymous namespace + +void TranslatorVisitor::TLDS(u64 insn) { + const IR::Value sample{Sample(*this, insn)}; + if (Encoding{insn}.precision == Precision::F32) { + Store32(*this, insn, sample); + } else { + Store16(*this, insn, sample); + } +} +} // namespace Shader::Maxwell |