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author | FernandoS27 <fsahmkow27@gmail.com> | 2021-04-19 01:03:38 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:29 +0200 |
commit | b541f5e5e333a8ec8c3569e02d67e59ad14217c2 (patch) | |
tree | 5b19bdd92d74ce8e32be75cfa2c27a4612a663de /src/shader_recompiler/ir_opt/dual_vertex_pass.cpp | |
parent | shader: Implement delegation of Exit to dispatcher on CFG (diff) | |
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Diffstat (limited to 'src/shader_recompiler/ir_opt/dual_vertex_pass.cpp')
-rw-r--r-- | src/shader_recompiler/ir_opt/dual_vertex_pass.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp b/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp new file mode 100644 index 000000000..f35c6478a --- /dev/null +++ b/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp @@ -0,0 +1,74 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <ranges> +#include <tuple> +#include <type_traits> + +#include "common/bit_cast.h" +#include "common/bit_util.h" +#include "shader_recompiler/exception.h" +#include "shader_recompiler/frontend/ir/ir_emitter.h" +#include "shader_recompiler/ir_opt/passes.h" + +namespace Shader::Optimization { + +void VertexATransformPass(IR::Program& program) { + bool replaced_join{}; + bool eliminated_epilogue{}; + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + switch (inst.GetOpcode()) { + case IR::Opcode::Return: + inst.ReplaceOpcode(IR::Opcode::Join); + replaced_join = true; + break; + case IR::Opcode::Epilogue: + inst.Invalidate(); + eliminated_epilogue = true; + break; + default: + break; + } + if (replaced_join && eliminated_epilogue) { + return; + } + } + } +} + +void VertexBTransformPass(IR::Program& program) { + for (IR::Block* const block : program.post_order_blocks | std::views::reverse) { + for (IR::Inst& inst : block->Instructions()) { + if (inst.GetOpcode() == IR::Opcode::Prologue) { + return inst.Invalidate(); + } + } + } +} + +void DualVertexJoinPass(IR::Program& program) { + const auto& blocks = program.blocks; + s64 s = static_cast<s64>(blocks.size()) - 1; + if (s < 1) { + throw NotImplementedException("Dual Vertex Join pass failed, expected atleast 2 blocks!"); + } + for (s64 index = 0; index < s; index++) { + IR::Block* const current_block = blocks[index]; + IR::Block* const next_block = blocks[index + 1]; + for (IR::Inst& inst : current_block->Instructions()) { + if (inst.GetOpcode() == IR::Opcode::Join) { + IR::IREmitter ir{*current_block, IR::Block::InstructionList::s_iterator_to(inst)}; + ir.Branch(next_block); + inst.Invalidate(); + // only 1 join should exist + return; + } + } + } + throw NotImplementedException("Dual Vertex Join pass failed, no join present!"); +} + +} // namespace Shader::Optimization |