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authorMatías Locatti <42481638+goldenx86@users.noreply.github.com>2023-06-12 21:50:59 +0200
committerGitHub <noreply@github.com>2023-06-12 21:50:59 +0200
commit42b2bc204f13966fd08af07dd08448bbefe14afa (patch)
tree5676f2516f33f855a02df13e89d401c8067fae21 /src/shader_recompiler/ir_opt/passes.h
parentMerge pull request #10693 from liamwhite/f64-to-f32 (diff)
parentshader_recompiler: remove barriers in conditional control flow when device lacks support (diff)
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Diffstat (limited to 'src/shader_recompiler/ir_opt/passes.h')
-rw-r--r--src/shader_recompiler/ir_opt/passes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 53606b78d..629d18fa1 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -13,6 +13,7 @@ struct HostTranslateInfo;
namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
+void ConditionalBarrierPass(IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);