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author | Feng Chen <VonChenPlus@gmail.com> | 2022-11-04 07:39:42 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-04 07:39:42 +0100 |
commit | 75596c07e0fc1462c2a19484e168f4944c33d3d3 (patch) | |
tree | 1aa919ea76f467c51b3fc591a72c57f5ade92560 /src/shader_recompiler/ir_opt | |
parent | UI: Add options to hide extra columns (#9093) (diff) | |
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Diffstat (limited to 'src/shader_recompiler/ir_opt')
-rw-r--r-- | src/shader_recompiler/ir_opt/texture_pass.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index e8be58357..9eff84a3d 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -7,6 +7,7 @@ #include <boost/container/small_vector.hpp> +#include "common/settings.h" #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/breadth_first_search.h" @@ -363,6 +364,14 @@ TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) { return env.ReadTextureType(lhs_raw | rhs_raw); } +TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) { + const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index}; + const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset}; + const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)}; + const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)}; + return env.ReadTexturePixelFormat(lhs_raw | rhs_raw); +} + class Descriptors { public: explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_, @@ -451,6 +460,38 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) { ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)), ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1)))))); } + +void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) { + const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + auto get_max_value = [pixel_format]() -> float { + switch (pixel_format) { + case TexturePixelFormat::A8B8G8R8_SNORM: + case TexturePixelFormat::R8G8_SNORM: + case TexturePixelFormat::R8_SNORM: + return 1.f / std::numeric_limits<char>::max(); + case TexturePixelFormat::R16G16B16A16_SNORM: + case TexturePixelFormat::R16G16_SNORM: + case TexturePixelFormat::R16_SNORM: + return 1.f / std::numeric_limits<short>::max(); + default: + throw InvalidArgument("Invalid texture pixel format"); + } + }; + + const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; + const IR::F32 x(ir.CompositeExtract(new_inst, 0)); + const IR::F32 y(ir.CompositeExtract(new_inst, 1)); + const IR::F32 z(ir.CompositeExtract(new_inst, 2)); + const IR::F32 w(ir.CompositeExtract(new_inst, 3)); + const IR::F16F32F64 max_value(ir.Imm32(get_max_value())); + const IR::Value converted = + ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(x)), max_value), + ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(y)), max_value), + ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(z)), max_value), + ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(w)), max_value)); + inst.ReplaceUsesWith(converted); +} } // Anonymous namespace void TexturePass(Environment& env, IR::Program& program) { @@ -597,6 +638,14 @@ void TexturePass(Environment& env, IR::Program& program) { } else { inst->SetArg(0, IR::Value{}); } + + if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && + inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) { + const auto pixel_format = ReadTexturePixelFormat(env, cbuf); + if (pixel_format != TexturePixelFormat::OTHER) { + PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format); + } + } } } |