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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-06 06:38:22 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:21 +0200
commitda8096e6e35af250dcc56a1af76b8a211df63a90 (patch)
tree5bac3a389afddd1ba23a9fb2ea410c077c28f3b8 /src/shader_recompiler/object_pool.h
parentshader: Add pools and rename files (diff)
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Diffstat (limited to 'src/shader_recompiler/object_pool.h')
-rw-r--r--src/shader_recompiler/object_pool.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/shader_recompiler/object_pool.h b/src/shader_recompiler/object_pool.h
index 7c65bbd92..a573add32 100644
--- a/src/shader_recompiler/object_pool.h
+++ b/src/shader_recompiler/object_pool.h
@@ -6,6 +6,7 @@
#include <memory>
#include <type_traits>
+#include <utility>
namespace Shader {
@@ -31,14 +32,12 @@ public:
void ReleaseContents() {
Chunk* chunk{&root};
- if (chunk) {
- const size_t free_objects{chunk->free_objects};
- if (free_objects == chunk_size) {
+ while (chunk) {
+ if (chunk->free_objects == chunk_size) {
break;
}
- chunk->free_objects = chunk_size;
- for (size_t obj_id = free_objects; obj_id < chunk_size; ++obj_id) {
- chunk->storage[obj_id].object.~T();
+ for (; chunk->free_objects < chunk_size; ++chunk->free_objects) {
+ chunk->storage[chunk->free_objects].object.~T();
}
chunk = chunk->next.get();
}