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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-16 08:22:56 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:38 +0200 |
commit | 0ffea97e2ea2c8f58928e13dc2488d620ea98ea8 (patch) | |
tree | d297ca549a7c6dfb9fddb514cbd1f38422087f02 /src/shader_recompiler | |
parent | shader: Add support for native 16-bit floats (diff) | |
download | yuzu-0ffea97e2ea2c8f58928e13dc2488d620ea98ea8.tar yuzu-0ffea97e2ea2c8f58928e13dc2488d620ea98ea8.tar.gz yuzu-0ffea97e2ea2c8f58928e13dc2488d620ea98ea8.tar.bz2 yuzu-0ffea97e2ea2c8f58928e13dc2488d620ea98ea8.tar.lz yuzu-0ffea97e2ea2c8f58928e13dc2488d620ea98ea8.tar.xz yuzu-0ffea97e2ea2c8f58928e13dc2488d620ea98ea8.tar.zst yuzu-0ffea97e2ea2c8f58928e13dc2488d620ea98ea8.zip |
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r-- | src/shader_recompiler/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_context.cpp | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm.cpp | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm.h | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp | 2 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl.h | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_instructions.h | 3 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_context.h | 1 | ||||
-rw-r--r-- | src/shader_recompiler/profile.h | 72 | ||||
-rw-r--r-- | src/shader_recompiler/runtime_info.h | 83 |
11 files changed, 91 insertions, 76 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt index 164e94071..f6719ad9d 100644 --- a/src/shader_recompiler/CMakeLists.txt +++ b/src/shader_recompiler/CMakeLists.txt @@ -226,6 +226,7 @@ add_library(shader_recompiler STATIC object_pool.h profile.h program_header.h + runtime_info.h shader_info.h ) diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index 08918a5c2..21e14867c 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp @@ -8,6 +8,7 @@ #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 832b4fd40..66e4aea04 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -13,6 +13,7 @@ #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.h b/src/shader_recompiler/backend/glasm/emit_glasm.h index 3df32a4a6..bcb55f062 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm.h @@ -9,6 +9,7 @@ #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp index cafb5c92a..af9fac7c1 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp @@ -8,7 +8,7 @@ #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 54aa88b63..93057ebb9 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h index fe221fa7c..20e5719e6 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl.h @@ -9,6 +9,7 @@ #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 9e812dabb..df28036e4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -18,9 +18,6 @@ class Value; namespace Shader::Backend::GLSL { class EmitContext; -inline void EmitSetLoopSafetyVariable(EmitContext&) {} -inline void EmitGetLoopSafetyVariable(EmitContext&) {} - #define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__) // Microinstruction emitters diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index 961c9180c..527685fb8 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -12,6 +12,7 @@ #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" #include "shader_recompiler/shader_info.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index a3c412a0f..d46be1638 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -4,59 +4,10 @@ #pragma once -#include <array> -#include <optional> -#include <vector> - #include "common/common_types.h" namespace Shader { -enum class AttributeType : u8 { - Float, - SignedInt, - UnsignedInt, - Disabled, -}; - -enum class InputTopology { - Points, - Lines, - LinesAdjacency, - Triangles, - TrianglesAdjacency, -}; - -enum class CompareFunction { - Never, - Less, - Equal, - LessThanEqual, - Greater, - NotEqual, - GreaterThanEqual, - Always, -}; - -enum class TessPrimitive { - Isolines, - Triangles, - Quads, -}; - -enum class TessSpacing { - Equal, - FractionalOdd, - FractionalEven, -}; - -struct TransformFeedbackVarying { - u32 buffer{}; - u32 stride{}; - u32 offset{}; - u32 components{}; -}; - struct Profile { u32 supported_spirv{0x00010000}; @@ -114,27 +65,4 @@ struct Profile { bool ignore_nan_fp_comparisons{}; }; -struct RuntimeInfo { - std::array<AttributeType, 32> generic_input_types{}; - bool convert_depth_mode{}; - bool force_early_z{}; - - TessPrimitive tess_primitive{}; - TessSpacing tess_spacing{}; - bool tess_clockwise{}; - - InputTopology input_topology{}; - - std::optional<float> fixed_state_point_size; - std::optional<CompareFunction> alpha_test_func; - float alpha_test_reference{}; - - // Static y negate value - bool y_negate{}; - // Use storage buffers instead of global pointers on GLASM - bool glasm_use_storage_buffers{}; - - std::vector<TransformFeedbackVarying> xfb_varyings; -}; - } // namespace Shader diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h new file mode 100644 index 000000000..d4b047b4d --- /dev/null +++ b/src/shader_recompiler/runtime_info.h @@ -0,0 +1,83 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <optional> +#include <vector> + +#include "common/common_types.h" + +namespace Shader { + +enum class AttributeType : u8 { + Float, + SignedInt, + UnsignedInt, + Disabled, +}; + +enum class InputTopology { + Points, + Lines, + LinesAdjacency, + Triangles, + TrianglesAdjacency, +}; + +enum class CompareFunction { + Never, + Less, + Equal, + LessThanEqual, + Greater, + NotEqual, + GreaterThanEqual, + Always, +}; + +enum class TessPrimitive { + Isolines, + Triangles, + Quads, +}; + +enum class TessSpacing { + Equal, + FractionalOdd, + FractionalEven, +}; + +struct TransformFeedbackVarying { + u32 buffer{}; + u32 stride{}; + u32 offset{}; + u32 components{}; +}; + +struct RuntimeInfo { + std::array<AttributeType, 32> generic_input_types{}; + bool convert_depth_mode{}; + bool force_early_z{}; + + TessPrimitive tess_primitive{}; + TessSpacing tess_spacing{}; + bool tess_clockwise{}; + + InputTopology input_topology{}; + + std::optional<float> fixed_state_point_size; + std::optional<CompareFunction> alpha_test_func; + float alpha_test_reference{}; + + // Static y negate value + bool y_negate{}; + // Use storage buffers instead of global pointers on GLASM + bool glasm_use_storage_buffers{}; + + std::vector<TransformFeedbackVarying> xfb_varyings; +}; + +} // namespace Shader |