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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-16 09:59:30 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:38 +0200 |
commit | 374eeda1a35f6a1dc81cf22122c701be68e89c0f (patch) | |
tree | 1155e56fffab693fe2c66ca38e6a435562c21b6d /src/shader_recompiler | |
parent | glsl: Only declare fragment outputs on fragment shaders (diff) | |
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Diffstat (limited to 'src/shader_recompiler')
10 files changed, 40 insertions, 36 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index bd40356a1..14c009535 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -327,11 +327,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile for (size_t index = 0; index < info.input_generics.size(); ++index) { const auto& generic{info.input_generics[index]}; - if (generic.used) { - header += fmt::format("layout(location={}){}in vec4 in_attr{}{};", index, - InterpDecorator(generic.interpolation), index, - InputArrayDecorator(stage)); + if (!generic.used || !runtime_info.previous_stage_stores_generic[index]) { + continue; } + header += + fmt::format("layout(location={}){}in vec4 in_attr{}{};", index, + InterpDecorator(generic.interpolation), index, InputArrayDecorator(stage)); } for (size_t index = 0; index < info.uses_patches.size(); ++index) { if (!info.uses_patches[index]) { @@ -349,10 +350,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile } } for (size_t index = 0; index < info.stores_generics.size(); ++index) { - // TODO: Properly resolve attribute issues - if (info.stores_generics[index] || StageInitializesVaryings()) { - DefineGenericOutput(index, program.invocations); + if (!info.stores_generics[index]) { + continue; } + DefineGenericOutput(index, program.invocations); } DefineConstantBuffers(bindings); DefineStorageBuffers(bindings); @@ -362,17 +363,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile DefineConstants(); } -bool EmitContext::StageInitializesVaryings() const noexcept { - switch (stage) { - case Stage::VertexA: - case Stage::VertexB: - case Stage::Geometry: - return true; - default: - return false; - } -} - void EmitContext::SetupExtensions() { if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) { header += "#extension GL_EXT_texture_shadow_lod : enable\n"; diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 4a50556e1..8fa87c02c 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -136,8 +136,6 @@ public: code += '\n'; } - [[nodiscard]] bool StageInitializesVaryings() const noexcept; - std::string header; std::string code; VarAlloc var_alloc; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index a241d18fe..663ff3753 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -8,6 +8,7 @@ #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { namespace { @@ -179,6 +180,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, const char swizzle{"xyzw"[element]}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; + if (!ctx.runtime_info.previous_stage_stores_generic[index]) { + ctx.AddF32("{}=0.f;", inst, attr); + return; + } ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle); return; } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index f8e8aaa67..1a2d3dcea 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp @@ -12,11 +12,12 @@ namespace Shader::Backend::GLSL { namespace { -void InitializeVaryings(EmitContext& ctx) { - ctx.Add("gl_Position=vec4(0,0,0,1);"); - // TODO: Properly resolve attribute issues - for (size_t index = 0; index < ctx.info.stores_generics.size() / 2; ++index) { - if (!ctx.info.stores_generics[index]) { +void InitializeOutputVaryings(EmitContext& ctx) { + if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { + ctx.Add("gl_Position=vec4(0,0,0,1);"); + } + for (size_t index = 0; index < 16; ++index) { + if (ctx.info.stores_generics[index]) { ctx.Add("out_attr{}=vec4(0,0,0,1);", index); } } @@ -56,9 +57,8 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& } void EmitPrologue(EmitContext& ctx) { - if (ctx.StageInitializesVaryings()) { - InitializeVaryings(ctx); - } + InitializeOutputVaryings(ctx); + if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) { for (size_t index = 0; index < ctx.info.stores_frag_color.size(); ++index) { if (ctx.info.stores_frag_color[index]) { @@ -73,7 +73,7 @@ void EmitEpilogue(EmitContext&) {} void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); - InitializeVaryings(ctx); + InitializeOutputVaryings(ctx); } void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 007b79650..612d087ad 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -1209,6 +1209,9 @@ void EmitContext::DefineInputs(const Info& info) { tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord); } for (size_t index = 0; index < info.input_generics.size(); ++index) { + if (!runtime_info.previous_stage_stores_generic[index]) { + continue; + } const InputVarying generic{info.input_generics[index]}; if (!generic.used) { continue; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 42fff74e3..4ac1fbae5 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -286,7 +286,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; const std::optional<AttrInfo> type{AttrTypes(ctx, index)}; - if (!type) { + if (!type || !ctx.runtime_info.previous_stage_stores_generic[index]) { // Attribute is disabled return ctx.Const(0.0f); } diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index 5250509c1..ed8729fca 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -192,7 +192,9 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size); for (size_t index = 0; index < 32; ++index) { result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used; - result.info.stores_generics[index] |= vertex_b.info.stores_generics[index]; + if (vertex_b.info.stores_generics[index]) { + result.info.stores_generics[index] = true; + } } Optimization::JoinTextureInfo(result.info, vertex_b.info); Optimization::JoinStorageInfo(result.info, vertex_b.info); diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 47933df97..bab32b58b 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -79,7 +79,7 @@ void GetAttribute(Info& info, IR::Attribute attr) { void SetAttribute(Info& info, IR::Attribute attr) { if (IR::IsGeneric(attr)) { - info.stores_generics.at(IR::GenericAttributeIndex(attr)) = true; + info.stores_generics[IR::GenericAttributeIndex(attr)] = true; return; } if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) { @@ -956,7 +956,9 @@ void GatherInfoFromHeader(Environment& env, Info& info) { } if (info.stores_indexed_attributes) { for (size_t i = 0; i < info.stores_generics.size(); i++) { - info.stores_generics[i] |= header.vtg.IsOutputGenericVectorActive(i); + if (header.vtg.IsOutputGenericVectorActive(i)) { + info.stores_generics[i] = true; + } } info.stores_clip_distance |= header.vtg.omap_systemc.clip_distances != 0; info.stores_position |= header.vtg.omap_systemb.position != 0; diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h index d4b047b4d..63fe2afaf 100644 --- a/src/shader_recompiler/runtime_info.h +++ b/src/shader_recompiler/runtime_info.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <bitset> #include <optional> #include <vector> @@ -59,6 +60,8 @@ struct TransformFeedbackVarying { struct RuntimeInfo { std::array<AttributeType, 32> generic_input_types{}; + std::bitset<32> previous_stage_stores_generic{}; + bool convert_depth_mode{}; bool force_early_z{}; @@ -72,11 +75,12 @@ struct RuntimeInfo { std::optional<CompareFunction> alpha_test_func; float alpha_test_reference{}; - // Static y negate value + /// Static Y negate value bool y_negate{}; - // Use storage buffers instead of global pointers on GLASM + /// Use storage buffers instead of global pointers on GLASM bool glasm_use_storage_buffers{}; + /// Transform feedback state for each varying std::vector<TransformFeedbackVarying> xfb_varyings; }; diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index e9ebc16a4..a20e15d2e 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -140,7 +140,7 @@ struct Info { bool stores_sample_mask{}; bool stores_frag_depth{}; - std::array<bool, 32> stores_generics{}; + std::bitset<32> stores_generics{}; bool stores_layer{}; bool stores_viewport_index{}; bool stores_point_size{}; 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