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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-12 22:23:04 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:35 +0200
commit3c125d41348b08a467333cf0e40bed7ce26cd7cc (patch)
tree6d27b0dbc479d9290b4a18b548ef6fd003440796 /src/shader_recompiler
parentvulkan: Add VK_EXT_vertex_input_dynamic_state support (diff)
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Diffstat (limited to 'src/shader_recompiler')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
index abf87a0df..667c69a0d 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
@@ -46,16 +46,15 @@ Shader::TextureType GetType(TextureType type) {
}
IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
- const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
switch (type) {
case TextureType::_1D:
return v.F(reg);
case TextureType::ARRAY_1D:
- return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
+ return v.F(reg + 1);
case TextureType::_2D:
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
case TextureType::ARRAY_2D:
- return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
+ return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2));
case TextureType::_3D:
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
case TextureType::ARRAY_3D:
@@ -63,7 +62,7 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
case TextureType::CUBE:
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
case TextureType::ARRAY_CUBE:
- return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
+ return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3));
}
throw NotImplementedException("Invalid texture type {}", type);
}