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author | bunnei <bunneidev@gmail.com> | 2016-06-01 00:12:56 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2016-06-01 00:12:56 +0200 |
commit | 552018c50a216c850c0ece02bdd9df99c5907007 (patch) | |
tree | 1cfd114959f487bcce7a67e11977ecb586cc879c /src/video_core/command_processor.cpp | |
parent | Merge pull request #1751 from linkmauve/no-recursive-readdir (diff) | |
parent | Retrieve shader result from new OutputRegisters-type (diff) | |
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Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r-- | src/video_core/command_processor.cpp | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index bf4664f9e..19e03adf4 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -149,7 +149,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { // Send to vertex shader if (g_debug_context) g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input)); - Shader::OutputVertex output = g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); + g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); + Shader::OutputVertex output_vertex = shader_unit.output_registers.ToVertex(regs.vs); // Send to renderer using Pica::Shader::OutputVertex; @@ -157,7 +158,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); }; - g_state.primitive_assembler.SubmitVertex(output, AddTriangle); + g_state.primitive_assembler.SubmitVertex(output_vertex, AddTriangle); } } } @@ -230,7 +231,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { // The size has been tuned for optimal balance between hit-rate and the cost of lookup const size_t VERTEX_CACHE_SIZE = 32; std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids; - std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache; + std::array<Shader::OutputRegisters, VERTEX_CACHE_SIZE> vertex_cache; unsigned int vertex_cache_pos = 0; vertex_cache_ids.fill(-1); @@ -248,7 +249,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { ASSERT(vertex != -1); bool vertex_cache_hit = false; - Shader::OutputVertex output; + Shader::OutputRegisters output_registers; if (is_indexed) { if (g_debug_context && Pica::g_debug_context->recorder) { @@ -258,7 +259,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) { if (vertex == vertex_cache_ids[i]) { - output = vertex_cache[i]; + output_registers = vertex_cache[i]; vertex_cache_hit = true; break; } @@ -273,15 +274,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { // Send to vertex shader if (g_debug_context) g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input); - output = g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes()); + g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes()); + output_registers = shader_unit.output_registers; if (is_indexed) { - vertex_cache[vertex_cache_pos] = output; + vertex_cache[vertex_cache_pos] = output_registers; vertex_cache_ids[vertex_cache_pos] = vertex; vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE; } } + // Retreive vertex from register data + Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs); + // Send to renderer using Pica::Shader::OutputVertex; auto AddTriangle = []( @@ -289,7 +294,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); }; - primitive_assembler.SubmitVertex(output, AddTriangle); + primitive_assembler.SubmitVertex(output_vertex, AddTriangle); } for (auto& range : memory_accesses.ranges) { |