summaryrefslogtreecommitdiffstats
path: root/src/video_core/command_processor.cpp
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2016-06-01 00:12:56 +0200
committerbunnei <bunneidev@gmail.com>2016-06-01 00:12:56 +0200
commit552018c50a216c850c0ece02bdd9df99c5907007 (patch)
tree1cfd114959f487bcce7a67e11977ecb586cc879c /src/video_core/command_processor.cpp
parentMerge pull request #1751 from linkmauve/no-recursive-readdir (diff)
parentRetrieve shader result from new OutputRegisters-type (diff)
downloadyuzu-552018c50a216c850c0ece02bdd9df99c5907007.tar
yuzu-552018c50a216c850c0ece02bdd9df99c5907007.tar.gz
yuzu-552018c50a216c850c0ece02bdd9df99c5907007.tar.bz2
yuzu-552018c50a216c850c0ece02bdd9df99c5907007.tar.lz
yuzu-552018c50a216c850c0ece02bdd9df99c5907007.tar.xz
yuzu-552018c50a216c850c0ece02bdd9df99c5907007.tar.zst
yuzu-552018c50a216c850c0ece02bdd9df99c5907007.zip
Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index bf4664f9e..19e03adf4 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -149,7 +149,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Send to vertex shader
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input));
- Shader::OutputVertex output = g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
+ g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
+ Shader::OutputVertex output_vertex = shader_unit.output_registers.ToVertex(regs.vs);
// Send to renderer
using Pica::Shader::OutputVertex;
@@ -157,7 +158,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
};
- g_state.primitive_assembler.SubmitVertex(output, AddTriangle);
+ g_state.primitive_assembler.SubmitVertex(output_vertex, AddTriangle);
}
}
}
@@ -230,7 +231,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
const size_t VERTEX_CACHE_SIZE = 32;
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
- std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
+ std::array<Shader::OutputRegisters, VERTEX_CACHE_SIZE> vertex_cache;
unsigned int vertex_cache_pos = 0;
vertex_cache_ids.fill(-1);
@@ -248,7 +249,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
ASSERT(vertex != -1);
bool vertex_cache_hit = false;
- Shader::OutputVertex output;
+ Shader::OutputRegisters output_registers;
if (is_indexed) {
if (g_debug_context && Pica::g_debug_context->recorder) {
@@ -258,7 +259,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
if (vertex == vertex_cache_ids[i]) {
- output = vertex_cache[i];
+ output_registers = vertex_cache[i];
vertex_cache_hit = true;
break;
}
@@ -273,15 +274,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Send to vertex shader
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input);
- output = g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
+ g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
+ output_registers = shader_unit.output_registers;
if (is_indexed) {
- vertex_cache[vertex_cache_pos] = output;
+ vertex_cache[vertex_cache_pos] = output_registers;
vertex_cache_ids[vertex_cache_pos] = vertex;
vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
}
}
+ // Retreive vertex from register data
+ Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs);
+
// Send to renderer
using Pica::Shader::OutputVertex;
auto AddTriangle = [](
@@ -289,7 +294,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
};
- primitive_assembler.SubmitVertex(output, AddTriangle);
+ primitive_assembler.SubmitVertex(output_vertex, AddTriangle);
}
for (auto& range : memory_accesses.ranges) {