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author | Sebastian Valle <subv2112@gmail.com> | 2016-12-15 06:16:04 +0100 |
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committer | GitHub <noreply@github.com> | 2016-12-15 06:16:04 +0100 |
commit | ec9130de8dfaf22bfc5dc8a4988b68532955b43a (patch) | |
tree | b69ec4ddca4e310029a95020bbbd76ee6ef2bc75 /src/video_core/command_processor.cpp | |
parent | Merge pull request #2309 from yuriks/shader-jit-xbyak (diff) | |
parent | VideoCore: Eliminate an unnecessary copy in the drawcall loop (diff) | |
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Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r-- | src/video_core/command_processor.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 0495a9fac..8a5d8533c 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -251,7 +251,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { ASSERT(vertex != -1); bool vertex_cache_hit = false; - Shader::OutputRegisters output_registers; if (is_indexed) { if (g_debug_context && Pica::g_debug_context->recorder) { @@ -279,10 +278,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input); g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes()); - output_registers = shader_unit.output_registers; // Retrieve vertex from register data - output_vertex = output_registers.ToVertex(regs.vs); + output_vertex = shader_unit.output_registers.ToVertex(regs.vs); if (is_indexed) { vertex_cache[vertex_cache_pos] = output_vertex; |