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authorSubv <subv2112@gmail.com>2018-04-24 03:01:29 +0200
committerSubv <subv2112@gmail.com>2018-04-25 18:55:27 +0200
commita994446b6ec776c9383e8b13c45eeb461405adff (patch)
tree1810023a79e3f511601d60051e15df2f869c01c3 /src/video_core/engines/maxwell_3d.cpp
parentGPU: Corrected the upper bound of the PFIFO method ids in the command processor. (diff)
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Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 2acbb9cd6..bc40f8d98 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -22,10 +22,6 @@ constexpr u32 MacroRegistersStart = 0xE00;
Maxwell3D::Maxwell3D(MemoryManager& memory_manager)
: memory_manager(memory_manager), macro_interpreter(*this) {}
-void Maxwell3D::SubmitMacroCode(u32 entry, std::vector<u32> code) {
- uploaded_macros[entry * 2 + MacroRegistersStart] = std::move(code);
-}
-
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
auto macro_code = uploaded_macros.find(method);
// The requested macro must have been uploaded already.
@@ -75,6 +71,10 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
regs.reg_array[method] = value;
switch (method) {
+ case MAXWELL3D_REG_INDEX(macros.data): {
+ ProcessMacroUpload(value);
+ break;
+ }
case MAXWELL3D_REG_INDEX(code_address.code_address_high):
case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
// Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
@@ -141,6 +141,12 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
}
}
+void Maxwell3D::ProcessMacroUpload(u32 data) {
+ // Store the uploaded macro code to interpret them when they're called.
+ auto& macro = uploaded_macros[regs.macros.entry * 2 + MacroRegistersStart];
+ macro.push_back(data);
+}
+
void Maxwell3D::ProcessQueryGet() {
GPUVAddr sequence_address = regs.query.QueryAddress();
// Since the sequence address is given as a GPU VAddr, we have to convert it to an application