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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-07-18 01:37:01 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-07-20 16:18:35 +0200 |
commit | 7a35178ee2c8ce60c87654ed2d80cc76abb0380b (patch) | |
tree | 514fdc12910bb3b00d7c2df89b9e1882a8586320 /src/video_core/engines | |
parent | GL_State: Feedback and fixes (diff) | |
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 4 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 4 |
2 files changed, 6 insertions, 2 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 87777e265..fe9fc0278 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -70,6 +70,10 @@ void Maxwell3D::InitializeRegisterDefaults() { regs.stencil_back_func_mask = 0xFFFFFFFF; regs.stencil_back_mask = 0xFFFFFFFF; + regs.depth_test_func = Regs::ComparisonOp::Always; + regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise; + regs.cull.cull_face = Regs::Cull::CullFace::Back; + // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a // register carrying a default value. Assume it's OpenGL's default (1). regs.point_size = 1.0f; diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 42feb0345..ac300bf76 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -1246,8 +1246,6 @@ private: /// Interpreter for the macro codes uploaded to the GPU. MacroInterpreter macro_interpreter; - Upload::State upload_state; - static constexpr u32 null_cb_data = 0xFFFFFFFF; struct { std::array<std::array<u32, 0x4000>, 16> buffer; @@ -1257,6 +1255,8 @@ private: u32 counter{}; } cb_data_state; + Upload::State upload_state; + /// Retrieves information about a specific TIC entry from the TIC buffer. Texture::TICEntry GetTICEntry(u32 tic_index) const; |