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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-18 23:26:52 +0100 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-18 23:28:23 +0100 |
commit | da0aa4da6bc853c7afcc735a1cb68917feeefd42 (patch) | |
tree | 62a52db6d684ed7acbbb065c33193a0b382ddacb /src/video_core/engines | |
parent | Merge pull request #3173 from yuzu-emu/bunnei-spscqueue (diff) | |
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 6 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 7 |
2 files changed, 9 insertions, 4 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 15a7a9d6a..e1cb8b0b0 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -88,11 +88,11 @@ void Maxwell3D::InitializeRegisterDefaults() { color_mask.A.Assign(1); } - // Commercial games seem to assume this value is enabled and nouveau sets this value manually. + // NVN games expect these values to be enabled at boot + regs.rasterize_enable = 1; regs.rt_separate_frag_data = 1; - - // Some games (like Super Mario Odyssey) assume that SRGB is enabled. regs.framebuffer_srgb = 1; + mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index dbb4e597f..870b359be 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -657,7 +657,11 @@ public: std::array<f32, 4> tess_level_outer; std::array<f32, 2> tess_level_inner; - INSERT_UNION_PADDING_WORDS(0x102); + INSERT_UNION_PADDING_WORDS(0x10); + + u32 rasterize_enable; + + INSERT_UNION_PADDING_WORDS(0xF1); u32 tfb_enabled; @@ -1420,6 +1424,7 @@ ASSERT_REG_POSITION(sync_info, 0xB2); ASSERT_REG_POSITION(tess_mode, 0xC8); ASSERT_REG_POSITION(tess_level_outer, 0xC9); ASSERT_REG_POSITION(tess_level_inner, 0xCD); +ASSERT_REG_POSITION(rasterize_enable, 0xDF); ASSERT_REG_POSITION(tfb_enabled, 0x1D1); ASSERT_REG_POSITION(rt, 0x200); ASSERT_REG_POSITION(viewport_transform, 0x280); |