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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-02-20 16:55:32 +0100 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-04-22 17:36:17 +0200 |
commit | 1fb516cd979ed0dbf8fa7cb4f6a334932dfb6434 (patch) | |
tree | 123d3f3e906e1af35c4bbced2d9029bc93fb4653 /src/video_core/gpu_thread.cpp | |
parent | FenceManager: Manage syncpoints and rename fences to semaphores. (diff) | |
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Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r-- | src/video_core/gpu_thread.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 3e2be00e9..9460364a3 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -15,8 +15,9 @@ namespace VideoCommon::GPUThread { /// Runs the GPU thread -static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, - Tegra::DmaPusher& dma_pusher, SynchState& state) { +static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, + Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher, + SynchState& state) { MicroProfileOnThreadCreate("GpuThread"); // Wait for first GPU command before acquiring the window context @@ -40,6 +41,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::Graphic renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr); } else if (const auto data = std::get_if<OnCommandListEndCommand>(&next.data)) { renderer.Rasterizer().ReleaseFences(); + } else if (const auto data = std::get_if<GPUTickCommand>(&next.data)) { + system.GPU().TickWork(); } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { renderer.Rasterizer().FlushRegion(data->addr, data->size); } else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) { @@ -68,8 +71,8 @@ ThreadManager::~ThreadManager() { void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher) { - thread = std::thread{RunThread, std::ref(renderer), std::ref(context), std::ref(dma_pusher), - std::ref(state)}; + thread = std::thread{RunThread, std::ref(system), std::ref(renderer), + std::ref(context), std::ref(dma_pusher), std::ref(state)}; } void ThreadManager::SubmitList(Tegra::CommandList&& entries) { @@ -85,8 +88,10 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) { return; } if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) { - u64 fence = PushCommand(FlushRegionCommand(addr, size)); - while (fence > state.signaled_fence.load(std::memory_order_relaxed)) { + auto& gpu = system.GPU(); + u64 fence = gpu.RequestFlush(addr, size); + PushCommand(GPUTickCommand()); + while (fence > gpu.CurrentFlushRequestFence()) { } } } |