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authorMarshall Mohror <mohror64@gmail.com>2021-10-17 03:33:58 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:31 +0100
commit37cb0377ae30e2139f6fa381d04124e51fcccded (patch)
treea1cd811a61535d8aa8790a9ac0400b0e79976499 /src/video_core/host_shaders
parentTexture Cache: Rescale conversions between depth and color (diff)
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Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt17
-rw-r--r--src/video_core/host_shaders/fidelityfx_fsr.comp114
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp13
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp13
4 files changed, 155 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 664d6ce5d..32e2ab500 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -1,3 +1,11 @@
+set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
+
+set(GLSL_INCLUDES
+ fidelityfx_fsr.comp
+ ${FIDELITYFX_INCLUDE_DIR}/ffx_a.h
+ ${FIDELITYFX_INCLUDE_DIR}/ffx_fsr1.h
+)
+
set(SHADER_FILES
astc_decoder.comp
block_linear_unswizzle_2d.comp
@@ -13,6 +21,8 @@ set(SHADER_FILES
present_bicubic.frag
vulkan_blit_color_float.frag
vulkan_blit_depth_stencil.frag
+ vulkan_fidelityfx_fsr_easu.comp
+ vulkan_fidelityfx_fsr_rcas.comp
vulkan_present.frag
vulkan_present.vert
vulkan_quad_indexed.comp
@@ -78,7 +88,7 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
OUTPUT
${SPIRV_HEADER_FILE}
COMMAND
- ${GLSLANGVALIDATOR} -V ${QUIET_FLAG} ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
+ ${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
)
@@ -86,9 +96,12 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
endif()
endforeach()
+set(SHADER_SOURCES ${SHADER_FILES})
+list(APPEND SHADER_SOURCES ${GLSL_INCLUDES})
+
add_custom_target(host_shaders
DEPENDS
${SHADER_HEADERS}
SOURCES
- ${SHADER_FILES}
+ ${SHADER_SOURCES}
)
diff --git a/src/video_core/host_shaders/fidelityfx_fsr.comp b/src/video_core/host_shaders/fidelityfx_fsr.comp
new file mode 100644
index 000000000..cbb601580
--- /dev/null
+++ b/src/video_core/host_shaders/fidelityfx_fsr.comp
@@ -0,0 +1,114 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+//!#version 460 core
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
+#extension GL_GOOGLE_include_directive : enable
+#extension GL_EXT_shader_explicit_arithmetic_types : require
+
+// FidelityFX Super Resolution Sample
+//
+// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files(the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions :
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+layout( push_constant ) uniform constants {
+ u32vec2 input_size;
+};
+
+uvec4 Const0;
+uvec4 Const1;
+uvec4 Const2;
+uvec4 Const3;
+
+#define A_GPU 1
+#define A_GLSL 1
+#define A_HALF
+
+#include "ffx_a.h"
+
+f16vec4 LinearToSRGB(f16vec4 linear) {
+ bvec4 selector = greaterThan(linear, f16vec4(0.00313066844250063));
+ f16vec4 low = linear * float16_t(12.92);
+ f16vec4 high = float16_t(1.055) * pow(linear, f16vec4(1 / 2.4)) - float16_t(0.055);
+ return mix(low, high, selector);
+}
+
+f16vec4 SRGBToLinear(f16vec4 srgb) {
+ bvec4 selector = greaterThan(srgb, f16vec4(0.0404482362771082));
+ f16vec4 low = srgb * float16_t(1.0 / 12.92);
+ f16vec4 high = pow((srgb + float16_t(0.055)) * float16_t(1.0 / 1.055), f16vec4(2.4));
+ return mix(low, high, selector);
+}
+
+#if USE_EASU
+ #define FSR_EASU_H 1
+ f16vec4 FsrEasuRH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 0)); return res; }
+ f16vec4 FsrEasuGH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 1)); return res; }
+ f16vec4 FsrEasuBH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 2)); return res; }
+#endif
+#if USE_RCAS
+ #define FSR_RCAS_H 1
+ f16vec4 FsrRcasLoadH(ASW2 p) { return f16vec4(texelFetch(InputTexture, ASU2(p), 0)); }
+ void FsrRcasInputH(inout float16_t r, inout float16_t g, inout float16_t b) {}
+#endif
+
+#include "ffx_fsr1.h"
+
+void CurrFilter(u32vec2 pos) {
+ // For debugging
+#if USE_BILINEAR
+ vec2 pp = (vec2(pos) * vec2_AU2(Const0.xy) + vec2_AU2(Const0.zw)) * vec2_AU2(Const1.xy) + vec2(0.5, -0.5) * vec2_AU2(Const1.zw);
+ imageStore(OutputTexture, ivec2(pos), textureLod(InputTexture, pp, 0.0));
+#endif
+#if USE_EASU
+ f16vec3 c;
+ FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
+ imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1));
+#endif
+#if USE_RCAS
+ f16vec3 c;
+ FsrRcasH(c.r, c.g, c.b, pos, Const0);
+ imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1));
+#endif
+
+}
+
+layout(local_size_x=64) in;
+void main() {
+
+#if USE_EASU || USE_BILINEAR
+ vec2 ires = vec2(input_size);
+ vec2 tres = textureSize(InputTexture, 0);
+ vec2 ores = imageSize(OutputTexture);
+ FsrEasuCon(Const0, Const1, Const2, Const3, ires.x, ires.y, tres.x, tres.y, ores.x, ores.y);
+#endif
+#if USE_RCAS
+ FsrRcasCon(Const0, 0.25f);
+#endif
+
+ // Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
+ AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
+ CurrFilter(gxy);
+ gxy.x += 8u;
+ CurrFilter(gxy);
+ gxy.y += 8u;
+ CurrFilter(gxy);
+ gxy.x -= 8u;
+ CurrFilter(gxy);
+}
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp
new file mode 100644
index 000000000..6525eeeb5
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp
@@ -0,0 +1,13 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 460 core
+#extension GL_GOOGLE_include_directive : enable
+
+layout(set=0,binding=0) uniform sampler2D InputTexture;
+layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
+
+#define USE_EASU 1
+
+#include "fidelityfx_fsr.comp"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp
new file mode 100644
index 000000000..9463ed842
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp
@@ -0,0 +1,13 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 460 core
+#extension GL_GOOGLE_include_directive : enable
+
+layout(set=0,binding=0) uniform sampler2D InputTexture;
+layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
+
+#define USE_RCAS 1
+
+#include "fidelityfx_fsr.comp"