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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-28 21:13:21 +0100 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-04 22:59:11 +0100 |
commit | f443c7e5b0721d706f80f3eab567b0b6abd4f14b (patch) | |
tree | b188ae150a41860f519119ff82d639f71a776eb5 /src/video_core/pica.h | |
parent | VideoCore: Split framebuffer regs from Regs struct (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/pica.h | 278 |
1 files changed, 3 insertions, 275 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 50a549c42..371bcdb84 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -19,6 +19,7 @@ #include "common/logging/log.h" #include "common/vector_math.h" #include "video_core/regs_framebuffer.h" +#include "video_core/regs_lighting.h" #include "video_core/regs_rasterizer.h" #include "video_core/regs_texturing.h" @@ -53,281 +54,7 @@ struct Regs { RasterizerRegs rasterizer; TexturingRegs texturing; FramebufferRegs framebuffer; - - enum class LightingSampler { - Distribution0 = 0, - Distribution1 = 1, - Fresnel = 3, - ReflectBlue = 4, - ReflectGreen = 5, - ReflectRed = 6, - SpotlightAttenuation = 8, - DistanceAttenuation = 16, - }; - - /** - * Pica fragment lighting supports using different LUTs for each lighting component: - * Reflectance R, G, and B channels, distribution function for specular components 0 and 1, - * fresnel factor, and spotlight attenuation. Furthermore, which LUTs are used for each channel - * (or whether a channel is enabled at all) is specified by various pre-defined lighting - * configurations. With configurations that require more LUTs, more cycles are required on HW to - * perform lighting computations. - */ - enum class LightingConfig { - Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight - Config1 = 1, ///< Reflect Red, Fresnel, Spotlight - Config2 = 2, ///< Reflect Red, Distribution 0/1 - Config3 = 3, ///< Distribution 0/1, Fresnel - Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight - Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight - Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight - Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight - ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration - }; - - /// Selects which lighting components are affected by fresnel - enum class LightingFresnelSelector { - None = 0, ///< Fresnel is disabled - PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel - SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel - Both = - PrimaryAlpha | - SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel - }; - - /// Factor used to scale the output of a lighting LUT - enum class LightingScale { - Scale1 = 0, ///< Scale is 1x - Scale2 = 1, ///< Scale is 2x - Scale4 = 2, ///< Scale is 4x - Scale8 = 3, ///< Scale is 8x - Scale1_4 = 6, ///< Scale is 0.25x - Scale1_2 = 7, ///< Scale is 0.5x - }; - - enum class LightingLutInput { - NH = 0, // Cosine of the angle between the normal and half-angle vectors - VH = 1, // Cosine of the angle between the view and half-angle vectors - NV = 2, // Cosine of the angle between the normal and the view vector - LN = 3, // Cosine of the angle between the light and the normal vectors - }; - - enum class LightingBumpMode : u32 { - None = 0, - NormalMap = 1, - TangentMap = 2, - }; - - union LightColor { - BitField<0, 10, u32> b; - BitField<10, 10, u32> g; - BitField<20, 10, u32> r; - - Math::Vec3f ToVec3f() const { - // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color - // component - return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f); - } - }; - - /// Returns true if the specified lighting sampler is supported by the current Pica lighting - /// configuration - static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) { - switch (sampler) { - case LightingSampler::Distribution0: - return (config != LightingConfig::Config1); - - case LightingSampler::Distribution1: - return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && - (config != LightingConfig::Config5); - - case LightingSampler::Fresnel: - return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && - (config != LightingConfig::Config4); - - case LightingSampler::ReflectRed: - return (config != LightingConfig::Config3); - - case LightingSampler::ReflectGreen: - case LightingSampler::ReflectBlue: - return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || - (config == LightingConfig::Config7); - default: - UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached " - "unreachable section, sampler should be one " - "of Distribution0, Distribution1, Fresnel, " - "ReflectRed, ReflectGreen or ReflectBlue, instead " - "got %i", - static_cast<int>(config)); - } - } - - struct { - struct LightSrc { - LightColor specular_0; // material.specular_0 * light.specular_0 - LightColor specular_1; // material.specular_1 * light.specular_1 - LightColor diffuse; // material.diffuse * light.diffuse - LightColor ambient; // material.ambient * light.ambient - - // Encoded as 16-bit floating point - union { - BitField<0, 16, u32> x; - BitField<16, 16, u32> y; - }; - union { - BitField<0, 16, u32> z; - }; - - INSERT_PADDING_WORDS(0x3); - - union { - BitField<0, 1, u32> directional; - BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0 - } config; - - BitField<0, 20, u32> dist_atten_bias; - BitField<0, 20, u32> dist_atten_scale; - - INSERT_PADDING_WORDS(0x4); - }; - static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), - "LightSrc structure must be 0x10 words"); - - LightSrc light[8]; - LightColor global_ambient; // Emission + (material.ambient * lighting.ambient) - INSERT_PADDING_WORDS(0x1); - BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1 - - union { - BitField<2, 2, LightingFresnelSelector> fresnel_selector; - BitField<4, 4, LightingConfig> config; - BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2 - BitField<27, 1, u32> clamp_highlights; - BitField<28, 2, LightingBumpMode> bump_mode; - BitField<30, 1, u32> disable_bump_renorm; - } config0; - - union { - BitField<16, 1, u32> disable_lut_d0; - BitField<17, 1, u32> disable_lut_d1; - BitField<19, 1, u32> disable_lut_fr; - BitField<20, 1, u32> disable_lut_rr; - BitField<21, 1, u32> disable_lut_rg; - BitField<22, 1, u32> disable_lut_rb; - - // Each bit specifies whether distance attenuation should be applied for the - // corresponding light - - BitField<24, 1, u32> disable_dist_atten_light_0; - BitField<25, 1, u32> disable_dist_atten_light_1; - BitField<26, 1, u32> disable_dist_atten_light_2; - BitField<27, 1, u32> disable_dist_atten_light_3; - BitField<28, 1, u32> disable_dist_atten_light_4; - BitField<29, 1, u32> disable_dist_atten_light_5; - BitField<30, 1, u32> disable_dist_atten_light_6; - BitField<31, 1, u32> disable_dist_atten_light_7; - } config1; - - bool IsDistAttenDisabled(unsigned index) const { - const unsigned disable[] = { - config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1, - config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3, - config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5, - config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7}; - return disable[index] != 0; - } - - union { - BitField<0, 8, u32> index; ///< Index at which to set data in the LUT - BitField<8, 5, u32> type; ///< Type of LUT for which to set data - } lut_config; - - BitField<0, 1, u32> disable; - INSERT_PADDING_WORDS(0x1); - - // When data is written to any of these registers, it gets written to the lookup table of - // the selected type at the selected index, specified above in the `lut_config` register. - // With each write, `lut_config.index` is incremented. It does not matter which of these - // registers is written to, the behavior will be the same. - u32 lut_data[8]; - - // These are used to specify if absolute (abs) value should be used for each LUT index. When - // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in - // the range of (0.0, 1.0). - union { - BitField<1, 1, u32> disable_d0; - BitField<5, 1, u32> disable_d1; - BitField<9, 1, u32> disable_sp; - BitField<13, 1, u32> disable_fr; - BitField<17, 1, u32> disable_rb; - BitField<21, 1, u32> disable_rg; - BitField<25, 1, u32> disable_rr; - } abs_lut_input; - - union { - BitField<0, 3, LightingLutInput> d0; - BitField<4, 3, LightingLutInput> d1; - BitField<8, 3, LightingLutInput> sp; - BitField<12, 3, LightingLutInput> fr; - BitField<16, 3, LightingLutInput> rb; - BitField<20, 3, LightingLutInput> rg; - BitField<24, 3, LightingLutInput> rr; - } lut_input; - - union { - BitField<0, 3, LightingScale> d0; - BitField<4, 3, LightingScale> d1; - BitField<8, 3, LightingScale> sp; - BitField<12, 3, LightingScale> fr; - BitField<16, 3, LightingScale> rb; - BitField<20, 3, LightingScale> rg; - BitField<24, 3, LightingScale> rr; - - static float GetScale(LightingScale scale) { - switch (scale) { - case LightingScale::Scale1: - return 1.0f; - case LightingScale::Scale2: - return 2.0f; - case LightingScale::Scale4: - return 4.0f; - case LightingScale::Scale8: - return 8.0f; - case LightingScale::Scale1_4: - return 0.25f; - case LightingScale::Scale1_2: - return 0.5f; - } - return 0.0f; - } - } lut_scale; - - INSERT_PADDING_WORDS(0x6); - - union { - // There are 8 light enable "slots", corresponding to the total number of lights - // supported by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' - // above), the first N slots below will be set to integers within the range of 0-7, - // corresponding to the actual light that is enabled for each slot. - - BitField<0, 3, u32> slot_0; - BitField<4, 3, u32> slot_1; - BitField<8, 3, u32> slot_2; - BitField<12, 3, u32> slot_3; - BitField<16, 3, u32> slot_4; - BitField<20, 3, u32> slot_5; - BitField<24, 3, u32> slot_6; - BitField<28, 3, u32> slot_7; - - unsigned GetNum(unsigned index) const { - const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3, - slot_4, slot_5, slot_6, slot_7}; - return enable_slots[index]; - } - } light_enable; - } lighting; - - INSERT_PADDING_WORDS(0x26); + LightingRegs lighting; enum class VertexAttributeFormat : u64 { BYTE = 0, @@ -702,6 +429,7 @@ ASSERT_REG_POSITION(framebuffer.output_merger, 0x100); ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110); ASSERT_REG_POSITION(lighting, 0x140); + ASSERT_REG_POSITION(vertex_attributes, 0x200); ASSERT_REG_POSITION(index_array, 0x227); ASSERT_REG_POSITION(num_vertices, 0x228); |