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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-04 22:02:48 +0100 |
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committer | GitHub <noreply@github.com> | 2017-02-04 22:02:48 +0100 |
commit | 97e06b0a0daccd3347ae1bcaf294093b5af32e85 (patch) | |
tree | 59e1997c90558f58f7368d6974c355e1f20d8f32 /src/video_core/pica.h | |
parent | Merge pull request #2414 from yuriks/texture-decode (diff) | |
parent | VideoCore: Make PrimitiveAssembler const-correct (diff) | |
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Diffstat (limited to 'src/video_core/pica.h')
-rw-r--r-- | src/video_core/pica.h | 57 |
1 files changed, 21 insertions, 36 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 4ab4f1f40..731540b99 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -99,7 +99,8 @@ struct Regs { TEXCOORD1_U = 14, TEXCOORD1_V = 15, - // TODO: Not verified + TEXCOORD0_W = 16, + VIEW_X = 18, VIEW_Y = 19, VIEW_Z = 20, @@ -871,7 +872,7 @@ struct Regs { LightSrc light[8]; LightColor global_ambient; // Emission + (material.ambient * lighting.ambient) INSERT_PADDING_WORDS(0x1); - BitField<0, 3, u32> num_lights; // Number of enabled lights - 1 + BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1 union { BitField<2, 2, LightingFresnelSelector> fresnel_selector; @@ -1048,7 +1049,7 @@ struct Regs { BitField<48, 12, u64> attribute_mask; // number of total attributes minus 1 - BitField<60, 4, u64> num_extra_attributes; + BitField<60, 4, u64> max_attribute_index; }; inline VertexAttributeFormat GetFormat(int n) const { @@ -1079,7 +1080,7 @@ struct Regs { } inline int GetNumTotalAttributes() const { - return (int)num_extra_attributes + 1; + return (int)max_attribute_index + 1; } // Attribute loaders map the source vertex data to input attributes @@ -1179,7 +1180,12 @@ struct Regs { } } command_buffer; - INSERT_PADDING_WORDS(0x07); + INSERT_PADDING_WORDS(4); + + /// Number of input attributes to the vertex shader minus 1 + BitField<0, 4, u32> max_input_attrib_index; + + INSERT_PADDING_WORDS(2); enum class GPUMode : u32 { Drawing = 0, @@ -1217,42 +1223,21 @@ struct Regs { union { // Number of input attributes to shader unit - 1 - BitField<0, 4, u32> num_input_attributes; + BitField<0, 4, u32> max_input_attribute_index; }; // Offset to shader program entry point (in words) BitField<0, 16, u32> main_offset; - union { - BitField<0, 4, u64> attribute0_register; - BitField<4, 4, u64> attribute1_register; - BitField<8, 4, u64> attribute2_register; - BitField<12, 4, u64> attribute3_register; - BitField<16, 4, u64> attribute4_register; - BitField<20, 4, u64> attribute5_register; - BitField<24, 4, u64> attribute6_register; - BitField<28, 4, u64> attribute7_register; - BitField<32, 4, u64> attribute8_register; - BitField<36, 4, u64> attribute9_register; - BitField<40, 4, u64> attribute10_register; - BitField<44, 4, u64> attribute11_register; - BitField<48, 4, u64> attribute12_register; - BitField<52, 4, u64> attribute13_register; - BitField<56, 4, u64> attribute14_register; - BitField<60, 4, u64> attribute15_register; - - int GetRegisterForAttribute(int attribute_index) const { - u64 fields[] = { - attribute0_register, attribute1_register, attribute2_register, - attribute3_register, attribute4_register, attribute5_register, - attribute6_register, attribute7_register, attribute8_register, - attribute9_register, attribute10_register, attribute11_register, - attribute12_register, attribute13_register, attribute14_register, - attribute15_register, - }; - return (int)fields[attribute_index]; - } - } input_register_map; + /// Maps input attributes to registers. 4-bits per attribute, specifying a register index + u32 input_attribute_to_register_map_low; + u32 input_attribute_to_register_map_high; + + unsigned int GetRegisterForAttribute(unsigned int attribute_index) const { + u64 map = ((u64)input_attribute_to_register_map_high << 32) | + (u64)input_attribute_to_register_map_low; + return (map >> (attribute_index * 4)) & 0b1111; + } BitField<0, 16, u32> output_mask; |