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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-03-05 23:49:23 +0100 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-03-24 04:18:40 +0100 |
commit | 81004211dda74390c02973c37e89215f5ff8829b (patch) | |
tree | 2cb817907fa458c63b81c031f45fd5481b91b1da /src/video_core/primitive_assembly.h | |
parent | OpenGL: Don't attempt to draw empty triangle batches (diff) | |
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Diffstat (limited to 'src/video_core/primitive_assembly.h')
-rw-r--r-- | src/video_core/primitive_assembly.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h index cc6e5fde5..9396b4c85 100644 --- a/src/video_core/primitive_assembly.h +++ b/src/video_core/primitive_assembly.h @@ -20,7 +20,7 @@ struct PrimitiveAssembler { VertexType& v1, VertexType& v2)>; - PrimitiveAssembler(Regs::TriangleTopology topology); + PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List); /* * Queues a vertex, builds primitives from the vertex queue according to the given |