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author | Jannik Vogel <email@jannikvogel.de> | 2016-04-19 00:53:28 +0200 |
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committer | Jannik Vogel <email@jannikvogel.de> | 2016-05-11 08:07:36 +0200 |
commit | 4311297eb1c62b5f7b2213bff87ce2fd3630256b (patch) | |
tree | f0d8232805a0242c719472ccfc6b6cd8f4ae78ec /src/video_core/rasterizer.cpp | |
parent | Pica: Add tc0.w to OutputVertex (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/rasterizer.cpp | 29 |
1 files changed, 27 insertions, 2 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 80cad9056..65168f05a 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -442,8 +442,33 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, DEBUG_ASSERT(0 != texture.config.address); - int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); - int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); + float24 u = uv[i].u(); + float24 v = uv[i].v(); + + // Only unit 0 respects the texturing type (according to 3DBrew) + // TODO: Refactor so cubemaps and shadowmaps can be handled + if (i == 0) { + switch(texture.config.type) { + case Regs::TextureConfig::Texture2D: + break; + case Regs::TextureConfig::Projection2D: { + auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); + u /= tc0_w; + v /= tc0_w; + break; + } + default: + // TODO: Change to LOG_ERROR when more types are handled. + LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type); + UNIMPLEMENTED(); + break; + } + } + + int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); + int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); + + static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) { switch (mode) { case Regs::TextureConfig::ClampToEdge: |