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author | Tony Wasserka <NeoBrainX@gmail.com> | 2015-01-02 01:02:18 +0100 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2015-02-18 14:50:28 +0100 |
commit | 3b5710bae662dbd20b54736362c6f72888b9009e (patch) | |
tree | 40b3eaa34e3c5b3c1a1fb5102448c1d371ee1595 /src/video_core/rasterizer.cpp | |
parent | Pica/Rasterizer: Fix garbage pixels at triangle borders. (diff) | |
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Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 74182abef..168a2ada0 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -168,9 +168,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, auto textures = registers.GetTextures(); auto tev_stages = registers.GetTevStages(); + // Enter rasterization loop, starting at the center of the topleft bounding box corner. // TODO: Not sure if looping through x first might be faster - for (u16 y = min_y; y < max_y; y += 0x10) { - for (u16 x = min_x; x < max_x; x += 0x10) { + for (u16 y = min_y + 8; y < max_y; y += 0x10) { + for (u16 x = min_x + 8; x < max_x; x += 0x10) { // Calculate the barycentric coordinates w0, w1 and w2 int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); |