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author | Subv <subv2112@gmail.com> | 2015-03-08 18:05:17 +0100 |
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committer | Subv <subv2112@gmail.com> | 2015-03-10 02:12:39 +0100 |
commit | 414b0741c445a7960f9ad1ee4a5672f8af4760db (patch) | |
tree | 5218b976cf8e15e745a9cf6037a7c133b7559fed /src/video_core/rasterizer.cpp | |
parent | GPU/Textures: Fixed ETC texture decoding. (diff) | |
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Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 60 |
1 files changed, 51 insertions, 9 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 5861c1926..dc32128c6 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -91,7 +91,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { } return {}; - } +} static u32 GetDepth(int x, int y) { const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); @@ -100,23 +100,65 @@ static u32 GetDepth(int x, int y) { y = (registers.framebuffer.height - y); const u32 coarse_y = y & ~7; - u32 stride = registers.framebuffer.width * 2; - // Assuming 16-bit depth buffer format until actual format handling is implemented - return *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride); + switch (registers.framebuffer.depth_format) { + case registers.framebuffer.D16: + { + u32 stride = registers.framebuffer.width * 2; + return Color::DecodeD16(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride); + } + case registers.framebuffer.D24: + { + u32 stride = registers.framebuffer.width * 3; + u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride; + return Color::DecodeD24(address); + } + case registers.framebuffer.D24S8: + { + u32 stride = registers.framebuffer.width * 4; + return Color::DecodeD24S8(depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride).x; + } + default: + LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format); + UNIMPLEMENTED(); + return 0; + } } -static void SetDepth(int x, int y, u16 value) { +static void SetDepth(int x, int y, u32 value) { const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr)); y = (registers.framebuffer.height - y); const u32 coarse_y = y & ~7; - u32 stride = registers.framebuffer.width * 2; - // Assuming 16-bit depth buffer format until actual format handling is implemented - *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride) = value; + switch (registers.framebuffer.depth_format) { + case registers.framebuffer.D16: + { + u32 stride = registers.framebuffer.width * 2; + Color::EncodeD16(value, depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride); + break; + } + case registers.framebuffer.D24: + { + u32 stride = registers.framebuffer.width * 3; + u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride; + Color::EncodeD24(value, address); + break; + } + case registers.framebuffer.D24S8: + { + u32 stride = registers.framebuffer.width * 4; + // TODO(Subv): Implement the stencil buffer + Color::EncodeD24S8(value, 0, depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride); + break; + } + default: + LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format); + UNIMPLEMENTED(); + break; + } } // NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values @@ -595,7 +637,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, u16 z = (u16)((v0.screenpos[2].ToFloat32() * w0 + v1.screenpos[2].ToFloat32() * w1 + v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); - u16 ref_z = GetDepth(x >> 4, y >> 4); + u32 ref_z = GetDepth(x >> 4, y >> 4); bool pass = false; |