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author | bunnei <bunneidev@gmail.com> | 2015-05-07 05:04:30 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-05-10 04:12:38 +0200 |
commit | 547da374b83063a3ca8111ba49049353c3388de8 (patch) | |
tree | 483b1c5f67d1df1c4a22f43cdcdb289dd28c6669 /src/video_core/rasterizer.cpp | |
parent | rasterizer: Implement combiner buffer input. (diff) | |
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Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 7bdb503c8..2662faac5 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -643,9 +643,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, // TODO: Does depth indeed only get written even if depth testing is enabled? if (registers.output_merger.depth_test_enable) { - u16 z = (u16)((v0.screenpos[2].ToFloat32() * w0 + - v1.screenpos[2].ToFloat32() * w1 + - v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); + unsigned num_bits = Pica::Regs::DepthBitsPerPixel(registers.framebuffer.depth_format); + u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 + + v1.screenpos[2].ToFloat32() * w1 + + v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum); u32 ref_z = GetDepth(x >> 4, y >> 4); bool pass = false; |