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author | ameerj <aj662@drexel.edu> | 2020-08-05 18:53:26 +0200 |
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committer | ameerj <aj662@drexel.edu> | 2020-08-16 18:02:22 +0200 |
commit | 1b829fbd7a36f9c2b553b04aa39bdf8135d30458 (patch) | |
tree | b843deb06496541b1e611832ddf54c4492f0849c /src/video_core/renderer_opengl | |
parent | Address feedback, add shader compile notifier, update setting text (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index cb284db77..4af5824cd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -177,15 +177,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind } if (device.UseAsynchronousShaders()) { - // Max worker threads we should allow - constexpr u32 MAX_THREADS = 4; - // Deduce how many threads we can use - const u32 threads_used = std::thread::hardware_concurrency() / 4; - // Always allow at least 1 thread regardless of our settings - const auto max_worker_count = std::max(1U, threads_used); - // Don't use more than MAX_THREADS - const auto worker_count = std::min(max_worker_count, MAX_THREADS); - async_shaders.AllocateWorkers(worker_count); + async_shaders.AllocateWorkers(); } } |