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authorDavid Marcec <dmarcecguzman@gmail.com>2020-07-10 08:13:11 +0200
committerDavid Marcec <dmarcecguzman@gmail.com>2020-07-17 06:26:15 +0200
commit2ba195aa0d11a53d0da618e41d3c172602222309 (patch)
tree74fa555f0fbbad118005751882cb86518dacdcd6 /src/video_core/renderer_opengl
parentRebase for per game settings (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index fbd11e28f..c3fad563c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -166,7 +166,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
if (device.UseAsynchronousShaders()) {
// Max worker threads we should allow
- constexpr auto MAX_THREADS = 8u;
+ constexpr auto MAX_THREADS = 2u;
// Amount of threads we should reserve for other parts of yuzu
constexpr auto RESERVED_THREADS = 6u;
// Get the amount of threads we can use(this can return zero)