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author | Sebastian Valle <subv2112@gmail.com> | 2017-06-11 20:23:47 +0200 |
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committer | GitHub <noreply@github.com> | 2017-06-11 20:23:47 +0200 |
commit | 39c7c1f580a1c40a12e65b6c9c65215826e73efb (patch) | |
tree | 75a2895b108e5460fee8695ebe5b91dbf59e9af2 /src/video_core/renderer_opengl | |
parent | Remove unused import in break_points.cpp (#2763) (diff) | |
parent | gl_rasterizer: implement spot light (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 45 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 39 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 3 |
4 files changed, 85 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index aa9b831dd..57d5e8253 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { SyncLightPosition(7); break; + // Fragment spot lighting direction + case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10): + SyncLightSpotDirection(0); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10): + SyncLightSpotDirection(1); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10): + SyncLightSpotDirection(2); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10): + SyncLightSpotDirection(3); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10): + SyncLightSpotDirection(4); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10): + SyncLightSpotDirection(5); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10): + SyncLightSpotDirection(6); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10): + SyncLightSpotDirection(7); + break; + // Fragment lighting light source config case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): @@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) { } } +void RasterizerOpenGL::SyncLightSpotDirection(int light_index) { + const auto& light = Pica::g_state.regs.lighting.light[light_index]; + GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f, + light.spot_z / 2047.0f}; + + if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) { + uniform_block_data.data.light_src[light_index].spot_direction = spot_direction; + uniform_block_data.dirty = true; + } +} + void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index a9ad7d660..d9a3e9d1c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -125,6 +125,7 @@ private: alignas(16) GLvec3 diffuse; alignas(16) GLvec3 ambient; alignas(16) GLvec3 position; + alignas(16) GLvec3 spot_direction; // negated GLfloat dist_atten_bias; GLfloat dist_atten_scale; }; @@ -153,7 +154,7 @@ private: }; static_assert( - sizeof(UniformData) == 0x3E0, + sizeof(UniformData) == 0x460, "The size of the UniformData structure has changed, update the structure in the shader"); static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); @@ -241,6 +242,9 @@ private: /// Syncs the specified light's position to match the PICA register void SyncLightPosition(int light_index); + /// Syncs the specified spot light direcition to match the PICA register + void SyncLightSpotDirection(int light_index); + /// Syncs the specified light's distance attenuation bias to match the PICA register void SyncLightDistanceAttenuationBias(int light_index); diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index ffe419863..db53710aa 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); + state.lighting.light[light_index].spot_atten_enable = + !regs.lighting.IsSpotAttenDisabled(num); } state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; @@ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); + // this is a dummy field due to lack of the corresponding register + state.lighting.lut_sp.enable = true; + state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0; + state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value(); + state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp); + state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); @@ -509,7 +517,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" "vec3 light_vector = vec3(0.0);\n" - "vec3 refl_value = vec3(0.0);\n"; + "vec3 refl_value = vec3(0.0);\n" + "vec3 spot_dir = vec3(0.0);\n;"; // Compute fragment normals if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { @@ -560,6 +569,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { index = std::string("dot(light_vector, normal)"); break; + case LightingRegs::LightingLutInput::SP: + index = std::string("dot(light_vector, spot_dir)"); + break; + default: LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); UNIMPLEMENTED(); @@ -596,21 +609,34 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { else out += "light_vector = normalize(" + light_src + ".position + view);\n"; + out += "spot_dir = " + light_src + ".spot_direction;\n"; + // Compute dot product of light_vector and normal, adjust if lighting is one-sided or // two-sided std::string dot_product = light_config.two_sided_diffuse ? "abs(dot(light_vector, normal))" : "max(dot(light_vector, normal), 0.0)"; + // If enabled, compute spot light attenuation value + std::string spot_atten = "1.0"; + if (light_config.spot_atten_enable && + LightingRegs::IsLightingSamplerSupported( + lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { + std::string index = + GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); + auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num); + spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + + GetLutValue(sampler, index) + ")"; + } + // If enabled, compute distance attenuation value std::string dist_atten = "1.0"; if (light_config.dist_atten_enable) { std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)"; index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; - const unsigned lut_num = - ((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num); - dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index); + auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); + dist_atten = GetLutValue(sampler, index); } // If enabled, clamp specular component if lighting result is negative @@ -711,11 +737,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { // Compute primary fragment color (diffuse lighting) function out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + - light_src + ".ambient) * " + dist_atten + ";\n"; + light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n"; // Compute secondary fragment color (specular lighting) function out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + - clamp_highlights + " * " + dist_atten + ";\n"; + clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n"; } // Sum final lighting result @@ -967,6 +993,7 @@ struct LightSrc { vec3 diffuse; vec3 ambient; vec3 position; + vec3 spot_direction; float dist_atten_bias; float dist_atten_scale; }; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index ea6d216d1..9c90eadf9 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -93,6 +93,7 @@ union PicaShaderConfig { bool directional; bool two_sided_diffuse; bool dist_atten_enable; + bool spot_atten_enable; } light[8]; bool enable; @@ -110,7 +111,7 @@ union PicaShaderConfig { bool abs_input; Pica::LightingRegs::LightingLutInput type; float scale; - } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; + } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb; } lighting; struct { |