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authorbunnei <bunneidev@gmail.com>2014-09-14 04:58:58 +0200
committerbunnei <bunneidev@gmail.com>2014-09-14 04:58:58 +0200
commit5481115e71b1e8a35bce002926be3db6b91955a5 (patch)
tree99e1b34c33840c1316850eae1d44a6fdec9a7fd5 /src/video_core/renderer_opengl
parentMerge pull request #105 from kevinhartman/hid (diff)
parentrenderer_opengl.cpp: improved alignment for readability (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index ad3ce3ba1..bc1683cb5 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -18,28 +18,28 @@ static const GLfloat kViewportAspectRatio =
// Fullscreen quad dimensions
static const GLfloat kTopScreenWidthNormalized = 2;
-static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth);
-static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth);
+static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth);
+static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth);
static const GLfloat kBottomScreenHeightNormalized = kBottomScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth);
static const GLfloat g_vbuffer_top[] = {
- // x, y, z u, v
- -1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
- 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
- 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
- -1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f,
- -1.0f, 0.0f, 0.0f, 0.0f, 1.0f
+ // x, y z u v
+ -1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
+ 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
+ 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
+ -1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f,
+ -1.0f, 0.0f, 0.0f, 0.0f, 1.0f
};
static const GLfloat g_vbuffer_bottom[] = {
- // x, y, z u, v
- -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f,
- (kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f,
- (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
- (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
- -(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f,
- -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f
+ // x y z u v
+ -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f,
+ (kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f,
+ (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
+ (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
+ -(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f,
+ -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f
};
/// RendererOpenGL constructor