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author | bunnei <bunneidev@gmail.com> | 2018-10-13 08:08:04 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-10-16 17:31:01 +0200 |
commit | 5f79ba04bd617254f47e1d707479ab2468f8aaf9 (patch) | |
tree | 92f47d0627c29bbb750b3b75da5fd51d687a7bbd /src/video_core/renderer_opengl | |
parent | gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 148 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 38 |
2 files changed, 94 insertions, 92 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index c2cd67f02..4ba34ebc4 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -34,23 +34,56 @@ struct FormatTuple { bool compressed; }; +static bool IsPixelFormatASTC(PixelFormat format) { + switch (format) { + case PixelFormat::ASTC_2D_4X4: + case PixelFormat::ASTC_2D_5X4: + case PixelFormat::ASTC_2D_8X8: + case PixelFormat::ASTC_2D_8X5: + return true; + default: + return false; + } +} + +static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) { + switch (format) { + case PixelFormat::ASTC_2D_4X4: + return {4, 4}; + case PixelFormat::ASTC_2D_5X4: + return {5, 4}; + case PixelFormat::ASTC_2D_8X8: + return {8, 8}; + case PixelFormat::ASTC_2D_8X5: + return {8, 5}; + default: + LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format)); + UNREACHABLE(); + } +} + void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr) { auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()}; const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; const auto max_size{memory_manager.GetRegionEnd(gpu_addr) - gpu_addr}; addr = cpu_addr ? *cpu_addr : 0; - size_in_bytes_total = SizeInBytesTotal(); - size_in_bytes_2d = SizeInBytes2D(); - - // Clamp sizes to mapped GPU memory region - if (size_in_bytes_2d > max_size) { - LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes_2d, max_size); - size_in_bytes_total = max_size; - size_in_bytes_2d = max_size; - } else if (size_in_bytes_total > max_size) { - LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes_total, max_size); - size_in_bytes_total = max_size; + size_in_bytes = SizeInBytesRaw(); + + if (IsPixelFormatASTC(pixel_format)) { + // ASTC is uncompressed in software, in emulated as RGBA8 + size_in_bytes_gl = width * height * depth * 4; + } else { + size_in_bytes_gl = SizeInBytesGL(); + } + + // Clamp size to mapped GPU memory region + // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000 + // R32F render buffer. We do not yet know if this is a game bug or something else, but this + // check is necessary to prevent flushing from overwriting unmapped memory. + if (size_in_bytes > max_size) { + LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes, max_size); + size_in_bytes = max_size; } } @@ -289,34 +322,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType return format; } -static bool IsPixelFormatASTC(PixelFormat format) { - switch (format) { - case PixelFormat::ASTC_2D_4X4: - case PixelFormat::ASTC_2D_5X4: - case PixelFormat::ASTC_2D_8X8: - case PixelFormat::ASTC_2D_8X5: - return true; - default: - return false; - } -} - -static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) { - switch (format) { - case PixelFormat::ASTC_2D_4X4: - return {4, 4}; - case PixelFormat::ASTC_2D_5X4: - return {5, 4}; - case PixelFormat::ASTC_2D_8X8: - return {8, 8}; - case PixelFormat::ASTC_2D_8X5: - return {8, 5}; - default: - LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format)); - UNREACHABLE(); - } -} - MathUtil::Rectangle<u32> SurfaceParams::GetRect() const { u32 actual_height{unaligned_height}; if (IsPixelFormatASTC(pixel_format)) { @@ -358,7 +363,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())}; memcpy(gl_buffer, data.data(), size_to_copy); } else { - std::vector<u8> data(height * stride * bytes_per_pixel); + std::vector<u8> data(gl_buffer_size); Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel, data.data(), gl_buffer, false, block_height, block_depth); @@ -639,22 +644,21 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface, auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type); auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type); - std::size_t buffer_size = - std::max(src_params.size_in_bytes_total, dst_params.size_in_bytes_total); + std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes); glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle); glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); if (source_format.compressed) { glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment, - static_cast<GLsizei>(src_params.size_in_bytes_total), nullptr); + static_cast<GLsizei>(src_params.size_in_bytes), nullptr); } else { glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format, - source_format.type, static_cast<GLsizei>(src_params.size_in_bytes_total), + source_format.type, static_cast<GLsizei>(src_params.size_in_bytes), nullptr); } // If the new texture is bigger than the previous one, we need to fill in the rest with data // from the CPU. - if (src_params.size_in_bytes_total < dst_params.size_in_bytes_total) { + if (src_params.size_in_bytes < dst_params.size_in_bytes) { // Upload the rest of the memory. if (dst_params.is_tiled) { // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest @@ -664,14 +668,12 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface, LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during " "reinterpretation but the texture is tiled."); } - std::size_t remaining_size = - dst_params.size_in_bytes_total - src_params.size_in_bytes_total; + std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes; std::vector<u8> data(remaining_size); - std::memcpy(data.data(), - Memory::GetPointer(dst_params.addr + src_params.size_in_bytes_total), + std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes), data.size()); - glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size, + glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size, data.data()); } @@ -873,20 +875,10 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192)); void CachedSurface::LoadGLBuffer() { - ASSERT(params.type != SurfaceType::Fill); - - const u8* const texture_src_data = Memory::GetPointer(params.addr); - - ASSERT(texture_src_data); - - const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format); - const u32 copy_size = params.width * params.height * bytes_per_pixel; - const std::size_t total_size = copy_size * params.depth; - MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); + gl_buffer.resize(params.size_in_bytes_gl); if (params.is_tiled) { - gl_buffer.resize(total_size); u32 depth = params.depth; u32 block_depth = params.block_depth; @@ -899,13 +891,12 @@ void CachedSurface::LoadGLBuffer() { block_depth = 1U; } - const std::size_t size = copy_size * depth; - morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)]( params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(), - size, params.addr); + gl_buffer.size(), params.addr); } else { - const u8* const texture_src_data_end{texture_src_data + total_size}; + const auto texture_src_data{Memory::GetPointer(params.addr)}; + const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl}; gl_buffer.assign(texture_src_data, texture_src_data_end); } @@ -918,10 +909,11 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, void CachedSurface::FlushGLBuffer() { MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); - // Load data from memory to the surface - const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format); - const u32 copy_size = params.width * params.height * bytes_per_pixel; - gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size); + ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented"); + + // OpenGL temporary buffer needs to be big enough to store raw texture size + gl_buffer.resize(params.size_in_bytes); + const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0); @@ -950,7 +942,7 @@ void CachedSurface::FlushGLBuffer() { } gl_to_morton_fns[static_cast<size_t>(params.pixel_format)]( params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(), - copy_size, GetAddr()); + gl_buffer.size(), GetAddr()); } else { std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes()); } @@ -963,10 +955,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle MICROPROFILE_SCOPE(OpenGL_TextureUL); - ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height * - SurfaceParams::GetBytesPerPixel(params.pixel_format) * - params.depth); - const auto& rect{params.GetRect()}; // Load data from memory to the surface @@ -1001,7 +989,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle glCompressedTexImage2D( SurfaceTargetToGL(params.target), 0, tuple.internal_format, static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0, - static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]); + static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]); break; case SurfaceParams::SurfaceTarget::Texture3D: case SurfaceParams::SurfaceTarget::Texture2DArray: @@ -1009,16 +997,16 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle SurfaceTargetToGL(params.target), 0, tuple.internal_format, static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), static_cast<GLsizei>(params.depth), 0, - static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]); + static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]); break; case SurfaceParams::SurfaceTarget::TextureCubemap: for (std::size_t face = 0; face < params.depth; ++face) { glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, tuple.internal_format, static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0, - static_cast<GLsizei>(params.size_in_bytes_2d), + static_cast<GLsizei>(params.SizeInBytesCubeFaceGL()), &gl_buffer[buffer_offset]); - buffer_offset += params.size_in_bytes_2d; + buffer_offset += params.SizeInBytesCubeFace(); } break; default: @@ -1028,7 +1016,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle glCompressedTexImage2D( GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0, - static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]); + static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]); } } else { @@ -1057,7 +1045,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle y0, static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, &gl_buffer[buffer_offset]); - buffer_offset += params.size_in_bytes_2d; + buffer_offset += params.SizeInBytesCubeFace(); } break; default: diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 5dbef0c89..843f18cea 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -18,6 +18,7 @@ #include "video_core/rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_gen.h" +#include "video_core/textures/decoders.h" #include "video_core/textures/texture.h" namespace OpenGL { @@ -712,18 +713,31 @@ struct SurfaceParams { /// Returns the rectangle corresponding to this surface MathUtil::Rectangle<u32> GetRect() const; - /// Returns the size of this surface as a 2D texture in bytes, adjusted for compression - std::size_t SizeInBytes2D() const { + /// Returns the total size of this surface in bytes, adjusted for compression + std::size_t SizeInBytesRaw(bool ignore_tiled = false) const { const u32 compression_factor{GetCompressionFactor(pixel_format)}; - ASSERT(width % compression_factor == 0); - ASSERT(height % compression_factor == 0); - return (width / compression_factor) * (height / compression_factor) * - GetFormatBpp(pixel_format) / CHAR_BIT; + const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)}; + const size_t uncompressed_size{ + Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width, + height, depth, block_height, block_depth)}; + + // Divide by compression_factor^2, as height and width are factored by this + return uncompressed_size / (compression_factor * compression_factor); } - /// Returns the total size of this surface in bytes, adjusted for compression - std::size_t SizeInBytesTotal() const { - return SizeInBytes2D() * depth; + /// Returns the size of this surface as an OpenGL texture in bytes + std::size_t SizeInBytesGL() const { + return SizeInBytesRaw(true); + } + + /// Returns the size of this surface as a cube face in bytes + std::size_t SizeInBytesCubeFace() const { + return size_in_bytes / 6; + } + + /// Returns the size of this surface as an OpenGL cube face in bytes + std::size_t SizeInBytesCubeFaceGL() const { + return size_in_bytes_gl / 6; } /// Creates SurfaceParams from a texture configuration @@ -769,8 +783,8 @@ struct SurfaceParams { // Parameters used for caching VAddr addr; - std::size_t size_in_bytes_total; - std::size_t size_in_bytes_2d; + std::size_t size_in_bytes; + std::size_t size_in_bytes_gl; // Render target specific parameters, not used in caching struct { @@ -812,7 +826,7 @@ public: } std::size_t GetSizeInBytes() const { - return params.size_in_bytes_total; + return params.size_in_bytes; } void Flush() { |