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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-26 04:25:53 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-28 20:49:20 +0100 |
commit | a0321b984fc03610ad7b20d2ee345fd978103b19 (patch) | |
tree | 71aea201f3a60a3cacc933ba9d322066b27fe89d /src/video_core/renderer_opengl | |
parent | gl_state: Remove alpha test tracking (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 11 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 22 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 3 |
4 files changed, 7 insertions, 39 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index d1034c2a2..744892618 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1210,14 +1210,13 @@ void RasterizerOpenGL::SyncPolygonOffset() { auto& maxwell3d = system.GPU().Maxwell3D(); const auto& regs = maxwell3d.regs; - state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0; - state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0; - state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0; + oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable); + oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable); + oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable); // Hardware divides polygon offset units by two - state.polygon_offset.units = regs.polygon_offset_units / 2.0f; - state.polygon_offset.factor = regs.polygon_offset_factor; - state.polygon_offset.clamp = regs.polygon_offset_clamp; + glPolygonOffsetClamp(regs.polygon_offset_factor, regs.polygon_offset_units / 2.0f, + regs.polygon_offset_clamp); } void RasterizerOpenGL::SyncAlphaTest() { diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 59fd8e421..05c271ad2 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -347,27 +347,6 @@ void OpenGLState::ApplyLogicOp() { } } -void OpenGLState::ApplyPolygonOffset() { - Enable(GL_POLYGON_OFFSET_FILL, cur_state.polygon_offset.fill_enable, - polygon_offset.fill_enable); - Enable(GL_POLYGON_OFFSET_LINE, cur_state.polygon_offset.line_enable, - polygon_offset.line_enable); - Enable(GL_POLYGON_OFFSET_POINT, cur_state.polygon_offset.point_enable, - polygon_offset.point_enable); - - if (UpdateTie(std::tie(cur_state.polygon_offset.factor, cur_state.polygon_offset.units, - cur_state.polygon_offset.clamp), - std::tie(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp))) { - if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) { - glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp); - } else { - UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0, - "Unimplemented Depth polygon offset clamp."); - glPolygonOffset(polygon_offset.factor, polygon_offset.units); - } - } -} - void OpenGLState::ApplyClipControl() { if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode), std::tie(clip_control.origin, clip_control.depth_mode))) { @@ -432,7 +411,6 @@ void OpenGLState::Apply() { ApplyTextures(); ApplySamplers(); ApplyImages(); - ApplyPolygonOffset(); ApplyClipControl(); ApplyRenderBuffer(); } diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index f0e02e717..71a2cad2e 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -124,15 +124,6 @@ public: }; std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports; - struct { - bool point_enable = false; - bool line_enable = false; - bool fill_enable = false; - GLfloat units = 0.0f; - GLfloat factor = 0.0f; - GLfloat clamp = 0.0f; - } polygon_offset; - std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE struct { @@ -175,7 +166,6 @@ public: void ApplySamplers(); void ApplyImages(); void ApplyDepthClamp(); - void ApplyPolygonOffset(); void ApplyClipControl(); void ApplyRenderBuffer(); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 0879a5fb1..affc6137a 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -573,8 +573,9 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, state.Apply(); // TODO: Signal state tracker about these changes - glDisable(GL_ALPHA_TEST); glEnable(GL_CULL_FACE); + glDisable(GL_ALPHA_TEST); + glDisable(GL_POLYGON_OFFSET_FILL); glCullFace(GL_BACK); glFrontFace(GL_CW); |