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authorbunnei <bunneidev@gmail.com>2016-02-04 06:03:20 +0100
committerbunnei <bunneidev@gmail.com>2016-02-05 23:20:23 +0100
commitaaa7beeda8be312294a32e620a172c33cb231866 (patch)
tree320f9eabc0af6556a74a2237f3462ef5c9490561 /src/video_core/renderer_opengl
parentgl_rasterizer: Fix issue with interpolation of opposite quaternions. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h19
-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h5
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
4 files changed, 18 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6ed67efeb..b7d19bf94 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -920,7 +920,7 @@ void RasterizerOpenGL::SyncGlobalAmbient() {
}
void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) {
- std::array<std::array<GLfloat, 4>, 256> new_data;
+ std::array<GLvec4, 256> new_data;
for (unsigned offset = 0; offset < new_data.size(); ++offset) {
new_data[offset][0] = Pica::g_state.lighting.luts[(lut_index * 4) + 0][offset].ToFloat();
@@ -969,7 +969,7 @@ void RasterizerOpenGL::SyncLightAmbient(int light_index) {
}
void RasterizerOpenGL::SyncLightPosition(int light_index) {
- std::array<GLfloat, 3> position = {
+ GLvec3 position = {
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(),
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(),
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32() };
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 99266854c..e7fec30cf 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -17,6 +17,7 @@
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/pica_to_gl.h"
#include "video_core/shader/shader_interpreter.h"
/**
@@ -288,27 +289,27 @@ private:
};
struct LightSrc {
- std::array<GLfloat, 3> specular_0;
+ GLvec3 specular_0;
INSERT_PADDING_WORDS(1);
- std::array<GLfloat, 3> specular_1;
+ GLvec3 specular_1;
INSERT_PADDING_WORDS(1);
- std::array<GLfloat, 3> diffuse;
+ GLvec3 diffuse;
INSERT_PADDING_WORDS(1);
- std::array<GLfloat, 3> ambient;
+ GLvec3 ambient;
INSERT_PADDING_WORDS(1);
- std::array<GLfloat, 3> position;
+ GLvec3 position;
INSERT_PADDING_WORDS(1);
};
/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
struct UniformData {
// A vec4 color for each of the six tev stages
- std::array<GLfloat, 4> const_color[6];
- std::array<GLfloat, 4> tev_combiner_buffer_color;
+ GLvec4 const_color[6];
+ GLvec4 tev_combiner_buffer_color;
GLint alphatest_ref;
GLfloat depth_offset;
INSERT_PADDING_WORDS(2);
- std::array<GLfloat, 3> lighting_global_ambient;
+ GLvec3 lighting_global_ambient;
INSERT_PADDING_WORDS(1);
LightSrc light_src[8];
};
@@ -434,5 +435,5 @@ private:
OGLFramebuffer framebuffer;
std::array<OGLTexture, 6> lighting_lut;
- std::array<std::array<std::array<GLfloat, 4>, 256>, 6> lighting_lut_data;
+ std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
};
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index 346c9391d..3d6c4e9e5 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -10,6 +10,9 @@
#include "video_core/pica.h"
+using GLvec3 = std::array<GLfloat, 3>;
+using GLvec4 = std::array<GLfloat, 4>;
+
namespace PicaToGL {
inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
@@ -175,7 +178,7 @@ inline GLenum StencilOp(Pica::Regs::StencilAction action) {
return stencil_op_table[(unsigned)action];
}
-inline std::array<GLfloat, 4> ColorRGBA8(const u32 color) {
+inline GLvec4 ColorRGBA8(const u32 color) {
return { { (color >> 0 & 0xFF) / 255.0f,
(color >> 8 & 0xFF) / 255.0f,
(color >> 16 & 0xFF) / 255.0f,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a6a38f0af..ca3a6a6b4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -81,8 +81,8 @@ struct ScreenRectVertex {
* The projection part of the matrix is trivial, hence these operations are represented
* by a 3x2 matrix.
*/
-static std::array<GLfloat, 3*2> MakeOrthographicMatrix(const float width, const float height) {
- std::array<GLfloat, 3*2> matrix;
+static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
+ std::array<GLfloat, 3 * 2> matrix;
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;