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author | Merry <git@mary.rs> | 2022-04-07 20:32:40 +0200 |
---|---|---|
committer | Merry <git@mary.rs> | 2022-04-07 20:44:07 +0200 |
commit | bbc585881a69b899bfaa9c2982c87a2034d4331e (patch) | |
tree | aa24a84a9a885da4a112d943ec267b02bba83e39 /src/video_core/renderer_opengl | |
parent | input_common: Replace lock_guard with scoped_lock (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_graphics_pipeline.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp index 9e6732abd..fd40966d5 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -253,7 +253,7 @@ GraphicsPipeline::GraphicsPipeline( } } if (in_parallel) { - std::lock_guard lock{built_mutex}; + std::scoped_lock lock{built_mutex}; built_fence.Create(); // Flush this context to ensure compilation commands and fence are in the GPU pipe. glFlush(); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 6423992c3..05c5e702c 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -258,7 +258,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, [this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { ctx->pools.ReleaseContents(); auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; - std::lock_guard lock{state.mutex}; + std::scoped_lock lock{state.mutex}; if (pipeline) { compute_cache.emplace(key, std::move(pipeline)); } @@ -280,7 +280,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, } ctx->pools.ReleaseContents(); auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; - std::lock_guard lock{state.mutex}; + std::scoped_lock lock{state.mutex}; if (pipeline) { graphics_cache.emplace(key, std::move(pipeline)); } |