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author | bunnei <bunneidev@gmail.com> | 2019-04-04 03:50:29 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-04-04 03:50:29 +0200 |
commit | d6374b25224e0542fa93612914fdd0bf02432a5b (patch) | |
tree | 99ce7c0918ccd7b9b35d0e5d8172244866472e83 /src/video_core/renderer_opengl | |
parent | Merge pull request #2299 from lioncash/maxwell (diff) | |
parent | gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 46 |
1 files changed, 8 insertions, 38 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 82fc4d44b..d2d979997 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -4,13 +4,13 @@ #include <cstring> #include <fmt/format.h> -#include <lz4.h> #include "common/assert.h" #include "common/common_paths.h" #include "common/common_types.h" #include "common/file_util.h" #include "common/logging/log.h" +#include "common/lz4_compression.h" #include "common/scm_rev.h" #include "core/core.h" @@ -49,39 +49,6 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() { return hash; } -template <typename T> -std::vector<u8> CompressData(const T* source, std::size_t source_size) { - if (source_size > LZ4_MAX_INPUT_SIZE) { - // Source size exceeds LZ4 maximum input size - return {}; - } - const auto source_size_int = static_cast<int>(source_size); - const int max_compressed_size = LZ4_compressBound(source_size_int); - std::vector<u8> compressed(max_compressed_size); - const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source), - reinterpret_cast<char*>(compressed.data()), - source_size_int, max_compressed_size); - if (compressed_size <= 0) { - // Compression failed - return {}; - } - compressed.resize(compressed_size); - return compressed; -} - -std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) { - std::vector<u8> uncompressed(uncompressed_size); - const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()), - reinterpret_cast<char*>(uncompressed.data()), - static_cast<int>(compressed.size()), - static_cast<int>(uncompressed.size())); - if (static_cast<int>(uncompressed_size) != size_check) { - // Decompression failed - return {}; - } - return uncompressed; -} - } // namespace ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, @@ -292,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {}; } - dump.binary = DecompressData(compressed_binary, binary_length); + dump.binary = Common::Compression::DecompressDataLZ4(compressed_binary, binary_length); if (dump.binary.empty()) { return {}; } @@ -321,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn return {}; } - const std::vector<u8> code = DecompressData(compressed_code, code_size); + const std::vector<u8> code = Common::Compression::DecompressDataLZ4(compressed_code, code_size); if (code.empty()) { return {}; } @@ -507,7 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector<u8> compressed_code{CompressData(code.data(), code.size())}; + const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HC( + reinterpret_cast<const u8*>(code.data()), code.size(), 9)}; if (compressed_code.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", unique_identifier); @@ -537,7 +505,9 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p std::vector<u8> binary(binary_length); glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); - const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size()); + const std::vector<u8> compressed_binary = + Common::Compression::CompressDataLZ4HC(binary.data(), binary.size(), 9); + if (compressed_binary.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", usage.unique_identifier); |