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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-11-22 08:34:14 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-11-23 01:28:49 +0100
commite35b9597ef4ecf9d500462ef19510a36a564fd9d (patch)
tree096fb619e28bf705f5721e2b3296bc4bc1a06e2f /src/video_core/renderer_opengl
parentgl_shader_decompiler: Normalize cbuf bindings (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp29
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp20
-rw-r--r--src/video_core/renderer_opengl/gl_state.h3
3 files changed, 19 insertions, 33 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index de7b7ce93..fbb9bbac1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -940,12 +940,9 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemo
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
MICROPROFILE_SCOPE(OpenGL_Texture);
- const auto& gpu = system.GPU();
- const auto& maxwell3d = gpu.Maxwell3D();
- const auto& entries = shader->GetShaderEntries().samplers;
-
+ const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).sampler;
- for (const auto& entry : entries) {
+ for (const auto& entry : shader->GetShaderEntries().samplers) {
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
SetupTexture(binding++, texture, entry);
@@ -955,10 +952,8 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& compute = system.GPU().KeplerCompute();
- const auto& entries = kernel->GetShaderEntries().samplers;
-
u32 binding = 0;
- for (const auto& entry : entries) {
+ for (const auto& entry : kernel->GetShaderEntries().samplers) {
const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
SetupTexture(binding++, texture, entry);
}
@@ -987,26 +982,20 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
const auto& maxwell3d = system.GPU().Maxwell3D();
- const auto& entries = shader->GetShaderEntries().images;
-
- const auto num_entries = static_cast<u32>(entries.size());
- for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
- const auto& entry = entries[bindpoint];
+ u32 binding = device.GetBaseBindings(stage_index).image;
+ for (const auto& entry : shader->GetShaderEntries().images) {
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
- SetupImage(bindpoint, tic, entry);
+ SetupImage(binding++, tic, entry);
}
}
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& compute = system.GPU().KeplerCompute();
- const auto& entries = shader->GetShaderEntries().images;
-
- const auto num_entries = static_cast<u32>(entries.size());
- for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
- const auto& entry = entries[bindpoint];
+ u32 binding = 0;
+ for (const auto& entry : shader->GetShaderEntries().images) {
const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
- SetupImage(bindpoint, tic, entry);
+ SetupImage(binding++, tic, entry);
}
}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 040370c83..b17c4e703 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -650,12 +650,10 @@ private:
}
void DeclareSamplers() {
- const auto& samplers = ir.GetSamplers();
- for (const auto& sampler : samplers) {
+ u32 binding = device.GetBaseBindings(stage).sampler;
+ for (const auto& sampler : ir.GetSamplers()) {
const std::string name = GetSampler(sampler);
-
- const u32 binding = device.GetBaseBindings(stage).sampler + sampler.GetIndex();
- const std::string description = fmt::format("layout (binding = {}) uniform", binding);
+ const std::string description = fmt::format("layout (binding = {}) uniform", binding++);
std::string sampler_type = [&]() {
if (sampler.IsBuffer()) {
@@ -684,7 +682,7 @@ private:
code.AddLine("{} {} {};", description, sampler_type, name);
}
- if (!samplers.empty()) {
+ if (!ir.GetSamplers().empty()) {
code.AddNewLine();
}
}
@@ -724,8 +722,8 @@ private:
}
void DeclareImages() {
- const auto& images{ir.GetImages()};
- for (const auto& image : images) {
+ u32 binding = device.GetBaseBindings(stage).image;
+ for (const auto& image : ir.GetImages()) {
std::string qualifier = "coherent volatile";
if (image.IsRead() && !image.IsWritten()) {
qualifier += " readonly";
@@ -733,14 +731,12 @@ private:
qualifier += " writeonly";
}
- const u32 binding = device.GetBaseBindings(stage).image + image.GetIndex();
-
const char* format = image.IsAtomic() ? "r32ui, " : "";
const char* type_declaration = GetImageTypeDeclaration(image.GetType());
- code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding,
+ code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
qualifier, type_declaration, GetImage(image));
}
- if (!images.empty()) {
+ if (!ir.GetImages().empty()) {
code.AddNewLine();
}
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index fd53eb81a..e53c2c5f2 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -97,9 +97,10 @@ public:
} logic_op;
static constexpr std::size_t NumSamplers = 32 * 5;
+ static constexpr std::size_t NumImages = 8 * 5;
std::array<GLuint, NumSamplers> textures = {};
std::array<GLuint, NumSamplers> samplers = {};
- std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images = {};
+ std::array<GLuint, NumImages> images = {};
struct {
GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING