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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-09-26 16:12:05 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-05 01:59:50 +0200
commitffc2ce89a03d8160c408922cd72a1f45e333c0fe (patch)
treed6990930ba921332a6cbec1985d2df6a93026126 /src/video_core/renderer_opengl
parentNvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 1e6ef66ab..7f6ff0857 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -135,9 +135,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.PollEvents();
- system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
- system.GetPerfStats().BeginSystemFrame();
-
// Restore the rasterizer state
prev_state.AllDirty();
prev_state.Apply();