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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-21 07:12:32 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:33 +0200
commit9e7b6622c25aa858b96bf0f1c7f94223a2f449a2 (patch)
tree48c62889aeb79d6f0f01a467ba0d1ac01dec512b /src/video_core/renderer_vulkan
parentemit_glasm_context_get_and_set.cpp: Add missing semicolons (diff)
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Diffstat (limited to 'src/video_core/renderer_vulkan')
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp418
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h5
2 files changed, 208 insertions, 215 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 7830c0194..88db10b75 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -89,6 +89,208 @@ Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp compariso
UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison);
return {};
}
+
+static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
+ if (attr.enabled == 0) {
+ return Shader::AttributeType::Disabled;
+ }
+ switch (attr.Type()) {
+ case Maxwell::VertexAttribute::Type::SignedNorm:
+ case Maxwell::VertexAttribute::Type::UnsignedNorm:
+ case Maxwell::VertexAttribute::Type::UnsignedScaled:
+ case Maxwell::VertexAttribute::Type::SignedScaled:
+ case Maxwell::VertexAttribute::Type::Float:
+ return Shader::AttributeType::Float;
+ case Maxwell::VertexAttribute::Type::SignedInt:
+ return Shader::AttributeType::SignedInt;
+ case Maxwell::VertexAttribute::Type::UnsignedInt:
+ return Shader::AttributeType::UnsignedInt;
+ }
+ return Shader::AttributeType::Float;
+}
+
+std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
+ const GraphicsPipelineCacheKey& key) {
+ static constexpr std::array VECTORS{
+ 28, // gl_Position
+ 32, // Generic 0
+ 36, // Generic 1
+ 40, // Generic 2
+ 44, // Generic 3
+ 48, // Generic 4
+ 52, // Generic 5
+ 56, // Generic 6
+ 60, // Generic 7
+ 64, // Generic 8
+ 68, // Generic 9
+ 72, // Generic 10
+ 76, // Generic 11
+ 80, // Generic 12
+ 84, // Generic 13
+ 88, // Generic 14
+ 92, // Generic 15
+ 96, // Generic 16
+ 100, // Generic 17
+ 104, // Generic 18
+ 108, // Generic 19
+ 112, // Generic 20
+ 116, // Generic 21
+ 120, // Generic 22
+ 124, // Generic 23
+ 128, // Generic 24
+ 132, // Generic 25
+ 136, // Generic 26
+ 140, // Generic 27
+ 144, // Generic 28
+ 148, // Generic 29
+ 152, // Generic 30
+ 156, // Generic 31
+ 160, // gl_FrontColor
+ 164, // gl_FrontSecondaryColor
+ 160, // gl_BackColor
+ 164, // gl_BackSecondaryColor
+ 192, // gl_TexCoord[0]
+ 196, // gl_TexCoord[1]
+ 200, // gl_TexCoord[2]
+ 204, // gl_TexCoord[3]
+ 208, // gl_TexCoord[4]
+ 212, // gl_TexCoord[5]
+ 216, // gl_TexCoord[6]
+ 220, // gl_TexCoord[7]
+ };
+ std::vector<Shader::TransformFeedbackVarying> xfb(256);
+ for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
+ const auto& locations = key.state.xfb_state.varyings[buffer];
+ const auto& layout = key.state.xfb_state.layouts[buffer];
+ const u32 varying_count = layout.varying_count;
+ u32 highest = 0;
+ for (u32 offset = 0; offset < varying_count; ++offset) {
+ const u32 base_offset = offset;
+ const u8 location = locations[offset];
+
+ Shader::TransformFeedbackVarying varying;
+ varying.buffer = layout.stream;
+ varying.stride = layout.stride;
+ varying.offset = offset * 4;
+ varying.components = 1;
+
+ if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
+ UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
+
+ const u8 base_index = location / 4;
+ while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
+ ++offset;
+ ++varying.components;
+ }
+ }
+ xfb[location] = varying;
+ highest = std::max(highest, (base_offset + varying.components) * 4);
+ }
+ UNIMPLEMENTED_IF(highest != layout.stride);
+ }
+ return xfb;
+}
+
+Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
+ const Shader::IR::Program& program) {
+ Shader::RuntimeInfo info;
+
+ const Shader::Stage stage{program.stage};
+ const bool has_geometry{key.unique_hashes[4] != 0};
+ const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
+ const float point_size{Common::BitCast<float>(key.state.point_size)};
+ switch (stage) {
+ case Shader::Stage::VertexB:
+ if (!has_geometry) {
+ if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
+ info.fixed_state_point_size = point_size;
+ }
+ if (key.state.xfb_enabled != 0) {
+ info.xfb_varyings = MakeTransformFeedbackVaryings(key);
+ }
+ info.convert_depth_mode = gl_ndc;
+ }
+ std::ranges::transform(key.state.attributes, info.generic_input_types.begin(),
+ &CastAttributeType);
+ break;
+ case Shader::Stage::TessellationEval:
+ // We have to flip tessellation clockwise for some reason...
+ info.tess_clockwise = key.state.tessellation_clockwise == 0;
+ info.tess_primitive = [&key] {
+ const u32 raw{key.state.tessellation_primitive.Value()};
+ switch (static_cast<Maxwell::TessellationPrimitive>(raw)) {
+ case Maxwell::TessellationPrimitive::Isolines:
+ return Shader::TessPrimitive::Isolines;
+ case Maxwell::TessellationPrimitive::Triangles:
+ return Shader::TessPrimitive::Triangles;
+ case Maxwell::TessellationPrimitive::Quads:
+ return Shader::TessPrimitive::Quads;
+ }
+ UNREACHABLE();
+ return Shader::TessPrimitive::Triangles;
+ }();
+ info.tess_spacing = [&] {
+ const u32 raw{key.state.tessellation_spacing};
+ switch (static_cast<Maxwell::TessellationSpacing>(raw)) {
+ case Maxwell::TessellationSpacing::Equal:
+ return Shader::TessSpacing::Equal;
+ case Maxwell::TessellationSpacing::FractionalOdd:
+ return Shader::TessSpacing::FractionalOdd;
+ case Maxwell::TessellationSpacing::FractionalEven:
+ return Shader::TessSpacing::FractionalEven;
+ }
+ UNREACHABLE();
+ return Shader::TessSpacing::Equal;
+ }();
+ break;
+ case Shader::Stage::Geometry:
+ if (program.output_topology == Shader::OutputTopology::PointList) {
+ info.fixed_state_point_size = point_size;
+ }
+ if (key.state.xfb_enabled != 0) {
+ info.xfb_varyings = MakeTransformFeedbackVaryings(key);
+ }
+ info.convert_depth_mode = gl_ndc;
+ break;
+ case Shader::Stage::Fragment:
+ info.alpha_test_func = MaxwellToCompareFunction(
+ key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
+ info.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref);
+ break;
+ default:
+ break;
+ }
+ switch (key.state.topology) {
+ case Maxwell::PrimitiveTopology::Points:
+ info.input_topology = Shader::InputTopology::Points;
+ break;
+ case Maxwell::PrimitiveTopology::Lines:
+ case Maxwell::PrimitiveTopology::LineLoop:
+ case Maxwell::PrimitiveTopology::LineStrip:
+ info.input_topology = Shader::InputTopology::Lines;
+ break;
+ case Maxwell::PrimitiveTopology::Triangles:
+ case Maxwell::PrimitiveTopology::TriangleStrip:
+ case Maxwell::PrimitiveTopology::TriangleFan:
+ case Maxwell::PrimitiveTopology::Quads:
+ case Maxwell::PrimitiveTopology::QuadStrip:
+ case Maxwell::PrimitiveTopology::Polygon:
+ case Maxwell::PrimitiveTopology::Patches:
+ info.input_topology = Shader::InputTopology::Triangles;
+ break;
+ case Maxwell::PrimitiveTopology::LinesAdjacency:
+ case Maxwell::PrimitiveTopology::LineStripAdjacency:
+ info.input_topology = Shader::InputTopology::LinesAdjacency;
+ break;
+ case Maxwell::PrimitiveTopology::TrianglesAdjacency:
+ case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
+ info.input_topology = Shader::InputTopology::TrianglesAdjacency;
+ break;
+ }
+ info.force_early_z = key.state.early_z != 0;
+ info.y_negate = key.state.y_negate != 0;
+ return info;
+}
} // Anonymous namespace
size_t ComputePipelineCacheKey::Hash() const noexcept {
@@ -124,7 +326,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
serialization_thread(1, "yuzu:PipelineSerialization") {
const auto& float_control{device.FloatControlProperties()};
const VkDriverIdKHR driver_id{device.GetDriverID()};
- base_profile = Shader::Profile{
+ profile = Shader::Profile{
.supported_spirv = device.IsKhrSpirv1_4Supported() ? 0x00010400U : 0x00010000U,
.unified_descriptor_binding = true,
.support_descriptor_aliasing = true,
@@ -153,14 +355,10 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
.support_viewport_mask = device.IsNvViewportArray2Supported(),
.support_typeless_image_loads = device.IsFormatlessImageLoadSupported(),
.support_demote_to_helper_invocation = true,
- .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
+ .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
.has_broken_unsigned_image_offsets = false,
- .generic_input_types{},
- .fixed_state_point_size{},
- .alpha_test_func{},
- .xfb_varyings{},
};
}
@@ -329,8 +527,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
- const Shader::Profile profile{MakeProfile(key, program)};
- const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
+ const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program)};
+ const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
device.SaveShader(code);
modules[stage_index] = BuildShader(device, code);
if (device.HasDebuggingToolAttached()) {
@@ -391,7 +589,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
- const std::vector<u32> code{EmitSPIRV(base_profile, program)};
+ const std::vector<u32> code{EmitSPIRV(profile, program)};
device.SaveShader(code);
vk::ShaderModule spv_module{BuildShader(device, code)};
if (device.HasDebuggingToolAttached()) {
@@ -403,206 +601,4 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
thread_worker, program.info, std::move(spv_module));
}
-static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
- if (attr.enabled == 0) {
- return Shader::AttributeType::Disabled;
- }
- switch (attr.Type()) {
- case Maxwell::VertexAttribute::Type::SignedNorm:
- case Maxwell::VertexAttribute::Type::UnsignedNorm:
- case Maxwell::VertexAttribute::Type::UnsignedScaled:
- case Maxwell::VertexAttribute::Type::SignedScaled:
- case Maxwell::VertexAttribute::Type::Float:
- return Shader::AttributeType::Float;
- case Maxwell::VertexAttribute::Type::SignedInt:
- return Shader::AttributeType::SignedInt;
- case Maxwell::VertexAttribute::Type::UnsignedInt:
- return Shader::AttributeType::UnsignedInt;
- }
- return Shader::AttributeType::Float;
-}
-
-static std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
- const GraphicsPipelineCacheKey& key) {
- static constexpr std::array VECTORS{
- 28, // gl_Position
- 32, // Generic 0
- 36, // Generic 1
- 40, // Generic 2
- 44, // Generic 3
- 48, // Generic 4
- 52, // Generic 5
- 56, // Generic 6
- 60, // Generic 7
- 64, // Generic 8
- 68, // Generic 9
- 72, // Generic 10
- 76, // Generic 11
- 80, // Generic 12
- 84, // Generic 13
- 88, // Generic 14
- 92, // Generic 15
- 96, // Generic 16
- 100, // Generic 17
- 104, // Generic 18
- 108, // Generic 19
- 112, // Generic 20
- 116, // Generic 21
- 120, // Generic 22
- 124, // Generic 23
- 128, // Generic 24
- 132, // Generic 25
- 136, // Generic 26
- 140, // Generic 27
- 144, // Generic 28
- 148, // Generic 29
- 152, // Generic 30
- 156, // Generic 31
- 160, // gl_FrontColor
- 164, // gl_FrontSecondaryColor
- 160, // gl_BackColor
- 164, // gl_BackSecondaryColor
- 192, // gl_TexCoord[0]
- 196, // gl_TexCoord[1]
- 200, // gl_TexCoord[2]
- 204, // gl_TexCoord[3]
- 208, // gl_TexCoord[4]
- 212, // gl_TexCoord[5]
- 216, // gl_TexCoord[6]
- 220, // gl_TexCoord[7]
- };
- std::vector<Shader::TransformFeedbackVarying> xfb(256);
- for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
- const auto& locations = key.state.xfb_state.varyings[buffer];
- const auto& layout = key.state.xfb_state.layouts[buffer];
- const u32 varying_count = layout.varying_count;
- u32 highest = 0;
- for (u32 offset = 0; offset < varying_count; ++offset) {
- const u32 base_offset = offset;
- const u8 location = locations[offset];
-
- Shader::TransformFeedbackVarying varying;
- varying.buffer = layout.stream;
- varying.stride = layout.stride;
- varying.offset = offset * 4;
- varying.components = 1;
-
- if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
- UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
-
- const u8 base_index = location / 4;
- while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
- ++offset;
- ++varying.components;
- }
- }
- xfb[location] = varying;
- highest = std::max(highest, (base_offset + varying.components) * 4);
- }
- UNIMPLEMENTED_IF(highest != layout.stride);
- }
- return xfb;
-}
-
-Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
- const Shader::IR::Program& program) {
- Shader::Profile profile{base_profile};
-
- const Shader::Stage stage{program.stage};
- const bool has_geometry{key.unique_hashes[4] != 0};
- const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
- const float point_size{Common::BitCast<float>(key.state.point_size)};
- switch (stage) {
- case Shader::Stage::VertexB:
- if (!has_geometry) {
- if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
- profile.fixed_state_point_size = point_size;
- }
- if (key.state.xfb_enabled != 0) {
- profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
- }
- profile.convert_depth_mode = gl_ndc;
- }
- std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
- &CastAttributeType);
- break;
- case Shader::Stage::TessellationEval:
- // We have to flip tessellation clockwise for some reason...
- profile.tess_clockwise = key.state.tessellation_clockwise == 0;
- profile.tess_primitive = [&key] {
- const u32 raw{key.state.tessellation_primitive.Value()};
- switch (static_cast<Maxwell::TessellationPrimitive>(raw)) {
- case Maxwell::TessellationPrimitive::Isolines:
- return Shader::TessPrimitive::Isolines;
- case Maxwell::TessellationPrimitive::Triangles:
- return Shader::TessPrimitive::Triangles;
- case Maxwell::TessellationPrimitive::Quads:
- return Shader::TessPrimitive::Quads;
- }
- UNREACHABLE();
- return Shader::TessPrimitive::Triangles;
- }();
- profile.tess_spacing = [&] {
- const u32 raw{key.state.tessellation_spacing};
- switch (static_cast<Maxwell::TessellationSpacing>(raw)) {
- case Maxwell::TessellationSpacing::Equal:
- return Shader::TessSpacing::Equal;
- case Maxwell::TessellationSpacing::FractionalOdd:
- return Shader::TessSpacing::FractionalOdd;
- case Maxwell::TessellationSpacing::FractionalEven:
- return Shader::TessSpacing::FractionalEven;
- }
- UNREACHABLE();
- return Shader::TessSpacing::Equal;
- }();
- break;
- case Shader::Stage::Geometry:
- if (program.output_topology == Shader::OutputTopology::PointList) {
- profile.fixed_state_point_size = point_size;
- }
- if (key.state.xfb_enabled != 0) {
- profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
- }
- profile.convert_depth_mode = gl_ndc;
- break;
- case Shader::Stage::Fragment:
- profile.alpha_test_func = MaxwellToCompareFunction(
- key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
- profile.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref);
- break;
- default:
- break;
- }
- switch (key.state.topology) {
- case Maxwell::PrimitiveTopology::Points:
- profile.input_topology = Shader::InputTopology::Points;
- break;
- case Maxwell::PrimitiveTopology::Lines:
- case Maxwell::PrimitiveTopology::LineLoop:
- case Maxwell::PrimitiveTopology::LineStrip:
- profile.input_topology = Shader::InputTopology::Lines;
- break;
- case Maxwell::PrimitiveTopology::Triangles:
- case Maxwell::PrimitiveTopology::TriangleStrip:
- case Maxwell::PrimitiveTopology::TriangleFan:
- case Maxwell::PrimitiveTopology::Quads:
- case Maxwell::PrimitiveTopology::QuadStrip:
- case Maxwell::PrimitiveTopology::Polygon:
- case Maxwell::PrimitiveTopology::Patches:
- profile.input_topology = Shader::InputTopology::Triangles;
- break;
- case Maxwell::PrimitiveTopology::LinesAdjacency:
- case Maxwell::PrimitiveTopology::LineStripAdjacency:
- profile.input_topology = Shader::InputTopology::LinesAdjacency;
- break;
- case Maxwell::PrimitiveTopology::TrianglesAdjacency:
- case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
- profile.input_topology = Shader::InputTopology::TrianglesAdjacency;
- break;
- }
- profile.force_early_z = key.state.early_z != 0;
- profile.y_negate = key.state.y_negate != 0;
- return profile;
-}
-
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index 4e48b4956..4116cc73f 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -129,9 +129,6 @@ private:
Shader::Environment& env,
bool build_in_parallel);
- Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key,
- const Shader::IR::Program& program);
-
const Device& device;
VKScheduler& scheduler;
DescriptorPool& descriptor_pool;
@@ -148,7 +145,7 @@ private:
ShaderPools main_pools;
- Shader::Profile base_profile;
+ Shader::Profile profile;
std::filesystem::path pipeline_cache_filename;
Common::ThreadWorker workers;