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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 06:25:23 +0100 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 07:38:50 +0100 |
commit | 9764c13d6d2977903f407761b27d847c0056e1c4 (patch) | |
tree | f6f5d6d6379b0404147969e7d1f548ed3d49ca01 /src/video_core/shader/decode/texture.cpp | |
parent | video_core: Add a delayed destruction ring abstraction (diff) | |
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Diffstat (limited to 'src/video_core/shader/decode/texture.cpp')
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 56 |
1 files changed, 29 insertions, 27 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index fb18f631f..833fa2a39 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -141,7 +141,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { SamplerInfo info; info.is_shadow = is_depth_compare; - const std::optional<Sampler> sampler = GetSampler(instr.sampler, info); + const std::optional<SamplerEntry> sampler = GetSampler(instr.sampler, info); Node4 values; for (u32 element = 0; element < values.size(); ++element) { @@ -173,9 +173,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { SamplerInfo info; info.type = texture_type; info.is_array = is_array; - const std::optional<Sampler> sampler = is_bindless - ? GetBindlessSampler(base_reg, info, index_var) - : GetSampler(instr.sampler, info); + const std::optional<SamplerEntry> sampler = + is_bindless ? GetBindlessSampler(base_reg, info, index_var) + : GetSampler(instr.sampler, info); Node4 values; if (!sampler) { std::generate(values.begin(), values.end(), [this] { return Immediate(0); }); @@ -217,9 +217,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { [[fallthrough]]; case OpCode::Id::TXQ: { Node index_var; - const std::optional<Sampler> sampler = is_bindless - ? GetBindlessSampler(instr.gpr8, {}, index_var) - : GetSampler(instr.sampler, {}); + const std::optional<SamplerEntry> sampler = + is_bindless ? GetBindlessSampler(instr.gpr8, {}, index_var) + : GetSampler(instr.sampler, {}); if (!sampler) { u32 indexer = 0; @@ -272,7 +272,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { info.type = texture_type; info.is_array = is_array; Node index_var; - const std::optional<Sampler> sampler = + const std::optional<SamplerEntry> sampler = is_bindless ? GetBindlessSampler(instr.gpr20, info, index_var) : GetSampler(instr.sampler, info); @@ -379,14 +379,15 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo( return info; } -std::optional<Sampler> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler, - SamplerInfo sampler_info) { +std::optional<SamplerEntry> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler, + SamplerInfo sampler_info) { const u32 offset = static_cast<u32>(sampler.index.Value()); const auto info = GetSamplerInfo(sampler_info, registry.ObtainBoundSampler(offset)); // If this sampler has already been used, return the existing mapping. - const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), - [offset](const Sampler& entry) { return entry.offset == offset; }); + const auto it = + std::find_if(used_samplers.begin(), used_samplers.end(), + [offset](const SamplerEntry& entry) { return entry.offset == offset; }); if (it != used_samplers.end()) { ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array && it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer); @@ -399,8 +400,8 @@ std::optional<Sampler> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler, *info.is_shadow, *info.is_buffer, false); } -std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info, - Node& index_var) { +std::optional<SamplerEntry> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, + SamplerInfo info, Node& index_var) { const Node sampler_register = GetRegister(reg); const auto [base_node, tracked_sampler_info] = TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size())); @@ -416,7 +417,7 @@ std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, // If this sampler has already been used, return the existing mapping. const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), - [buffer, offset](const Sampler& entry) { + [buffer, offset](const SamplerEntry& entry) { return entry.buffer == buffer && entry.offset == offset; }); if (it != used_samplers.end()) { @@ -436,11 +437,12 @@ std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, info = GetSamplerInfo(info, registry.ObtainSeparateSampler(indices, offsets)); // Try to use an already created sampler if it exists - const auto it = std::find_if( - used_samplers.begin(), used_samplers.end(), [indices, offsets](const Sampler& entry) { - return offsets == std::pair{entry.offset, entry.secondary_offset} && - indices == std::pair{entry.buffer, entry.secondary_buffer}; - }); + const auto it = + std::find_if(used_samplers.begin(), used_samplers.end(), + [indices, offsets](const SamplerEntry& entry) { + return offsets == std::pair{entry.offset, entry.secondary_offset} && + indices == std::pair{entry.buffer, entry.secondary_buffer}; + }); if (it != used_samplers.end()) { ASSERT(it->is_separated && it->type == info.type && it->is_array == info.is_array && it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer); @@ -460,7 +462,7 @@ std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, // If this sampler has already been used, return the existing mapping. const auto it = std::find_if( used_samplers.begin(), used_samplers.end(), - [base_offset](const Sampler& entry) { return entry.offset == base_offset; }); + [base_offset](const SamplerEntry& entry) { return entry.offset == base_offset; }); if (it != used_samplers.end()) { ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array && it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer && @@ -565,9 +567,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, info.is_buffer = false; Node index_var; - const std::optional<Sampler> sampler = is_bindless - ? GetBindlessSampler(*bindless_reg, info, index_var) - : GetSampler(instr.sampler, info); + const std::optional<SamplerEntry> sampler = + is_bindless ? GetBindlessSampler(*bindless_reg, info, index_var) + : GetSampler(instr.sampler, info); if (!sampler) { return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)}; } @@ -724,7 +726,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de info.is_shadow = depth_compare; Node index_var; - const std::optional<Sampler> sampler = + const std::optional<SamplerEntry> sampler = is_bindless ? GetBindlessSampler(parameter_register++, info, index_var) : GetSampler(instr.sampler, info); Node4 values; @@ -783,7 +785,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; - const std::optional<Sampler> sampler = GetSampler(instr.sampler, {}); + const std::optional<SamplerEntry> sampler = GetSampler(instr.sampler, {}); Node4 values; for (u32 element = 0; element < values.size(); ++element) { @@ -800,7 +802,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is info.type = texture_type; info.is_array = is_array; info.is_shadow = false; - const std::optional<Sampler> sampler = GetSampler(instr.sampler, info); + const std::optional<SamplerEntry> sampler = GetSampler(instr.sampler, info); const std::size_t type_coord_count = GetCoordCount(texture_type); const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; |