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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-17 08:21:26 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-26 03:53:23 +0100
commitdd4a1672a77830a53de61cf0554b34e9e17a2905 (patch)
tree63b1b64e3858aca34c0828dbd9fec6f5ebc1f887 /src/video_core/shader/shader.h
parentVideoCore/Shader: Add constness to methods (diff)
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Diffstat (limited to 'src/video_core/shader/shader.h')
-rw-r--r--src/video_core/shader/shader.h17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 44b9861e9..899fb2607 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -156,7 +156,6 @@ struct UnitState {
void ClearCache();
struct ShaderSetup {
-
struct {
// The float uniforms are accessed by the shader JIT using SSE instructions, and are
// therefore required to be 16-byte aligned.
@@ -180,18 +179,23 @@ struct ShaderSetup {
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;
+};
+
+class ShaderEngine {
+public:
+ virtual ~ShaderEngine() = default;
/**
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once
* per vertex, which would happen within the `Run` function).
*/
- void Setup();
+ virtual void SetupBatch(const ShaderSetup* setup) = 0;
/**
* Runs the currently setup shader
* @param state Shader unit state, must be setup per shader and per shader unit
*/
- void Run(UnitState& state, unsigned int entry_point) const;
+ virtual void Run(UnitState& state, unsigned int entry_point) const = 0;
/**
* Produce debug information based on the given shader and input vertex
@@ -200,10 +204,13 @@ struct ShaderSetup {
* @param config Configuration object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
- DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
- unsigned int entry_point) const;
+ virtual DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
+ unsigned int entry_point) const = 0;
};
+// TODO(yuriks): Remove and make it non-global state somewhere
+ShaderEngine* GetEngine();
+
} // namespace Shader
} // namespace Pica