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authorLioncash <mathew1800@gmail.com>2019-10-05 14:52:20 +0200
committerLioncash <mathew1800@gmail.com>2019-10-05 15:14:27 +0200
commit25702b6256e33c3c2383a8674ecd69b5e7425509 (patch)
tree961871225d93e8799550d58af2d98f5d7a990074 /src/video_core/shader
parentvideo_core/ast: Unindent most of IsFullyDecompiled() by one level (diff)
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/control_flow.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index 3c3a41ba6..70e1d3239 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -479,7 +479,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
auto result_out = std::make_unique<ShaderCharacteristics>();
if (settings.depth == CompileDepth::BruteForce) {
result_out->settings.depth = CompileDepth::BruteForce;
- return std::move(result_out);
+ return result_out;
}
CFGRebuildState state{program_code, program_size, start_address};
@@ -490,7 +490,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
while (!state.inspect_queries.empty()) {
if (!TryInspectAddress(state)) {
result_out->settings.depth = CompileDepth::BruteForce;
- return std::move(result_out);
+ return result_out;
}
}
@@ -535,9 +535,10 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
result_out->settings.depth = settings.depth;
result_out->manager = std::move(manager);
result_out->end = state.block_info.back().end + 1;
- return std::move(result_out);
+ return result_out;
}
}
+
result_out->start = start_address;
result_out->settings.depth =
use_flow_stack ? CompileDepth::FlowStack : CompileDepth::NoFlowStack;
@@ -557,8 +558,9 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
}
if (!use_flow_stack) {
result_out->labels = std::move(state.labels);
- return std::move(result_out);
+ return result_out;
}
+
auto back = result_out->blocks.begin();
auto next = std::next(back);
while (next != result_out->blocks.end()) {
@@ -570,6 +572,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
back = next;
++next;
}
- return std::move(result_out);
+
+ return result_out;
}
} // namespace VideoCommon::Shader