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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-15 06:33:16 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-15 06:36:28 +0100 |
commit | 6910ade146b9cc617138d62c3d9a9687cc9b82d4 (patch) | |
tree | 8c1d0aec68241ade20679f48ac2fec360a1235a6 /src/video_core/shader | |
parent | Merge pull request #3401 from FernandoS27/synchronization (diff) | |
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 71 |
1 files changed, 28 insertions, 43 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 351c8c2f1..542636430 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -522,68 +522,53 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi, std::optional<Tegra::Shader::Register> bindless_reg) { - const auto is_array = static_cast<bool>(array); - const auto is_shadow = static_cast<bool>(depth_compare); + const bool is_array = array != nullptr; + const bool is_shadow = depth_compare != nullptr; const bool is_bindless = bindless_reg.has_value(); - UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) || - (texture_type == TextureType::TextureCube && is_array && is_shadow), - "This method is not supported."); + UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow); + ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow, + "Illegal texture type"); const SamplerInfo info{texture_type, is_array, is_shadow, false}; - Node index_var{}; + Node index_var; const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info) : GetSampler(instr.sampler, info); - Node4 values; - if (sampler == nullptr) { - for (u32 element = 0; element < values.size(); ++element) { - values[element] = Immediate(0); - } - return values; + if (!sampler) { + return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)}; } const bool lod_needed = process_mode == TextureProcessMode::LZ || process_mode == TextureProcessMode::LL || process_mode == TextureProcessMode::LLA; - - // LOD selection (either via bias or explicit textureLod) not supported in GL for - // sampler2DArrayShadow and samplerCubeArrayShadow. - const bool gl_lod_supported = - !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || - (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); - - const OperationCode read_method = - (lod_needed && gl_lod_supported) ? OperationCode::TextureLod : OperationCode::Texture; - - UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); + const OperationCode opcode = lod_needed ? OperationCode::TextureLod : OperationCode::Texture; Node bias; Node lod; - if (process_mode != TextureProcessMode::None && gl_lod_supported) { - switch (process_mode) { - case TextureProcessMode::LZ: - lod = Immediate(0.0f); - break; - case TextureProcessMode::LB: - // If present, lod or bias are always stored in the register - // indexed by the gpr20 field with an offset depending on the - // usage of the other registers - bias = GetRegister(instr.gpr20.Value() + bias_offset); - break; - case TextureProcessMode::LL: - lod = GetRegister(instr.gpr20.Value() + bias_offset); - break; - default: - UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode)); - break; - } + switch (process_mode) { + case TextureProcessMode::None: + break; + case TextureProcessMode::LZ: + lod = Immediate(0.0f); + break; + case TextureProcessMode::LB: + // If present, lod or bias are always stored in the register indexed by the gpr20 field with + // an offset depending on the usage of the other registers. + bias = GetRegister(instr.gpr20.Value() + bias_offset); + break; + case TextureProcessMode::LL: + lod = GetRegister(instr.gpr20.Value() + bias_offset); + break; + default: + UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode)); + break; } + Node4 values; for (u32 element = 0; element < values.size(); ++element) { - auto copy_coords = coords; MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element, index_var}; - values[element] = Operation(read_method, meta, std::move(copy_coords)); + values[element] = Operation(opcode, meta, coords); } return values; |