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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-30 04:22:19 +0100 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-13 03:12:37 +0100 |
commit | 1683cb0ec908a214cd45a5c481d930f07c811ff2 (patch) | |
tree | 0038275296323687911168b27b13d1421f07d148 /src/video_core/swrasterizer | |
parent | SWRasterizer: Convert large no-capture lambdas to standalone functions (diff) | |
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Diffstat (limited to 'src/video_core/swrasterizer')
-rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 211 | ||||
-rw-r--r-- | src/video_core/swrasterizer/texturing.cpp | 228 | ||||
-rw-r--r-- | src/video_core/swrasterizer/texturing.h | 28 |
3 files changed, 257 insertions, 210 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 7044a6136..0fd842abe 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -24,222 +24,13 @@ #include "video_core/shader/shader.h" #include "video_core/swrasterizer/framebuffer.h" #include "video_core/swrasterizer/rasterizer.h" +#include "video_core/swrasterizer/texturing.h" #include "video_core/texture/texture_decode.h" #include "video_core/utils.h" namespace Pica { namespace Rasterizer { -using TevStageConfig = TexturingRegs::TevStageConfig; - -static int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { - switch (mode) { - case TexturingRegs::TextureConfig::ClampToEdge: - val = std::max(val, 0); - val = std::min(val, (int)size - 1); - return val; - - case TexturingRegs::TextureConfig::ClampToBorder: - return val; - - case TexturingRegs::TextureConfig::Repeat: - return (int)((unsigned)val % size); - - case TexturingRegs::TextureConfig::MirroredRepeat: { - unsigned int coord = ((unsigned)val % (2 * size)); - if (coord >= size) - coord = 2 * size - 1 - coord; - return (int)coord; - } - - default: - LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); - UNIMPLEMENTED(); - return 0; - } -}; - -static Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor, - const Math::Vec4<u8>& values) { - using ColorModifier = TevStageConfig::ColorModifier; - - switch (factor) { - case ColorModifier::SourceColor: - return values.rgb(); - - case ColorModifier::OneMinusSourceColor: - return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>(); - - case ColorModifier::SourceAlpha: - return values.aaa(); - - case ColorModifier::OneMinusSourceAlpha: - return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>(); - - case ColorModifier::SourceRed: - return values.rrr(); - - case ColorModifier::OneMinusSourceRed: - return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>(); - - case ColorModifier::SourceGreen: - return values.ggg(); - - case ColorModifier::OneMinusSourceGreen: - return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>(); - - case ColorModifier::SourceBlue: - return values.bbb(); - - case ColorModifier::OneMinusSourceBlue: - return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>(); - } -}; - -static u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) { - using AlphaModifier = TevStageConfig::AlphaModifier; - - switch (factor) { - case AlphaModifier::SourceAlpha: - return values.a(); - - case AlphaModifier::OneMinusSourceAlpha: - return 255 - values.a(); - - case AlphaModifier::SourceRed: - return values.r(); - - case AlphaModifier::OneMinusSourceRed: - return 255 - values.r(); - - case AlphaModifier::SourceGreen: - return values.g(); - - case AlphaModifier::OneMinusSourceGreen: - return 255 - values.g(); - - case AlphaModifier::SourceBlue: - return values.b(); - - case AlphaModifier::OneMinusSourceBlue: - return 255 - values.b(); - } -}; - -static Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) { - using Operation = TevStageConfig::Operation; - - switch (op) { - case Operation::Replace: - return input[0]; - - case Operation::Modulate: - return ((input[0] * input[1]) / 255).Cast<u8>(); - - case Operation::Add: { - auto result = input[0] + input[1]; - result.r() = std::min(255, result.r()); - result.g() = std::min(255, result.g()); - result.b() = std::min(255, result.b()); - return result.Cast<u8>(); - } - - case Operation::AddSigned: { - // TODO(bunnei): Verify that the color conversion from (float) 0.5f to - // (byte) 128 is correct - auto result = - input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); - result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); - result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); - result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); - return result.Cast<u8>(); - } - - case Operation::Lerp: - return ((input[0] * input[2] + - input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / - 255) - .Cast<u8>(); - - case Operation::Subtract: { - auto result = input[0].Cast<int>() - input[1].Cast<int>(); - result.r() = std::max(0, result.r()); - result.g() = std::max(0, result.g()); - result.b() = std::max(0, result.b()); - return result.Cast<u8>(); - } - - case Operation::MultiplyThenAdd: { - auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255; - result.r() = std::min(255, result.r()); - result.g() = std::min(255, result.g()); - result.b() = std::min(255, result.b()); - return result.Cast<u8>(); - } - - case Operation::AddThenMultiply: { - auto result = input[0] + input[1]; - result.r() = std::min(255, result.r()); - result.g() = std::min(255, result.g()); - result.b() = std::min(255, result.b()); - result = (result * input[2].Cast<int>()) / 255; - return result.Cast<u8>(); - } - case Operation::Dot3_RGB: { - // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results - // indicate that the per-component computation can't have a higher precision than 1/256, - // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give - // different results. - int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 + - ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 + - ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256; - result = std::max(0, std::min(255, result)); - return {(u8)result, (u8)result, (u8)result}; - } - default: - LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); - UNIMPLEMENTED(); - return {0, 0, 0}; - } -}; - -static u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { - switch (op) { - using Operation = TevStageConfig::Operation; - case Operation::Replace: - return input[0]; - - case Operation::Modulate: - return input[0] * input[1] / 255; - - case Operation::Add: - return std::min(255, input[0] + input[1]); - - case Operation::AddSigned: { - // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct - auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; - return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); - } - - case Operation::Lerp: - return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; - - case Operation::Subtract: - return std::max(0, (int)input[0] - (int)input[1]); - - case Operation::MultiplyThenAdd: - return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255); - - case Operation::AddThenMultiply: - return (std::min(255, (input[0] + input[1])) * input[2]) / 255; - - default: - LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); - UNIMPLEMENTED(); - return 0; - } -}; - static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, const Math::Vec4<u8>& dest, diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp new file mode 100644 index 000000000..eb18e4ba4 --- /dev/null +++ b/src/video_core/swrasterizer/texturing.cpp @@ -0,0 +1,228 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> + +#include "common/assert.h" +#include "common/common_types.h" +#include "common/math_util.h" +#include "common/vector_math.h" +#include "video_core/regs_texturing.h" +#include "video_core/swrasterizer/texturing.h" + +namespace Pica { +namespace Rasterizer { + +using TevStageConfig = TexturingRegs::TevStageConfig; + +int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { + switch (mode) { + case TexturingRegs::TextureConfig::ClampToEdge: + val = std::max(val, 0); + val = std::min(val, (int)size - 1); + return val; + + case TexturingRegs::TextureConfig::ClampToBorder: + return val; + + case TexturingRegs::TextureConfig::Repeat: + return (int)((unsigned)val % size); + + case TexturingRegs::TextureConfig::MirroredRepeat: { + unsigned int coord = ((unsigned)val % (2 * size)); + if (coord >= size) + coord = 2 * size - 1 - coord; + return (int)coord; + } + + default: + LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); + UNIMPLEMENTED(); + return 0; + } +}; + +Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor, + const Math::Vec4<u8>& values) { + using ColorModifier = TevStageConfig::ColorModifier; + + switch (factor) { + case ColorModifier::SourceColor: + return values.rgb(); + + case ColorModifier::OneMinusSourceColor: + return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>(); + + case ColorModifier::SourceAlpha: + return values.aaa(); + + case ColorModifier::OneMinusSourceAlpha: + return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>(); + + case ColorModifier::SourceRed: + return values.rrr(); + + case ColorModifier::OneMinusSourceRed: + return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>(); + + case ColorModifier::SourceGreen: + return values.ggg(); + + case ColorModifier::OneMinusSourceGreen: + return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>(); + + case ColorModifier::SourceBlue: + return values.bbb(); + + case ColorModifier::OneMinusSourceBlue: + return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>(); + } +}; + +u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) { + using AlphaModifier = TevStageConfig::AlphaModifier; + + switch (factor) { + case AlphaModifier::SourceAlpha: + return values.a(); + + case AlphaModifier::OneMinusSourceAlpha: + return 255 - values.a(); + + case AlphaModifier::SourceRed: + return values.r(); + + case AlphaModifier::OneMinusSourceRed: + return 255 - values.r(); + + case AlphaModifier::SourceGreen: + return values.g(); + + case AlphaModifier::OneMinusSourceGreen: + return 255 - values.g(); + + case AlphaModifier::SourceBlue: + return values.b(); + + case AlphaModifier::OneMinusSourceBlue: + return 255 - values.b(); + } +}; + +Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) { + using Operation = TevStageConfig::Operation; + + switch (op) { + case Operation::Replace: + return input[0]; + + case Operation::Modulate: + return ((input[0] * input[1]) / 255).Cast<u8>(); + + case Operation::Add: { + auto result = input[0] + input[1]; + result.r() = std::min(255, result.r()); + result.g() = std::min(255, result.g()); + result.b() = std::min(255, result.b()); + return result.Cast<u8>(); + } + + case Operation::AddSigned: { + // TODO(bunnei): Verify that the color conversion from (float) 0.5f to + // (byte) 128 is correct + auto result = + input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); + result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); + result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); + result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); + return result.Cast<u8>(); + } + + case Operation::Lerp: + return ((input[0] * input[2] + + input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / + 255) + .Cast<u8>(); + + case Operation::Subtract: { + auto result = input[0].Cast<int>() - input[1].Cast<int>(); + result.r() = std::max(0, result.r()); + result.g() = std::max(0, result.g()); + result.b() = std::max(0, result.b()); + return result.Cast<u8>(); + } + + case Operation::MultiplyThenAdd: { + auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255; + result.r() = std::min(255, result.r()); + result.g() = std::min(255, result.g()); + result.b() = std::min(255, result.b()); + return result.Cast<u8>(); + } + + case Operation::AddThenMultiply: { + auto result = input[0] + input[1]; + result.r() = std::min(255, result.r()); + result.g() = std::min(255, result.g()); + result.b() = std::min(255, result.b()); + result = (result * input[2].Cast<int>()) / 255; + return result.Cast<u8>(); + } + case Operation::Dot3_RGB: { + // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results + // indicate that the per-component computation can't have a higher precision than 1/256, + // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give + // different results. + int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 + + ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 + + ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256; + result = std::max(0, std::min(255, result)); + return {(u8)result, (u8)result, (u8)result}; + } + default: + LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); + UNIMPLEMENTED(); + return {0, 0, 0}; + } +}; + +u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { + switch (op) { + using Operation = TevStageConfig::Operation; + case Operation::Replace: + return input[0]; + + case Operation::Modulate: + return input[0] * input[1] / 255; + + case Operation::Add: + return std::min(255, input[0] + input[1]); + + case Operation::AddSigned: { + // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct + auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; + return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); + } + + case Operation::Lerp: + return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; + + case Operation::Subtract: + return std::max(0, (int)input[0] - (int)input[1]); + + case Operation::MultiplyThenAdd: + return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255); + + case Operation::AddThenMultiply: + return (std::min(255, (input[0] + input[1])) * input[2]) / 255; + + default: + LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); + UNIMPLEMENTED(); + return 0; + } +}; + +} // namespace Rasterizer +} // namespace Pica diff --git a/src/video_core/swrasterizer/texturing.h b/src/video_core/swrasterizer/texturing.h new file mode 100644 index 000000000..24f74a5a3 --- /dev/null +++ b/src/video_core/swrasterizer/texturing.h @@ -0,0 +1,28 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" +#include "common/vector_math.h" +#include "video_core/regs_texturing.h" + +namespace Pica { +namespace Rasterizer { + +int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size); + +Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor, + const Math::Vec4<u8>& values); + +u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor, + const Math::Vec4<u8>& values); + +Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op, + const Math::Vec3<u8> input[3]); + +u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input); + +} // namespace Rasterizer +} // namespace Pica |