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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-07-04 23:42:10 +0200 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-07-10 09:09:32 +0200 |
commit | c574ab5aa1d3ff81b28ddfbba3818b3ce724aa32 (patch) | |
tree | bfd4107fc64c09c767be6bfe79c4904075ce0307 /src/video_core/textures | |
parent | maxwell_dma: Rename registers to match official docs and reorder (diff) | |
download | yuzu-c574ab5aa1d3ff81b28ddfbba3818b3ce724aa32.tar yuzu-c574ab5aa1d3ff81b28ddfbba3818b3ce724aa32.tar.gz yuzu-c574ab5aa1d3ff81b28ddfbba3818b3ce724aa32.tar.bz2 yuzu-c574ab5aa1d3ff81b28ddfbba3818b3ce724aa32.tar.lz yuzu-c574ab5aa1d3ff81b28ddfbba3818b3ce724aa32.tar.xz yuzu-c574ab5aa1d3ff81b28ddfbba3818b3ce724aa32.tar.zst yuzu-c574ab5aa1d3ff81b28ddfbba3818b3ce724aa32.zip |
Diffstat (limited to 'src/video_core/textures')
-rw-r--r-- | src/video_core/textures/decoders.cpp | 134 | ||||
-rw-r--r-- | src/video_core/textures/decoders.h | 38 |
2 files changed, 105 insertions, 67 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 548e4c3fe..98beabef1 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -6,6 +6,7 @@ #include <cstring> #include "common/alignment.h" #include "common/assert.h" +#include "common/bit_util.h" #include "video_core/gpu.h" #include "video_core/textures/decoders.h" #include "video_core/textures/texture.h" @@ -37,20 +38,10 @@ struct alignas(64) SwizzleTable { std::array<std::array<u16, M>, N> values{}; }; -constexpr u32 gob_size_x_shift = 6; -constexpr u32 gob_size_y_shift = 3; -constexpr u32 gob_size_z_shift = 0; -constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift; +constexpr u32 FAST_SWIZZLE_ALIGN = 16; -constexpr u32 gob_size_x = 1U << gob_size_x_shift; -constexpr u32 gob_size_y = 1U << gob_size_y_shift; -constexpr u32 gob_size_z = 1U << gob_size_z_shift; -constexpr u32 gob_size = 1U << gob_size_shift; - -constexpr u32 fast_swizzle_align = 16; - -constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>(); -constexpr auto fast_swizzle_table = SwizzleTable<gob_size_y, 4, fast_swizzle_align>(); +constexpr auto LEGACY_SWIZZLE_TABLE = SwizzleTable<GOB_SIZE_X, GOB_SIZE_X, GOB_SIZE_Z>(); +constexpr auto FAST_SWIZZLE_TABLE = SwizzleTable<GOB_SIZE_Y, 4, FAST_SWIZZLE_ALIGN>(); /** * This function manages ALL the GOBs(Group of Bytes) Inside a single block. @@ -69,17 +60,17 @@ void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, con u32 y_address = z_address; u32 pixel_base = layer_z * z + y_start * stride_x; for (u32 y = y_start; y < y_end; y++) { - const auto& table = legacy_swizzle_table[y % gob_size_y]; + const auto& table = LEGACY_SWIZZLE_TABLE[y % GOB_SIZE_Y]; for (u32 x = x_start; x < x_end; x++) { - const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]}; + const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % GOB_SIZE_X]}; const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; data_ptrs[unswizzle] = swizzled_data + swizzle_offset; data_ptrs[!unswizzle] = unswizzled_data + pixel_index; std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); } pixel_base += stride_x; - if ((y + 1) % gob_size_y == 0) - y_address += gob_size; + if ((y + 1) % GOB_SIZE_Y == 0) + y_address += GOB_SIZE; } z_address += xy_block_size; } @@ -104,18 +95,18 @@ void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const u32 y_address = z_address; u32 pixel_base = layer_z * z + y_start * stride_x; for (u32 y = y_start; y < y_end; y++) { - const auto& table = fast_swizzle_table[y % gob_size_y]; - for (u32 xb = x_startb; xb < x_endb; xb += fast_swizzle_align) { - const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]}; + const auto& table = FAST_SWIZZLE_TABLE[y % GOB_SIZE_Y]; + for (u32 xb = x_startb; xb < x_endb; xb += FAST_SWIZZLE_ALIGN) { + const u32 swizzle_offset{y_address + table[(xb / FAST_SWIZZLE_ALIGN) % 4]}; const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; const u32 pixel_index{out_x + pixel_base}; data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset; data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index; - std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align); + std::memcpy(data_ptrs[0], data_ptrs[1], FAST_SWIZZLE_ALIGN); } pixel_base += stride_x; - if ((y + 1) % gob_size_y == 0) - y_address += gob_size; + if ((y + 1) % GOB_SIZE_Y == 0) + y_address += GOB_SIZE; } z_address += xy_block_size; } @@ -138,9 +129,9 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; const u32 stride_x = width * out_bytes_per_pixel; const u32 layer_z = height * stride_x; - const u32 gob_elements_x = gob_size_x / bytes_per_pixel; - constexpr u32 gob_elements_y = gob_size_y; - constexpr u32 gob_elements_z = gob_size_z; + const u32 gob_elements_x = GOB_SIZE_X / bytes_per_pixel; + constexpr u32 gob_elements_y = GOB_SIZE_Y; + constexpr u32 gob_elements_z = GOB_SIZE_Z; const u32 block_x_elements = gob_elements_x; const u32 block_y_elements = gob_elements_y * block_height; const u32 block_z_elements = gob_elements_z * block_depth; @@ -148,7 +139,7 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements); const u32 blocks_on_y = div_ceil(height, block_y_elements); const u32 blocks_on_z = div_ceil(depth, block_z_elements); - const u32 xy_block_size = gob_size * block_height; + const u32 xy_block_size = GOB_SIZE * block_height; const u32 block_size = xy_block_size * block_depth; u32 tile_offset = 0; for (u32 zb = 0; zb < blocks_on_z; zb++) { @@ -182,7 +173,7 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) { const u32 block_height_size{1U << block_height}; const u32 block_depth_size{1U << block_depth}; - if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) { + if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % FAST_SWIZZLE_ALIGN == 0) { SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, bytes_per_pixel, out_bytes_per_pixel, block_height_size, block_depth_size, width_spacing); @@ -259,25 +250,26 @@ std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, } void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, - u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, + u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data, u32 block_height_bit, u32 offset_x, u32 offset_y) { const u32 block_height = 1U << block_height_bit; - const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) / - gob_size_x}; + const u32 image_width_in_gobs = + (swizzled_width * bytes_per_pixel + (GOB_SIZE_X - 1)) / GOB_SIZE_X; for (u32 line = 0; line < subrect_height; ++line) { const u32 dst_y = line + offset_y; const u32 gob_address_y = - (dst_y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs + - ((dst_y % (gob_size_y * block_height)) / gob_size_y) * gob_size; - const auto& table = legacy_swizzle_table[dst_y % gob_size_y]; + (dst_y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs + + ((dst_y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE; + const auto& table = LEGACY_SWIZZLE_TABLE[dst_y % GOB_SIZE_Y]; for (u32 x = 0; x < subrect_width; ++x) { const u32 dst_x = x + offset_x; const u32 gob_address = - gob_address_y + (dst_x * bytes_per_pixel / gob_size_x) * gob_size * block_height; - const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % gob_size_x]; - u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel; - u8* dest_addr = swizzled_data + swizzled_offset; + gob_address_y + (dst_x * bytes_per_pixel / GOB_SIZE_X) * GOB_SIZE * block_height; + const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % GOB_SIZE_X]; + const u32 unswizzled_offset = line * source_pitch + x * bytes_per_pixel; + const u8* const source_line = unswizzled_data + unswizzled_offset; + u8* const dest_addr = swizzled_data + swizzled_offset; std::memcpy(dest_addr, source_line, bytes_per_pixel); } } @@ -289,14 +281,15 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 const u32 block_height = 1U << block_height_bit; for (u32 line = 0; line < subrect_height; ++line) { const u32 y2 = line + offset_y; - const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height + - ((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size; - const auto& table = legacy_swizzle_table[y2 % gob_size_y]; + const u32 gob_address_y = (y2 / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height + + ((y2 % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE; + const auto& table = LEGACY_SWIZZLE_TABLE[y2 % GOB_SIZE_Y]; for (u32 x = 0; x < subrect_width; ++x) { const u32 x2 = (x + offset_x) * bytes_per_pixel; - const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height; - const u32 swizzled_offset = gob_address + table[x2 % gob_size_x]; - u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel; + const u32 gob_address = gob_address_y + (x2 / GOB_SIZE_X) * GOB_SIZE * block_height; + const u32 swizzled_offset = gob_address + table[x2 % GOB_SIZE_X]; + const u32 unswizzled_offset = line * dest_pitch + x * bytes_per_pixel; + u8* dest_line = unswizzled_data + unswizzled_offset; u8* source_addr = swizzled_data + swizzled_offset; std::memcpy(dest_line, source_addr, bytes_per_pixel); @@ -304,21 +297,48 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 } } +void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height, + u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x, + u32 origin_y, u8* output, const u8* input) { + UNIMPLEMENTED_IF(origin_x > 0); + UNIMPLEMENTED_IF(origin_y > 0); + + const u32 stride = width * bytes_per_pixel; + const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X; + const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth); + + const u32 block_height_mask = (1U << block_height) - 1; + const u32 x_shift = Common::CountTrailingZeroes32(GOB_SIZE << (block_height + block_depth)); + + for (u32 line = 0; line < line_count; ++line) { + const auto& table = LEGACY_SWIZZLE_TABLE[line % GOB_SIZE_Y]; + const u32 block_y = line / GOB_SIZE_Y; + const u32 dst_offset_y = + (block_y >> block_height) * block_size + (block_y & block_height_mask) * GOB_SIZE; + for (u32 x = 0; x < line_length_in; ++x) { + const u32 dst_offset = + ((x / GOB_SIZE_X) << x_shift) + dst_offset_y + table[x % GOB_SIZE_X]; + const u32 src_offset = x * bytes_per_pixel + line * pitch; + std::memcpy(output + dst_offset, input + src_offset, bytes_per_pixel); + } + } +} + void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y, const u32 block_height_bit, const std::size_t copy_size, const u8* source_data, u8* swizzle_data) { const u32 block_height = 1U << block_height_bit; - const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x}; + const u32 image_width_in_gobs{(width + GOB_SIZE_X - 1) / GOB_SIZE_X}; std::size_t count = 0; for (std::size_t y = dst_y; y < height && count < copy_size; ++y) { const std::size_t gob_address_y = - (y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs + - ((y % (gob_size_y * block_height)) / gob_size_y) * gob_size; - const auto& table = legacy_swizzle_table[y % gob_size_y]; + (y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs + + ((y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE; + const auto& table = LEGACY_SWIZZLE_TABLE[y % GOB_SIZE_Y]; for (std::size_t x = dst_x; x < width && count < copy_size; ++x) { const std::size_t gob_address = - gob_address_y + (x / gob_size_x) * gob_size * block_height; - const std::size_t swizzled_offset = gob_address + table[x % gob_size_x]; + gob_address_y + (x / GOB_SIZE_X) * GOB_SIZE * block_height; + const std::size_t swizzled_offset = gob_address + table[x % GOB_SIZE_X]; const u8* source_line = source_data + count; u8* dest_addr = swizzle_data + swizzled_offset; count++; @@ -373,9 +393,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth) { if (tiled) { - const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift); - const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height); - const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth); + const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, GOB_SIZE_X_SHIFT); + const u32 aligned_height = Common::AlignBits(height, GOB_SIZE_Y_SHIFT + block_height); + const u32 aligned_depth = Common::AlignBits(depth, GOB_SIZE_Z_SHIFT + block_depth); return aligned_width * aligned_height * aligned_depth; } else { return width * height * depth * bytes_per_pixel; @@ -386,14 +406,14 @@ u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height, u32 bytes_per_pixel) { auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; const u32 gobs_in_block = 1 << block_height; - const u32 y_blocks = gob_size_y << block_height; - const u32 x_per_gob = gob_size_x / bytes_per_pixel; + const u32 y_blocks = GOB_SIZE_Y << block_height; + const u32 x_per_gob = GOB_SIZE_X / bytes_per_pixel; const u32 x_blocks = div_ceil(width, x_per_gob); - const u32 block_size = gob_size * gobs_in_block; + const u32 block_size = GOB_SIZE * gobs_in_block; const u32 stride = block_size * x_blocks; const u32 base = (dst_y / y_blocks) * stride + (dst_x / x_per_gob) * block_size; const u32 relative_y = dst_y % y_blocks; - return base + (relative_y / gob_size_y) * gob_size; + return base + (relative_y / GOB_SIZE_Y) * GOB_SIZE; } } // namespace Tegra::Texture diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index 06f3ebf87..232b696b3 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -10,15 +10,15 @@ namespace Tegra::Texture { -// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents -// an small rect of (64/bytes_per_pixel)X8. -inline std::size_t GetGOBSize() { - return 512; -} +constexpr u32 GOB_SIZE_X = 64; +constexpr u32 GOB_SIZE_Y = 8; +constexpr u32 GOB_SIZE_Z = 1; +constexpr u32 GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z; -inline std::size_t GetGOBSizeShift() { - return 9; -} +constexpr std::size_t GOB_SIZE_X_SHIFT = 6; +constexpr std::size_t GOB_SIZE_Y_SHIFT = 3; +constexpr std::size_t GOB_SIZE_Z_SHIFT = 0; +constexpr std::size_t GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT; /// Unswizzles a swizzled texture without changing its format. void UnswizzleTexture(u8* unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y, @@ -48,14 +48,32 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height /// Copies an untiled subrectangle into a tiled surface. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, - u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height, - u32 offset_x, u32 offset_y); + u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data, + u32 block_height_bit, u32 offset_x, u32 offset_y); /// Copies a tiled subrectangle into a linear surface. void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width, u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height, u32 offset_x, u32 offset_y); +/// @brief Swizzles a 2D array of pixels into a 3D texture +/// @param line_length_in Number of pixels per line +/// @param line_count Number of lines +/// @param pitch Number of bytes per line +/// @param width Width of the swizzled texture +/// @param height Height of the swizzled texture +/// @param bytes_per_pixel Number of bytes used per pixel +/// @param block_height Block height shift +/// @param block_depth Block depth shift +/// @param origin_x Column offset in pixels of the swizzled texture +/// @param origin_y Row offset in pixels of the swizzled texture +/// @param output Pointer to the pixels of the swizzled texture +/// @param input Pointer to the 2D array of pixels used as input +/// @pre input and output points to an array large enough to hold the number of bytes used +void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height, + u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x, + u32 origin_y, u8* output, const u8* input); + void SwizzleKepler(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height, std::size_t copy_size, const u8* source_data, u8* swizzle_data); |