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author | bunnei <bunneidev@gmail.com> | 2018-03-24 05:47:33 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-03-27 03:16:51 +0200 |
commit | 170ac3f9ee3c2f3fe0b22f11e4933373e7742fd6 (patch) | |
tree | a08914110bebc8b7ad2f912f2ef06cc225c2da42 /src/video_core | |
parent | maxwell: Add RenderTargetFormat enum. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 97 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 11 |
2 files changed, 104 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 78fa7c051..81b4a64a7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -21,10 +21,13 @@ #include "common/microprofile.h" #include "common/scope_exit.h" #include "common/vector_math.h" +#include "core/core.h" #include "core/frontend/emu_window.h" +#include "core/hle/kernel/process.h" #include "core/hle/kernel/vm_manager.h" #include "core/memory.h" #include "core/settings.h" +#include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/utils.h" @@ -1098,9 +1101,97 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const void* config) { } SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( - bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) { - UNIMPLEMENTED(); - return {}; + bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) { + const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager; + const auto& config = regs.rt[0]; + + // TODO(bunnei): This is hard corded to use just the first render buffer + LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!"); + + // update resolution_scale_factor and reset cache if changed + // TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We + // need to fix this before making the renderer multi-threaded. + static u16 resolution_scale_factor = GetResolutionScaleFactor(); + if (resolution_scale_factor != GetResolutionScaleFactor()) { + resolution_scale_factor = GetResolutionScaleFactor(); + FlushAll(); + while (!surface_cache.empty()) + UnregisterSurface(*surface_cache.begin()->second.begin()); + } + + MathUtil::Rectangle<u32> viewport_clamped{ + static_cast<u32>(MathUtil::Clamp(viewport.left, 0, static_cast<s32>(config.width))), + static_cast<u32>(MathUtil::Clamp(viewport.top, 0, static_cast<s32>(config.height))), + static_cast<u32>(MathUtil::Clamp(viewport.right, 0, static_cast<s32>(config.width))), + static_cast<u32>(MathUtil::Clamp(viewport.bottom, 0, static_cast<s32>(config.height)))}; + + // get color and depth surfaces + SurfaceParams color_params; + color_params.is_tiled = true; + color_params.res_scale = resolution_scale_factor; + color_params.width = config.width; + color_params.height = config.height; + SurfaceParams depth_params = color_params; + + color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address()); + color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format); + color_params.UpdateParams(); + + ASSERT(!using_depth_fb, "depth buffer is unimplemented"); + // depth_params.addr = config.GetDepthBufferPhysicalAddress(); + // depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format); + // depth_params.UpdateParams(); + + auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped); + auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped); + + // Make sure that framebuffers don't overlap if both color and depth are being used + if (using_color_fb && using_depth_fb && + boost::icl::length(color_vp_interval & depth_vp_interval)) { + LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " + "overlapping framebuffers not supported!"); + using_depth_fb = false; + } + + MathUtil::Rectangle<u32> color_rect{}; + Surface color_surface = nullptr; + if (using_color_fb) + std::tie(color_surface, color_rect) = + GetSurfaceSubRect(color_params, ScaleMatch::Exact, false); + + MathUtil::Rectangle<u32> depth_rect{}; + Surface depth_surface = nullptr; + if (using_depth_fb) + std::tie(depth_surface, depth_rect) = + GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false); + + MathUtil::Rectangle<u32> fb_rect{}; + if (color_surface != nullptr && depth_surface != nullptr) { + fb_rect = color_rect; + // Color and Depth surfaces must have the same dimensions and offsets + if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top || + color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) { + color_surface = GetSurface(color_params, ScaleMatch::Exact, false); + depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false); + fb_rect = color_surface->GetScaledRect(); + } + } else if (color_surface != nullptr) { + fb_rect = color_rect; + } else if (depth_surface != nullptr) { + fb_rect = depth_rect; + } + + if (color_surface != nullptr) { + ValidateSurface(color_surface, boost::icl::first(color_vp_interval), + boost::icl::length(color_vp_interval)); + } + if (depth_surface != nullptr) { + ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval), + boost::icl::length(depth_vp_interval)); + } + + return std::make_tuple(color_surface, depth_surface, fb_rect); } Surface RasterizerCacheOpenGL::GetFillSurface(const void* config) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 14f3cdc38..0e1c481d7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -116,6 +116,15 @@ struct SurfaceParams { return GetFormatBpp(pixel_format); } + static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) { + switch (format) { + case Tegra::RenderTargetFormat::RGBA8_UNORM: + return PixelFormat::RGBA8; + default: + UNREACHABLE(); + } + } + static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) { switch (format) { case Tegra::FramebufferConfig::PixelFormat::ABGR8: @@ -308,7 +317,7 @@ public: /// Get the color and depth surfaces based on the framebuffer configuration SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb, - const MathUtil::Rectangle<s32>& viewport_rect); + const MathUtil::Rectangle<s32>& viewport); /// Get a surface that matches the fill config Surface GetFillSurface(const void* config); |