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author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2021-07-27 01:34:44 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-27 01:34:44 +0200 |
commit | 1a94b3f452537cb92dcf7d90975f1fe74e93e167 (patch) | |
tree | eccbf695d5e1df5353bf0835c323f09b4161f286 /src/video_core | |
parent | Merge pull request #6728 from ReinUsesLisp/null-buffer-usage (diff) | |
parent | vk_staging_buffer_pool: Fall back to host memory when allocation fails (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp | 29 |
1 files changed, 21 insertions, 8 deletions
diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp index 555b12ed7..5d5329abf 100644 --- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp @@ -61,11 +61,15 @@ std::optional<u32> FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& p return std::nullopt; } -u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask) { - // Try to find a DEVICE_LOCAL_BIT type, Nvidia and AMD have a dedicated heap for this - std::optional<u32> type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS); - if (type) { - return *type; +u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask, + bool try_device_local) { + std::optional<u32> type; + if (try_device_local) { + // Try to find a DEVICE_LOCAL_BIT type, Nvidia and AMD have a dedicated heap for this + type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS); + if (type) { + return *type; + } } // Otherwise try without the DEVICE_LOCAL_BIT type = FindMemoryTypeIndex(props, type_mask, HOST_FLAGS); @@ -115,12 +119,21 @@ StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& mem .buffer = *stream_buffer, }; const auto memory_properties = device.GetPhysical().GetMemoryProperties(); - stream_memory = dev.AllocateMemory(VkMemoryAllocateInfo{ + VkMemoryAllocateInfo stream_memory_info{ .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .pNext = make_dedicated ? &dedicated_info : nullptr, .allocationSize = requirements.size, - .memoryTypeIndex = FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits), - }); + .memoryTypeIndex = + FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, true), + }; + stream_memory = dev.TryAllocateMemory(stream_memory_info); + if (!stream_memory) { + LOG_INFO(Render_Vulkan, "Dynamic memory allocation failed, trying with system memory"); + stream_memory_info.memoryTypeIndex = + FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, false); + stream_memory = dev.AllocateMemory(stream_memory_info); + } + if (device.HasDebuggingToolAttached()) { stream_memory.SetObjectNameEXT("Stream Buffer Memory"); } |