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author | bunnei <bunneidev@gmail.com> | 2019-02-19 03:05:28 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-19 03:05:28 +0100 |
commit | 4bce08d497d66399e5cf955220cfa00d4f967e34 (patch) | |
tree | 7eca89664ed14f05c35266fad69c53be1aa673f5 /src/video_core | |
parent | Merge pull request #2134 from lioncash/naming (diff) | |
parent | vk_resource_manager: Implement a command buffer pool with VKFencedPool (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_resource_manager.cpp | 285 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_resource_manager.h | 180 |
3 files changed, 468 insertions, 1 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index d35a738d5..59319f206 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -105,7 +105,9 @@ if (ENABLE_VULKAN) target_sources(video_core PRIVATE renderer_vulkan/declarations.h renderer_vulkan/vk_device.cpp - renderer_vulkan/vk_device.h) + renderer_vulkan/vk_device.h + renderer_vulkan/vk_resource_manager.cpp + renderer_vulkan/vk_resource_manager.h) target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include) target_compile_definitions(video_core PRIVATE HAS_VULKAN) diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.cpp b/src/video_core/renderer_vulkan/vk_resource_manager.cpp new file mode 100644 index 000000000..1678463c7 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_resource_manager.cpp @@ -0,0 +1,285 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <optional> +#include "common/assert.h" +#include "common/logging/log.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_device.h" +#include "video_core/renderer_vulkan/vk_resource_manager.h" + +namespace Vulkan { + +// TODO(Rodrigo): Fine tune these numbers. +constexpr std::size_t COMMAND_BUFFER_POOL_SIZE = 0x1000; +constexpr std::size_t FENCES_GROW_STEP = 0x40; + +class CommandBufferPool final : public VKFencedPool { +public: + CommandBufferPool(const VKDevice& device) + : VKFencedPool(COMMAND_BUFFER_POOL_SIZE), device{device} {} + + void Allocate(std::size_t begin, std::size_t end) { + const auto dev = device.GetLogical(); + const auto& dld = device.GetDispatchLoader(); + const u32 graphics_family = device.GetGraphicsFamily(); + + auto pool = std::make_unique<Pool>(); + + // Command buffers are going to be commited, recorded, executed every single usage cycle. + // They are also going to be reseted when commited. + const auto pool_flags = vk::CommandPoolCreateFlagBits::eTransient | + vk::CommandPoolCreateFlagBits::eResetCommandBuffer; + const vk::CommandPoolCreateInfo cmdbuf_pool_ci(pool_flags, graphics_family); + pool->handle = dev.createCommandPoolUnique(cmdbuf_pool_ci, nullptr, dld); + + const vk::CommandBufferAllocateInfo cmdbuf_ai(*pool->handle, + vk::CommandBufferLevel::ePrimary, + static_cast<u32>(COMMAND_BUFFER_POOL_SIZE)); + pool->cmdbufs = + dev.allocateCommandBuffersUnique<std::allocator<UniqueCommandBuffer>>(cmdbuf_ai, dld); + + pools.push_back(std::move(pool)); + } + + vk::CommandBuffer Commit(VKFence& fence) { + const std::size_t index = CommitResource(fence); + const auto pool_index = index / COMMAND_BUFFER_POOL_SIZE; + const auto sub_index = index % COMMAND_BUFFER_POOL_SIZE; + return *pools[pool_index]->cmdbufs[sub_index]; + } + +private: + struct Pool { + UniqueCommandPool handle; + std::vector<UniqueCommandBuffer> cmdbufs; + }; + + const VKDevice& device; + + std::vector<std::unique_ptr<Pool>> pools; +}; + +VKResource::VKResource() = default; + +VKResource::~VKResource() = default; + +VKFence::VKFence(const VKDevice& device, UniqueFence handle) + : device{device}, handle{std::move(handle)} {} + +VKFence::~VKFence() = default; + +void VKFence::Wait() { + const auto dev = device.GetLogical(); + const auto& dld = device.GetDispatchLoader(); + dev.waitForFences({*handle}, true, std::numeric_limits<u64>::max(), dld); +} + +void VKFence::Release() { + is_owned = false; +} + +void VKFence::Commit() { + is_owned = true; + is_used = true; +} + +bool VKFence::Tick(bool gpu_wait, bool owner_wait) { + if (!is_used) { + // If a fence is not used it's always free. + return true; + } + if (is_owned && !owner_wait) { + // The fence is still being owned (Release has not been called) and ownership wait has + // not been asked. + return false; + } + + const auto dev = device.GetLogical(); + const auto& dld = device.GetDispatchLoader(); + if (gpu_wait) { + // Wait for the fence if it has been requested. + dev.waitForFences({*handle}, true, std::numeric_limits<u64>::max(), dld); + } else { + if (dev.getFenceStatus(*handle, dld) != vk::Result::eSuccess) { + // Vulkan fence is not ready, not much it can do here + return false; + } + } + + // Broadcast resources their free state. + for (auto* resource : protected_resources) { + resource->OnFenceRemoval(this); + } + protected_resources.clear(); + + // Prepare fence for reusage. + dev.resetFences({*handle}, dld); + is_used = false; + return true; +} + +void VKFence::Protect(VKResource* resource) { + protected_resources.push_back(resource); +} + +void VKFence::Unprotect(const VKResource* resource) { + const auto it = std::find(protected_resources.begin(), protected_resources.end(), resource); + if (it != protected_resources.end()) { + protected_resources.erase(it); + } +} + +VKFenceWatch::VKFenceWatch() = default; + +VKFenceWatch::~VKFenceWatch() { + if (fence) { + fence->Unprotect(this); + } +} + +void VKFenceWatch::Wait() { + if (!fence) { + return; + } + fence->Wait(); + fence->Unprotect(this); + fence = nullptr; +} + +void VKFenceWatch::Watch(VKFence& new_fence) { + Wait(); + fence = &new_fence; + fence->Protect(this); +} + +bool VKFenceWatch::TryWatch(VKFence& new_fence) { + if (fence) { + return false; + } + fence = &new_fence; + fence->Protect(this); + return true; +} + +void VKFenceWatch::OnFenceRemoval(VKFence* signaling_fence) { + ASSERT_MSG(signaling_fence == fence, "Removing the wrong fence"); + fence = nullptr; +} + +VKFencedPool::VKFencedPool(std::size_t grow_step) : grow_step{grow_step} {} + +VKFencedPool::~VKFencedPool() = default; + +std::size_t VKFencedPool::CommitResource(VKFence& fence) { + const auto Search = [&](std::size_t begin, std::size_t end) -> std::optional<std::size_t> { + for (std::size_t iterator = begin; iterator < end; ++iterator) { + if (watches[iterator]->TryWatch(fence)) { + // The resource is now being watched, a free resource was successfully found. + return iterator; + } + } + return {}; + }; + // Try to find a free resource from the hinted position to the end. + auto found = Search(free_iterator, watches.size()); + if (!found) { + // Search from beginning to the hinted position. + found = Search(0, free_iterator); + if (!found) { + // Both searches failed, the pool is full; handle it. + const std::size_t free_resource = ManageOverflow(); + + // Watch will wait for the resource to be free. + watches[free_resource]->Watch(fence); + found = free_resource; + } + } + // Free iterator is hinted to the resource after the one that's been commited. + free_iterator = (*found + 1) % watches.size(); + return *found; +} + +std::size_t VKFencedPool::ManageOverflow() { + const std::size_t old_capacity = watches.size(); + Grow(); + + // The last entry is guaranted to be free, since it's the first element of the freshly + // allocated resources. + return old_capacity; +} + +void VKFencedPool::Grow() { + const std::size_t old_capacity = watches.size(); + watches.resize(old_capacity + grow_step); + std::generate(watches.begin() + old_capacity, watches.end(), + []() { return std::make_unique<VKFenceWatch>(); }); + Allocate(old_capacity, old_capacity + grow_step); +} + +VKResourceManager::VKResourceManager(const VKDevice& device) : device{device} { + GrowFences(FENCES_GROW_STEP); + command_buffer_pool = std::make_unique<CommandBufferPool>(device); +} + +VKResourceManager::~VKResourceManager() = default; + +VKFence& VKResourceManager::CommitFence() { + const auto StepFences = [&](bool gpu_wait, bool owner_wait) -> VKFence* { + const auto Tick = [=](auto& fence) { return fence->Tick(gpu_wait, owner_wait); }; + const auto hinted = fences.begin() + fences_iterator; + + auto it = std::find_if(hinted, fences.end(), Tick); + if (it == fences.end()) { + it = std::find_if(fences.begin(), hinted, Tick); + if (it == hinted) { + return nullptr; + } + } + fences_iterator = std::distance(fences.begin(), it) + 1; + if (fences_iterator >= fences.size()) + fences_iterator = 0; + + auto& fence = *it; + fence->Commit(); + return fence.get(); + }; + + VKFence* found_fence = StepFences(false, false); + if (!found_fence) { + // Try again, this time waiting. + found_fence = StepFences(true, false); + + if (!found_fence) { + // Allocate new fences and try again. + LOG_INFO(Render_Vulkan, "Allocating new fences {} -> {}", fences.size(), + fences.size() + FENCES_GROW_STEP); + + GrowFences(FENCES_GROW_STEP); + found_fence = StepFences(true, false); + ASSERT(found_fence != nullptr); + } + } + return *found_fence; +} + +vk::CommandBuffer VKResourceManager::CommitCommandBuffer(VKFence& fence) { + return command_buffer_pool->Commit(fence); +} + +void VKResourceManager::GrowFences(std::size_t new_fences_count) { + const auto dev = device.GetLogical(); + const auto& dld = device.GetDispatchLoader(); + const vk::FenceCreateInfo fence_ci; + + const std::size_t previous_size = fences.size(); + fences.resize(previous_size + new_fences_count); + + std::generate(fences.begin() + previous_size, fences.end(), [&]() { + return std::make_unique<VKFence>(device, dev.createFenceUnique(fence_ci, nullptr, dld)); + }); +} + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.h b/src/video_core/renderer_vulkan/vk_resource_manager.h new file mode 100644 index 000000000..5018dfa44 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_resource_manager.h @@ -0,0 +1,180 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <cstddef> +#include <memory> +#include <vector> +#include "video_core/renderer_vulkan/declarations.h" + +namespace Vulkan { + +class VKDevice; +class VKFence; +class VKResourceManager; + +class CommandBufferPool; + +/// Interface for a Vulkan resource +class VKResource { +public: + explicit VKResource(); + virtual ~VKResource(); + + /** + * Signals the object that an owning fence has been signaled. + * @param signaling_fence Fence that signals its usage end. + */ + virtual void OnFenceRemoval(VKFence* signaling_fence) = 0; +}; + +/** + * Fences take ownership of objects, protecting them from GPU-side or driver-side concurrent access. + * They must be commited from the resource manager. Their usage flow is: commit the fence from the + * resource manager, protect resources with it and use them, send the fence to an execution queue + * and Wait for it if needed and then call Release. Used resources will automatically be signaled + * when they are free to be reused. + * @brief Protects resources for concurrent usage and signals its release. + */ +class VKFence { + friend class VKResourceManager; + +public: + explicit VKFence(const VKDevice& device, UniqueFence handle); + ~VKFence(); + + /** + * Waits for the fence to be signaled. + * @warning You must have ownership of the fence and it has to be previously sent to a queue to + * call this function. + */ + void Wait(); + + /** + * Releases ownership of the fence. Pass after it has been sent to an execution queue. + * Unmanaged usage of the fence after the call will result in undefined behavior because it may + * be being used for something else. + */ + void Release(); + + /// Protects a resource with this fence. + void Protect(VKResource* resource); + + /// Removes protection for a resource. + void Unprotect(const VKResource* resource); + + /// Retreives the fence. + operator vk::Fence() const { + return *handle; + } + +private: + /// Take ownership of the fence. + void Commit(); + + /** + * Updates the fence status. + * @warning Waiting for the owner might soft lock the execution. + * @param gpu_wait Wait for the fence to be signaled by the driver. + * @param owner_wait Wait for the owner to signal its freedom. + * @returns True if the fence is free. Waiting for gpu and owner will always return true. + */ + bool Tick(bool gpu_wait, bool owner_wait); + + const VKDevice& device; ///< Device handler + UniqueFence handle; ///< Vulkan fence + std::vector<VKResource*> protected_resources; ///< List of resources protected by this fence + bool is_owned = false; ///< The fence has been commited but not released yet. + bool is_used = false; ///< The fence has been commited but it has not been checked to be free. +}; + +/** + * A fence watch is used to keep track of the usage of a fence and protect a resource or set of + * resources without having to inherit VKResource from their handlers. + */ +class VKFenceWatch final : public VKResource { +public: + explicit VKFenceWatch(); + ~VKFenceWatch(); + + /// Waits for the fence to be released. + void Wait(); + + /** + * Waits for a previous fence and watches a new one. + * @param new_fence New fence to wait to. + */ + void Watch(VKFence& new_fence); + + /** + * Checks if it's currently being watched and starts watching it if it's available. + * @returns True if a watch has started, false if it's being watched. + */ + bool TryWatch(VKFence& new_fence); + + void OnFenceRemoval(VKFence* signaling_fence) override; + +private: + VKFence* fence{}; ///< Fence watching this resource. nullptr when the watch is free. +}; + +/** + * Handles a pool of resources protected by fences. Manages resource overflow allocating more + * resources. + */ +class VKFencedPool { +public: + explicit VKFencedPool(std::size_t grow_step); + virtual ~VKFencedPool(); + +protected: + /** + * Commits a free resource and protects it with a fence. It may allocate new resources. + * @param fence Fence that protects the commited resource. + * @returns Index of the resource commited. + */ + std::size_t CommitResource(VKFence& fence); + + /// Called when a chunk of resources have to be allocated. + virtual void Allocate(std::size_t begin, std::size_t end) = 0; + +private: + /// Manages pool overflow allocating new resources. + std::size_t ManageOverflow(); + + /// Allocates a new page of resources. + void Grow(); + + std::size_t grow_step = 0; ///< Number of new resources created after an overflow + std::size_t free_iterator = 0; ///< Hint to where the next free resources is likely to be found + std::vector<std::unique_ptr<VKFenceWatch>> watches; ///< Set of watched resources +}; + +/** + * The resource manager handles all resources that can be protected with a fence avoiding + * driver-side or GPU-side concurrent usage. Usage is documented in VKFence. + */ +class VKResourceManager final { +public: + explicit VKResourceManager(const VKDevice& device); + ~VKResourceManager(); + + /// Commits a fence. It has to be sent to a queue and released. + VKFence& CommitFence(); + + /// Commits an unused command buffer and protects it with a fence. + vk::CommandBuffer CommitCommandBuffer(VKFence& fence); + +private: + /// Allocates new fences. + void GrowFences(std::size_t new_fences_count); + + const VKDevice& device; ///< Device handler. + std::size_t fences_iterator = 0; ///< Index where a free fence is likely to be found. + std::vector<std::unique_ptr<VKFence>> fences; ///< Pool of fences. + std::unique_ptr<CommandBufferPool> command_buffer_pool; ///< Pool of command buffers. +}; + +} // namespace Vulkan |