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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-20 06:17:01 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-20 06:17:01 +0100 |
commit | 4ca6e9a9e23b96d259cc1f1ba50b9464a8fa12e8 (patch) | |
tree | b54064eac541ea0aaae5cc43c544b7c9c5cdd161 /src/video_core | |
parent | TextureCache: Implement buffer copies on Vulkan. (diff) | |
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Diffstat (limited to 'src/video_core')
3 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag index f7657e50a..4e4ab6a26 100644 --- a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag +++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag @@ -3,7 +3,7 @@ // Refer to the license.txt file included. #version 450 -// #extension GL_ARB_shader_stencil_export : require +#extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D color_texture; @@ -13,5 +13,5 @@ void main() { uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b; gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f); - // gl_FragStencilRefARB = int(color.a); + gl_FragStencilRefARB = int(color.a); } diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag index b7358c15c..2999a84cf 100644 --- a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag +++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag @@ -3,7 +3,7 @@ // Refer to the license.txt file included. #version 450 -// #extension GL_ARB_shader_stencil_export : require +#extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D color_texture; @@ -15,5 +15,5 @@ void main() { | (uint(color.r * (exp2(11) - 1.0f))); gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); - // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); + gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); } diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag index 7b1b914f6..3df70575e 100644 --- a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag +++ b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag @@ -3,7 +3,7 @@ // Refer to the license.txt file included. #version 450 -// #extension GL_ARB_shader_stencil_export : require +#extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D color_texture; @@ -14,5 +14,5 @@ void main() { | (uint(color.g * (exp2(16) - 1.0f)) << 16); gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); - // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); + gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); } |