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author | GPUCode <geoster3d@gmail.com> | 2023-05-20 13:08:05 +0200 |
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committer | GPUCode <geoster3d@gmail.com> | 2023-05-20 18:23:53 +0200 |
commit | 4e491ab59ba8b9c08253ca9cce5bb9fe909ac2ff (patch) | |
tree | 1a371195bf04722d77c01ec624224adc517ce7a3 /src/video_core | |
parent | Merge pull request #10344 from german77/pro-amiibo (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_master_semaphore.cpp | 46 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_master_semaphore.h | 15 |
2 files changed, 58 insertions, 3 deletions
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp index 47c74e4d8..8b65aeaeb 100644 --- a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp +++ b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp @@ -10,11 +10,16 @@ namespace Vulkan { +constexpr u64 FENCE_RESERVE_SIZE = 8; + MasterSemaphore::MasterSemaphore(const Device& device_) : device(device_) { if (!device.HasTimelineSemaphore()) { static constexpr VkFenceCreateInfo fence_ci{ .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, .pNext = nullptr, .flags = 0}; - fence = device.GetLogical().CreateFence(fence_ci); + free_queue.resize(FENCE_RESERVE_SIZE); + std::ranges::generate(free_queue, + [&] { return device.GetLogical().CreateFence(fence_ci); }); + wait_thread = std::jthread([this](std::stop_token token) { WaitThread(token); }); return; } @@ -167,16 +172,53 @@ VkResult MasterSemaphore::SubmitQueueFence(vk::CommandBuffer& cmdbuf, VkSemaphor .pSignalSemaphores = &signal_semaphore, }; + auto fence = GetFreeFence(); auto result = device.GetGraphicsQueue().Submit(submit_info, *fence); if (result == VK_SUCCESS) { + std::scoped_lock lock{wait_mutex}; + wait_queue.emplace(host_tick, std::move(fence)); + wait_cv.notify_one(); + } + + return result; +} + +void MasterSemaphore::WaitThread(std::stop_token token) { + while (!token.stop_requested()) { + u64 host_tick; + vk::Fence fence; + { + std::unique_lock lock{wait_mutex}; + Common::CondvarWait(wait_cv, lock, token, [this] { return !wait_queue.empty(); }); + if (token.stop_requested()) { + return; + } + std::tie(host_tick, fence) = std::move(wait_queue.front()); + wait_queue.pop(); + } + fence.Wait(); fence.Reset(); gpu_tick.store(host_tick); gpu_tick.notify_all(); + + std::scoped_lock lock{free_mutex}; + free_queue.push_front(std::move(fence)); } +} - return result; +vk::Fence MasterSemaphore::GetFreeFence() { + std::scoped_lock lock{free_mutex}; + if (free_queue.empty()) { + static constexpr VkFenceCreateInfo fence_ci{ + .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, .pNext = nullptr, .flags = 0}; + return device.GetLogical().CreateFence(fence_ci); + } + + auto fence = std::move(free_queue.back()); + free_queue.pop_back(); + return fence; } } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.h b/src/video_core/renderer_vulkan/vk_master_semaphore.h index f2f61f781..1e7c90215 100644 --- a/src/video_core/renderer_vulkan/vk_master_semaphore.h +++ b/src/video_core/renderer_vulkan/vk_master_semaphore.h @@ -5,8 +5,10 @@ #include <atomic> #include <condition_variable> +#include <deque> #include <mutex> #include <thread> +#include <queue> #include "common/common_types.h" #include "common/polyfill_thread.h" @@ -17,6 +19,8 @@ namespace Vulkan { class Device; class MasterSemaphore { + using Waitable = std::pair<u64, vk::Fence>; + public: explicit MasterSemaphore(const Device& device); ~MasterSemaphore(); @@ -57,13 +61,22 @@ private: VkResult SubmitQueueFence(vk::CommandBuffer& cmdbuf, VkSemaphore signal_semaphore, VkSemaphore wait_semaphore, u64 host_tick); + void WaitThread(std::stop_token token); + + vk::Fence GetFreeFence(); + private: const Device& device; ///< Device. - vk::Fence fence; ///< Fence. vk::Semaphore semaphore; ///< Timeline semaphore. std::atomic<u64> gpu_tick{0}; ///< Current known GPU tick. std::atomic<u64> current_tick{1}; ///< Current logical tick. + std::mutex wait_mutex; + std::mutex free_mutex; + std::condition_variable_any wait_cv; + std::queue<Waitable> wait_queue; ///< Queue for the fences to be waited on by the wait thread. + std::deque<vk::Fence> free_queue; ///< Holds available fences for submission. std::jthread debug_thread; ///< Debug thread to workaround validation layer bugs. + std::jthread wait_thread; ///< Helper thread that waits for submitted fences. }; } // namespace Vulkan |